slipp | 소셜 QnA 커뮤니티를 만드는 것이 목표다 | Frontend Framework library

 by   javajigi Scala Version: Current License: No License

kandi X-RAY | slipp Summary

kandi X-RAY | slipp Summary

slipp is a Scala library typically used in User Interface, Frontend Framework, React, Webpack, Nodejs, Next.js applications. slipp has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

질문 답변 게시판. 소셜 QnA 커뮤니티를 만드는 것이 목표다.
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              slipp has a low active ecosystem.
              It has 73 star(s) with 38 fork(s). There are 24 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 15 open issues and 176 have been closed. On average issues are closed in 117 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of slipp is current.

            kandi-Quality Quality

              slipp has no bugs reported.

            kandi-Security Security

              slipp has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              slipp does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              slipp releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            slipp Key Features

            No Key Features are available at this moment for slipp.

            slipp Examples and Code Snippets

            No Code Snippets are available at this moment for slipp.

            Community Discussions

            QUESTION

            AABB collision resolution slipping sides
            Asked 2017-Sep-19 at 18:29

            So, I am currently reinventing the wheel (and learning a lot) by trying my hand at making a simple physics engine for my game engine. I have been searching the internet, trying (and failing) to fix my current problem. There are a lot of resources out there on the subject, but none of those that I have found seem to apply to my case.

            THE PROBLEM IN SHORT: The collision resolution does not work as intended on some of the corners when two rectangles are colliding. How it fails varies based on the dimensions of the rectangles. What I am looking for is a "shortest overlap" kind of resolution for the collision or another fairly simple solution (I am open for suggestions!). (Scroll down for a better explaination and illustrations).

            WARNING: The following code is probably not very efficient...

            First of all, here is my physics loop. It simply loops through all of the game entities and checks if they collide with any other game entities. It is not efficient (n^2 and all of that), but it works for now.

            ...

            ANSWER

            Answered 2017-Sep-12 at 09:51

            The problem may be that you're correcting both X and Y collision based on the same position:

            1. Player is at a certain position. Let's check collision.
            2. Player's bottom right corner overlaps top left corner of object.
            3. X position is corrected: Player is moved to the left.
            4. Player's bottom right corner overlaps top left corner of object.
            5. Y position is corrected: Player is moved up.
            6. End result: The player is moved up and to the left.

            You probably need to "get" the player's position again, between checks.

            Source https://stackoverflow.com/questions/46172953

            QUESTION

            how to get and display json array data from our auto generated pojo class?
            Asked 2017-Jun-05 at 08:39

            I have searched all over the internet but i am not able to parse my json array from pojo class.Application is getting crashed again and again.Please can anyone tell me how to parse and display json array from a complex json response.This is my JSON response. From this i want to parse my department name,description, product name and category list.

            ...

            ANSWER

            Answered 2017-Jun-05 at 08:39

            Here you can use following classes to parse your Response: Create Two classes: 1. DepartmentAndCategory 2. ProductsAndDeals

            //DepartmentAndCategory class

            public class DepartmentAndCategory {

            Source https://stackoverflow.com/questions/44255299

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install slipp

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/javajigi/slipp.git

          • CLI

            gh repo clone javajigi/slipp

          • sshUrl

            git@github.com:javajigi/slipp.git

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