Rattata | Scala Abstract Syntax Tree pretty print tool | Parser library
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kandi X-RAY | Rattata Summary
Rattata is a Scala Abstract Syntax Tree(AST) pretty print tool.
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QUESTION
This is for a project. I need to access an array from this api: https://pokeapi.co/. I am able to access the array, which looks like this:
...ANSWER
Answered 2020-Sep-23 at 03:34Your error is because pokemon
is null when you're trying to do the *ngFor
right? In this case you can add ?
after pokemon
in you HTML.
QUESTION
So first off here's the code. The random declaration is on line 3 and the random usage is on line 15 or so.
...ANSWER
Answered 2020-Mar-03 at 16:59There are multiple stackoverflow sources, mentioning that creating a new Random()
too close in time, results in pretty much the same seed (I could not verify this from the documentation)
Random number generator only generating one random number
Others say that if a single millisecond has passed, you are ok: How much does new Random() depends on time?
In practice the only thing that I can think of that will solve your problem, is to indeed use a static Random variable like this:
QUESTION
I'm attempting to display an image with each pokemon name in react. I'm new to react, and can't find a way to cycle through the list count to display the correct name with the correct pokemon. If I take out "{test}" and insert a static number in the src url the code works fine displaying one image, but I can't find a way to update the url with +1 to display the correct image with each pokemon name.
My component code is this:
...ANSWER
Answered 2020-Feb-03 at 16:52You should delete {test=props.monster.url[36]}
and directly use it in the src tag as;
QUESTION
QUESTION: Given a String array of pokemon names:
...ANSWER
Answered 2019-Nov-24 at 10:17Just iterate the array in reverse and print:
QUESTION
I'm following a python course on runestone and i'm stuck with the following question:
Provided is a dictionary that contains pokemon go player data, where each player reveals the amount of candy each of their pokemon have. If you pooled all the data together, which pokemon has the highest number of candy? Assign that pokemon to the variable most_common_pokemon
.
what i thought is to created a dictionary that merge the common keys (and their value or to make a comparison something like
...ANSWER
Answered 2019-Sep-09 at 21:43This should do it:
QUESTION
I'm new to Ember and I keep studying and learning every day. And as a challenge, I'm having great difficulty getting data from the RESTful API pokeapi.co I want to get the names and url of the results https://pokeapi.co/api/v2/pokemon/ to then pass the ID as a parameter and get all data in https://pokeapi.co/api/v2/pokemon/1/ /2 /3 etc.
I'm stuck, please help me.... My Code:
...adapter/pokemon.js
ANSWER
Answered 2018-Feb-26 at 19:29I followed the twiddle that the sheriffderek posted and re-worked all the code. Now it's working :)
// app/adapters/monster.js
QUESTION
I'm currently writing a Tower Defence game. Everything works fine but there's a visual issue that's bugging me.
Basically, a sprite that has a lower rect.y
and should be higher on the map to pass behind a slower mob with a higher rect.y
, can be blitted after (and therefore in front of) the foreground sprite.
I could fix it, but not while keeping the random spread-out spawn points that I like.
Could anybody suggest anything to help? I omitted irrelevant code, so there's not much to sift through.
...ANSWER
Answered 2017-Nov-17 at 07:28If you need to control the layers of the sprites, you can use a LayeredUpdates
sprite group. The sprites need a self._layer
attribute or you can pass the layer when you add
the sprite to the group, e.g.:
QUESTION
I'm new at Android and today I felt really motivated, so I started writing an app.
But now I'm stuck... I have an ArrayList with Strings in it. With a random number generator I get a String from this list. What I really want to do is avoiding repeating the Strings. I want to see an element only once.
Can you guys please help me?
Here is my MainActivity:
...ANSWER
Answered 2017-Oct-11 at 23:09Depending on how you set up the random num generator, you could do something like this:
QUESTION
I am using React and the Pokemon API (https://pokeapi.co/) to make a simple web app where the user can search pokemons by name and filter by type.
I successfully implemented the searching for my own data.
...ANSWER
Answered 2017-Oct-10 at 11:22First you need one method to fetch
data from API
like this:
QUESTION
So basically as a beginner programmer I created this program that calculates maximum possible evolves for different pokemon/candy combinations in pokemon go using Tkinter. I created this program before just using a function with al the code. However, I thought it would be good to use a class and after some research this was the result. However, I basically got it working by adding self to a whole bunch of variables in the different methods.
My question is: Is the use of a class even relevant here. My research on classes involved populating a class with objects etc, but here i just create 1 object in order to use the class and run a bunch of calculations.
Furthermore, how do I know when to use self when calling a variable. For instance I create static class variables with the impression that i don't have to put the instance self in front of it to use it, but that didn't work so I just put more selfs in front of the calling of the variable. Why does it work to put a bunch of selfs in front of everything? Are the selfs overkill and could I do it in some smarter way?
...ANSWER
Answered 2017-Aug-12 at 01:08self
refers to the instance (object) of that class. There are 2 types of attributes in a class in python. Class attributes and instance attributes.
https://docs.python.org/2/tutorial/classes.html#class-and-instance-variables
Instance attributes are specific to the instance (object) of a class.
Class attributes are with respect to a class. These attributes are shared by all instances of a class.
In your code, pokedex
, choices
and screen_title
are all examples of class attributes. Attributes like self.master
, self.var
, self.Pokemon
are examples of instance attributes.
Is the use of a class even relevant here?
I would say YES. A class is a logical grouping of data and methods. It encapsulates some data and a few methods that can be performed on that data. Rather than just throwing random things together in a class, we try to create classes where there is a logical connection between things.
This might be an useful source: https://jeffknupp.com/blog/2014/06/18/improve-your-python-python-classes-and-object-oriented-programming/
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