wowchat | WoWChat is a clientless Discord integration chat bot for old versions of World of Warcraft | Chat library
kandi X-RAY | wowchat Summary
kandi X-RAY | wowchat Summary
WoWChat is a Discord integration chat bot for old versions of World of Warcraft. New Requirement: Due to Discord changes, you must check PRESENCE INTENT and SERVER MEMBERS INTENT under Privileged Gateway Intents in Discord developer portal. Currently supported versions are: * Vanilla * The Burning Crusade * Wrath of the Lich King * Cataclysm (4.3.4 build 15595) * Mists of Pandaria (5.4.8 build 18414). Features: * Clientless (Does not need the WoW Client to be open to run) * Seamless Chat integration of channels between WoW and Discord * Guild chat, Officer chat, Local chat, Emotes, Custom Channels. * In-game links (items, spells, …) are displayed as links to classicdb or twinstar, depending on the expansion * Configurable message format * Smart Tagging * Tag players on Discord from WoW using @and_part_or_all_of_their_name. * You can also tag @here and @everyone and "@Even Roles With Spaces" (include quotes around them). * Custom commands * Check who is online in your guild * Query other players in the world * Runs as a Java program, and therefore works on Windows, Mac, and Linux.
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QUESTION
How do I make the return button on the mobile keyboard send the message instead of creating a new line? I tried using onSubmitEditing
in the textInputProps
but couldn't get it to work.
ANSWER
Answered 2022-Feb-21 at 11:33You need to implement your own ChatComposer
and pass the onSubmitEditing
prop in the textInputProps
in there. In order to prevent keyboard dismiss you also need to set blurOnSubmit
to false.
QUESTION
I am making a chat app where 10 messages are loaded per page. The messages are sorted from oldest to latest, so the new messages come in bottom and old messages are in top. I tried to use skip() and limit() methods it didnt work.
...ANSWER
Answered 2022-Feb-07 at 14:43Since you want to display messages 3 to 12 first, you need to sort using 'desc' instead of 'asc', so as to get the newest messages first. This will give you ["12", "11", ... "4", "3"]
. Now all you have to do is to invert this array to get ["3", "4", ... "11", "12"]
:
QUESTION
I'm working on a Testproject, where I want to exchange information via peer-to-peer from one Mobile device to another.
My goal is to make a little chat widget, where when you post a message, you can see it on all devices, which are connected, a bit like this: So if I have one Mobile device, where I send the message, it's seen by all devices.
The reason why I'm asking for help here, is because I've looked around and found two options for peer-to-peer in Flutter: A faulty example of a peer-to-peer connection in Flutter, with practically no documentation
A better-documented example of peer-to-peer connection in Flutter, which also doesn't seem to work.
According to some people, the first option doesn't even work anymore. I've tried both and neither of them managed to achieve what I wanted. It's possible that I don't understand the difference between them 100%.
With this I don't even know really, how to write the Dart/Flutter code, to test the connection between two devices.
I have experience with using Sockets and socketstreams on Java, where one device would send something into the socket stream and the other read it out of the socket stream, but there one device was server and one client.
It would really help me if you could write a simple model, where this peer-to-peer connection works. Because the "documentation" available isn't helping me at all.
Here is the non functioning code, which I have so far
...ANSWER
Answered 2022-Jan-27 at 14:18There were multiple problems here:
- Not all permissions were given, as kindly pointed out by @TheFunk
- Huawei P40 Pro doesn't have google services, thus not communicating properly via Peer To Peer
- List item
- I was using the P2P strategy STAR, instead of cluster, which now seems to work.
- My focus on NFC was wrong, because it doesn't matter if the device has NFC or not.
- My assumption that both devices need the same userName seems to be wrong. They can be different, as long as they're declared to find each EndPointId.
Note:
This question is one of two, which are about the same nearby_connections library of Flutter.
For me this question has been solved and if you have trouble finding a working code you should check out this question, where I've posted the entire connection code, which works but does not yet receive packages.
Flutter using nearby_connections in Peer to Peer to send and Receive a Package
QUESTION
I followed a tutorial and was able to copy/build a simple real time web app. I understand everything from the code except for one thing. The 'disconnect' event. I removed most of the code for simplification, but it goes like this:
...ANSWER
Answered 2022-Jan-12 at 00:53The disconnect
event is a built-in socket.io event that tells you when a client disconnects.
