Rattata | Scala Abstract Syntax Tree pretty print tool | Parser library

 by   Azard Scala Version: Current License: No License

kandi X-RAY | Rattata Summary

kandi X-RAY | Rattata Summary

Rattata is a Scala library typically used in Utilities, Parser applications. Rattata has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Rattata is a Scala Abstract Syntax Tree(AST) pretty print tool.
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              Rattata has a low active ecosystem.
              It has 13 star(s) with 0 fork(s). There are 2 watchers for this library.
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              It had no major release in the last 6 months.
              Rattata has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Rattata is current.

            kandi-Quality Quality

              Rattata has no bugs reported.

            kandi-Security Security

              Rattata has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Rattata does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              Rattata releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            Rattata Key Features

            No Key Features are available at this moment for Rattata.

            Rattata Examples and Code Snippets

            No Code Snippets are available at this moment for Rattata.

            Community Discussions

            QUESTION

            Angular interpolation error fetching from api
            Asked 2020-Sep-23 at 03:34

            This is for a project. I need to access an array from this api: https://pokeapi.co/. I am able to access the array, which looks like this:

            ...

            ANSWER

            Answered 2020-Sep-23 at 03:34

            Your error is because pokemon is null when you're trying to do the *ngFor right? In this case you can add ? after pokemon in you HTML.

            Source https://stackoverflow.com/questions/63948732

            QUESTION

            My random always gives me 4 and I don't know why
            Asked 2020-Mar-03 at 22:34

            So first off here's the code. The random declaration is on line 3 and the random usage is on line 15 or so.

            ...

            ANSWER

            Answered 2020-Mar-03 at 16:59

            There are multiple stackoverflow sources, mentioning that creating a new Random() too close in time, results in pretty much the same seed (I could not verify this from the documentation)

            Random number generator only generating one random number

            Others say that if a single millisecond has passed, you are ok: How much does new Random() depends on time?

            In practice the only thing that I can think of that will solve your problem, is to indeed use a static Random variable like this:

            Source https://stackoverflow.com/questions/60511398

            QUESTION

            Cycling through count in React component
            Asked 2020-Feb-03 at 17:26

            I'm attempting to display an image with each pokemon name in react. I'm new to react, and can't find a way to cycle through the list count to display the correct name with the correct pokemon. If I take out "{test}" and insert a static number in the src url the code works fine displaying one image, but I can't find a way to update the url with +1 to display the correct image with each pokemon name.

            My component code is this:

            ...

            ANSWER

            Answered 2020-Feb-03 at 16:52

            You should delete {test=props.monster.url[36]} and directly use it in the src tag as;

            Source https://stackoverflow.com/questions/60033261

            QUESTION

            How to change the value arrangement in array?
            Asked 2019-Nov-25 at 04:47

            QUESTION: Given a String array of pokemon names:

            ...

            ANSWER

            Answered 2019-Nov-24 at 10:17

            Just iterate the array in reverse and print:

            Source https://stackoverflow.com/questions/59016545

            QUESTION

            question regarding a nested dictionary is there a way to merge a nested dictionary in one dictionary
            Asked 2019-Sep-10 at 02:13

            I'm following a python course on runestone and i'm stuck with the following question:

            Provided is a dictionary that contains pokemon go player data, where each player reveals the amount of candy each of their pokemon have. If you pooled all the data together, which pokemon has the highest number of candy? Assign that pokemon to the variable most_common_pokemon.

            what i thought is to created a dictionary that merge the common keys (and their value or to make a comparison something like

            ...

            ANSWER

            Answered 2019-Sep-09 at 21:43

            QUESTION

            EmberJS parsing data from RESTful api
            Asked 2018-Feb-26 at 19:29

            I'm new to Ember and I keep studying and learning every day. And as a challenge, I'm having great difficulty getting data from the RESTful API pokeapi.co I want to get the names and url of the results https://pokeapi.co/api/v2/pokemon/ to then pass the ID as a parameter and get all data in https://pokeapi.co/api/v2/pokemon/1/ /2 /3 etc.