The socket.io client JavaScript uses the beforeunload
event listener on the window, which executes before the tab closes, then sends a "I'm gonna die" message to the server, then vanishes.
The server can also attempt to ping the client and if nothing returns, oops, disconnected.
On the other hand, the client can manually disconnect from the server with:
QUESTION
What is the best practice to handle seen/unseen messages in a chat room application based on Nodejs/SocketIO/React.
Consider User1 sends a message to a room. If another user has seen that message, notify all users that the state of message has been seen.
In my opinion using message brokers can be the better solution instead socket. I actually think that socket should only handle chat messages that are synchronously. but for seen/unseen status I prefer message brokers that are asynchronous. Are there any solutions or best practice in large scale applications?
...ANSWER
Answered 2021-Dec-31 at 07:26It's unclear what you have currently tried, meaning that I can only advise solutions in order to achieve your aim.
To firstly identify that a message was seen, IntersectionObserver
is an inbuilt API that detects when an element has entered the viewport, meaning that it is visible, therefore; obviously seen. I have added comments in the code below where you should add a function to call to the server that the message was seen, however, that's up to you to implement.
QUESTION
Hi i'm building a chat app with angular for a school project i'm using firebase for my backend and i have an issue with my ngfor.
For exemple if i reload the page i will see nothing unless i hover my routerlink on my navbar. However sometime it will work after some time on the page without any action
When i recieve message i need to be on the page to see them ...
When i reload my page in first time my array is empty this may be what makes the ngfor bug array on reload.
I'm using ngOnInit() to subscribe :
...ANSWER
Answered 2021-Dec-24 at 11:41I think you might need to use the child_added
event instead of value
in your getMessage
method.
Check if you're receiving data on time in your getMessage
method, if not it's most probably, because of the event.
But one thing that I don't understand is why you're calling emitMessage
inside getMessage
and also calling it inside your component after getMessage
, try to evade that.
QUESTION
I created a messenger using Python Socket, when I use two clients, for example, when one user leaves the chat, the second user can send 1-2 more messages and after that the server stops accepting messages from other users, that is there is a well-known error Broken pipe 32. I understand the terminology of the error, perhaps the error lies on my server in a While True loop (a loop that includes all the actions that users carry out among themselves), because there is a fabulous code in the form:
...ANSWER
Answered 2021-Nov-13 at 09:53perhaps the error lies on my server in a While True loop (a loop that includes all the actions that users carry out among themselves), because there is a fabulous code in the form:
QUESTION
I need some help with Firestore building a chat app. I've looked at the documentation but I couldn't find the answer I need.
I'm building a real-time chat (many-to-many) that must handle thousands of messages, and those messages can also be edited, deleted and undeleted. The main problem is that loading all the messages once (as Firebase suggests) and then manage them on the FrontEnd side freezes my frontend application for the huge amount of messages. I tried to do that with the pagination API but I got some edge cases e.g.
...ANSWER
Answered 2021-Nov-10 at 14:53Your approach is fine, but it turns out that pagination and realtime updates with a cursor based API lead to some tricky edge-cases.
You'd have to either remove the duplicate documents based on their ID and then have pages with different sizes, or update the starting point of the second query (and then later queries as you have more pages).
There are more such edge cases, which is one of the reasons the FirestorePagingAdapter
in FirebaseUI doesn't handle realtime updates.
QUESTION
How do I force the server to receive messages from the client and display the message: "{name} send message: {data}"? For example, a user sends a message to another user, and when a user named John sends the message "Hello Alice, how are you?", The server will be displayed at this point - John will send a message: Hello Alice, how are you? I will be grateful for your help. I hope will find the answer to this question in this article. Code below:
server:
...ANSWER
Answered 2021-Oct-25 at 20:20I modified your code like that.
This is your server script.
QUESTION
below is my code in flutter, when I send a message all the timestamps for every message update to the current time, how do I ensure the times don't change on any old messages? I have pulled the timestamp out correctly just missing what I am doing wrong to save the individual time stamp. I am not using a firebase timestamp just using what dart gives me for DateTime
...ANSWER
Answered 2021-Oct-24 at 02:21Your error is in this line:
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Install wowchat
First you will want to create a Discord Bot on your discord account: Go to https://discordapp.com/developers/applications/ Sign into your Discord account if necessary and click "Create an application" Change the application name to something meaningful like "WoW Chat" On the left click the Bot tab Add a Bot Uncheck Public Bot option Check PRESENCE INTENT and SERVER MEMBERS INTENT under "Privileged Gateway Intents" This is important! Without it, your bot will not work! Under token click Copy. This is the value WoW Chat will use to login to Discord.