            I'm stuck, please help me.... My Code:

            adapter/pokemon.js

            ...

            ANSWER

            Answered 2018-Feb-26 at 19:29

            I followed the twiddle that the sheriffderek posted and re-worked all the code. Now it's working :)

            // app/adapters/monster.js

            Source https://stackoverflow.com/questions/48927889

            QUESTION

            Dynamically controlling sprite blit order with pygame
            Asked 2017-Nov-17 at 07:32

            I'm currently writing a Tower Defence game. Everything works fine but there's a visual issue that's bugging me.

            Basically, a sprite that has a lower rect.y and should be higher on the map to pass behind a slower mob with a higher rect.y, can be blitted after (and therefore in front of) the foreground sprite.

            I could fix it, but not while keeping the random spread-out spawn points that I like.

            Could anybody suggest anything to help? I omitted irrelevant code, so there's not much to sift through.

            ...

            ANSWER

            Answered 2017-Nov-17 at 07:28

            If you need to control the layers of the sprites, you can use a LayeredUpdates sprite group. The sprites need a self._layer attribute or you can pass the layer when you add the sprite to the group, e.g.:

            Source https://stackoverflow.com/questions/47330479

            QUESTION

            Deleting and shrinking an ArrayList
            Asked 2017-Oct-11 at 23:49

            I'm new at Android and today I felt really motivated, so I started writing an app.

            But now I'm stuck... I have an ArrayList with Strings in it. With a random number generator I get a String from this list. What I really want to do is avoiding repeating the Strings. I want to see an element only once.

            Can you guys please help me?

            Here is my MainActivity:

            ...

            ANSWER

            Answered 2017-Oct-11 at 23:09

            Depending on how you set up the random num generator, you could do something like this:

            Source https://stackoverflow.com/questions/46698840

            QUESTION

            How to use my API's response.data and format it into a usable array in React.js
            Asked 2017-Oct-10 at 11:22

            I am using React and the Pokemon API (https://pokeapi.co/) to make a simple web app where the user can search pokemons by name and filter by type.

            I successfully implemented the searching for my own data.

            ...

            ANSWER

            Answered 2017-Oct-10 at 11:22

            First you need one method to fetch data from API like this:

            Source https://stackoverflow.com/questions/46663237

            QUESTION

            The use of self in multiple methods of a class
            Asked 2017-Aug-12 at 04:25

            So basically as a beginner programmer I created this program that calculates maximum possible evolves for different pokemon/candy combinations in pokemon go using Tkinter. I created this program before just using a function with al the code. However, I thought it would be good to use a class and after some research this was the result. However, I basically got it working by adding self to a whole bunch of variables in the different methods.

            My question is: Is the use of a class even relevant here. My research on classes involved populating a class with objects etc, but here i just create 1 object in order to use the class and run a bunch of calculations.

            Furthermore, how do I know when to use self when calling a variable. For instance I create static class variables with the impression that i don't have to put the instance self in front of it to use it, but that didn't work so I just put more selfs in front of the calling of the variable. Why does it work to put a bunch of selfs in front of everything? Are the selfs overkill and could I do it in some smarter way?

            ...

            ANSWER

            Answered 2017-Aug-12 at 01:08

            self refers to the instance (object) of that class. There are 2 types of attributes in a class in python. Class attributes and instance attributes.

            https://docs.python.org/2/tutorial/classes.html#class-and-instance-variables

            Instance attributes are specific to the instance (object) of a class.
            Class attributes are with respect to a class. These attributes are shared by all instances of a class.

            In your code, pokedex, choices and screen_title are all examples of class attributes. Attributes like self.master, self.var, self.Pokemon are examples of instance attributes.

            Is the use of a class even relevant here?

            I would say YES. A class is a logical grouping of data and methods. It encapsulates some data and a few methods that can be performed on that data. Rather than just throwing random things together in a class, we try to create classes where there is a logical connection between things.

            This might be an useful source: https://jeffknupp.com/blog/2014/06/18/improve-your-python-python-classes-and-object-oriented-programming/

            Source https://stackoverflow.com/questions/45645463

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            You can download it from GitHub.

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