Configure WoW Chat by opening wowchat.conf in a text editor. You can also create your own file, using the supplied wowchat.conf as a template. In section discord: token: Paste the above copied Bot token, or set the DISCORD_TOKEN environment variable. enable_dot_commands: If set to 1, it will not format outgoing messages starting with ".", enabling you to send things like ".s in" to the server directly. If set to 0, it will format these messages like regular messages. dot_commands_whitelist: If empty, it will allow or disallow dot commands based on enable_dot_commands setting. If any command is listed here, the bot will ONLY allow those specific comamnds to be sent in game. enable_commands_channels: A list of channels for which to allow commands. If not specified or empty, the bot will allow commands from all channels. In section wow: platform: Leave as Mac unless your target server has Warden (anticheat) disabled AND it is blocking/has disabled Mac logins. In this case put Windows. locale: Optionally specify a locale if you want to join locale-specific global channels. enUS is the default locale. enable_server_motd: 0 to ignore sending server’s MotD. 1 to send server’s MotD as a SYSTEM message. version: put either 1.12.1, 2.4.3, 3.3.5, 4.3.4, or 5.4.8 based on the server’s expansion. build: you can include a build=<build number> setting in the config, if you are using a custom build version on your server. realmlist: this is server’s realmlist, same as in your realmlist.wtf file. Example values are logon.lightshope.org or wow.gamer-district.org realm: This is the realm name the Bot will connect to. It is the Text shown on top of character list window. Put ONLY the name, do NOT put the realm type like PVP or PVE. In the following example, the realm value is The Construct ![realm-construct](https://raw.githubusercontent.com/fjaros/wowchat/master/images/example3.png) account: The bot’s WoW game account, or set the WOW_ACCOUNT environment variable. password: The bot’s WoW game account password, or set the WOW_PASSWORD environment variable. character: Your character’s name as would be shown in the character list, or set the WOW_CHARACTER environment variable. In section guild: This section sets up guild notifications on Discord. For each notification, online, offline, joined, left, motd, achievement specify: enabled: 0 to not display in Discord, 1 to display in Discord format: How to display the message. channel: Optional channel name OR ID where to display message instead of the default guild chat channel. In section chat: This section sets up the channel relays between Discord and WoW. You can have an unlimited number of channel relays. direction: How do you want to relay each channel, put either wow_to_discord, discord_to_wow, or both. wow section: In type put one of, Say, Guild, Officer, Emote, Yell, System, Whisper, Channel. This is the type of chat the Bot will read for this section. If you put type=Channel, you also must provide a channel=name of channel value. In format put how you want to display the message, supported replacable values are %time, %user, %message, and %channel if above type is Channel. filters: See filters section. If a channel configuration has this section, it will override the global filters and use these instead for this channel. If this is in the wow section, it will filter Discord→WoW messages. Optionally in id, specify the channel ID if your server has a non-standard global channel. discord section: channel: The discord channel name OR ID where to display the message. It is advised to use channel ID here instead of name, so the bot does not stop working when the channel name is changed. To see channels' IDs, you must enable Developer mode in Discord under User Settings → Appearance → Advanced. format: Same options as in wow section above. filters: See filters section. If a channel configuration has this section, it will override the global filters and use these instead for this channel. If this is in the discord section, it will filter WoW→Discord messages. In section filters: This section specifies filters for chat messages to be ignored by the bot. It works for both directions, Discord to WoW and WoW to Discord. It can be overriden in each specific channel configuration as stated above. enabled: 0 to globally disable all filters, 1 to enable them. patterns: List of Java Regex match patterns. If the incoming messages matches any one of the patterns and filters are enabled, it will be ignored. When ignored, the message will not be relayed; however it will be logged into the bot’s command line output prepended with the word FILTERED.
Invite your bot to Discord Go back to https://discordapp.com/developers/applications/ and click your new Bot application. In browser enter: https://discordapp.com/oauth2/authorize?client_id=CLIENT_ID&scope=bot Replace CLIENT_ID with the value from Discord applications page. Setup the bot with the correct Discord roles/permissions to enter your desired channels.
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