fbind | versatile Android mounting utility for folders , EXT4 images | File Utils library

 by   VR-25 Shell Version: v2021.12.7 License: GPL-3.0

kandi X-RAY | fbind Summary

kandi X-RAY | fbind Summary

fbind is a Shell library typically used in Utilities, File Utils applications. fbind has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

fbind is a versatile mounting utility for folders, disk images, LUKS/LUKS2 encrypted volumes, regular partitions and more.
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            kandi-support Support

              fbind has a low active ecosystem.
              It has 85 star(s) with 8 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 6 open issues and 12 have been closed. On average issues are closed in 201 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of fbind is v2021.12.7

            kandi-Quality Quality

              fbind has no bugs reported.

            kandi-Security Security

              fbind has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              fbind is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              fbind releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            fbind Key Features

            No Key Features are available at this moment for fbind.

            fbind Examples and Code Snippets

            fbind,TERMINAL COMMANDS
            Shelldot img1Lines of Code : 68dot img1License : Strong Copyleft (GPL-3.0)
            copy iconCopy
            Usage:
              fbind (wizard)
              fbind [option...] [argument...]
            
            -a|--auto-mount
            Toggle auto-mount on boot (default: enabled).
            
            -b|--bind-mount  
            Bind-mount folders not listed in config.txt.
            SDcarsFS read and write runtime paths are handled automatically.
              
            fbind,CONFIG EXAMPLES
            Shelldot img2Lines of Code : 22dot img2License : Strong Copyleft (GPL-3.0)
            copy iconCopy
            # All OBBs to $extsd/Android/obb/
            obb
            
            # Select OBBs to $extsd/Android/obb/
            obbf com.somegame.greatgame
            
            # $intsd/target/ to $extsd/sameTarget/
            #  For non-media folders only
            target TitaniumBackup
            
            # $intsd/someFolder/ to $extsd/.someFolder/
            #  Preven  
            fbind,CONFIG SYNTAX
            Shelldot img3Lines of Code : 3dot img3License : Strong Copyleft (GPL-3.0)
            copy iconCopy
            part /dev/block/mmcblk1p1 /mnt/_sdcard
            
            part -o nodev,noexec,nosuid /dev/block/mmcblk1p1 /mnt/_sdcard
              

            Community Discussions

            QUESTION

            How to display Image inside a loop - Kivy
            Asked 2020-Nov-07 at 12:18

            I am attempting to display images from Mysql database. I am able to load the image but can not get it to display, Target here is simply a box layout which I am referring to. This code throws an error

            AttributeError: 'kivy.graphics.texture.Texture' object has no attribute 'fbind'

            ...

            ANSWER

            Answered 2020-Nov-07 at 12:18

            I figured this out.

            First load an image in form of blob data using normal mysql python and store in a variable, my case called image, you convert it as below to data then add data to CoreImage

            Source https://stackoverflow.com/questions/64717379

            QUESTION

            AttributeError: 'kivy.graphics.context_instructions.Color' object has no attribute 'fbind' when I run my kivy code
            Asked 2020-Aug-16 at 04:48

            What is wrong with the following code?

            ...

            ANSWER

            Answered 2020-Aug-15 at 18:49

            Assuming you copied and pasted your code correctly, the indentation is wrong, you've put a Color instruction at child widget level rather than indented under the canvas.before:. This is quite possibly causing your error.

            Source https://stackoverflow.com/questions/63429198

            QUESTION

            Kivy Camera on multiple screen
            Asked 2020-May-28 at 23:16

            I'm trying to create a simples app in kivy that have two screen and i need it load the a custom camera in each screen dont need do in same time.

            I tryed load in gui.kv the cam in microscope widget and main widget, but's retorn me a erro

            ...

            ANSWER

            Answered 2020-May-24 at 15:09

            I took source code of class Camera

            https://github.com/kivy/kivy/blob/master/kivy/uix/camera.py

            and created own class MyCamera

            I create instance of CoreCamera outside class MyCamera and all instances of MyCamera use the same one instance of CoreCamera

            Source https://stackoverflow.com/questions/61980957

            QUESTION

            TypeError: descriptor 'fbind' requires a 'kivy._event.EventDispatcher' object but received a 'str'
            Asked 2019-Jul-22 at 15:38

            I have just started to use kivy. Currently, I am watching videos on kivy and copying their code. I copied it but got an error while the dude in the video didnt. I am trying to make a moving Label and a textinput box.

            This is my code:

            ...

            ANSWER

            Answered 2019-Jul-22 at 15:38

            You are doing a t = TextInput which does not create a TextInput widget, so your b.add_widget(t) fails because t is not a widget. Just change t = TextInput to t = TextInput(). And if you are using GridLayout, you must specify either cols or rows in the call to GridLayout().

            Source https://stackoverflow.com/questions/57147438

            QUESTION

            Typescript not inferring expression signature match
            Asked 2019-Jul-09 at 21:10

            I've been playing around with some generic algebraic datatypes in Typescript (v3.5.2 which should be the latest), and it seems to be having trouble detecting a signature match on functions that seems like it should be able to figure out:

            ...

            ANSWER

            Answered 2019-Jul-09 at 01:54

            If you break down the implementation and make it more grandular as follows

            Source https://stackoverflow.com/questions/56943979

            QUESTION

            How to prevent memory leaks when dismissing Kivy ModalView instance?
            Asked 2019-Apr-18 at 20:02

            In my app, I create instances of ModalView that contain child widgets with callbacks that are bound to widget properties or scheduled with Clock. Here is an example code to demonstrate this. I find that dismiss() method of the ModalView instance leaves intact the callback bindings and the Clock scheduled callbacks of its child widgets. I have to take care of unbinding and unscheduling these myself. This can get messy when I bind to callbacks that take args (I then have to use fbind and funbind_uid methods whilst keeping track of uids). Similarly, Clock scheduled callbacks that take args are tricky to unschedule since they are anonymous then, having been scheduled either using a lambda or a partial.

            ...

            ANSWER

            Answered 2019-Apr-18 at 20:02

            I think you are doing it right. When the ModalView is dismissed, its reference in the parent window is removed, and if no other references to it are held anywhere, it will be garbage collected, and any references that it holds will also be garbage collected. However, the Clock.schedule_interval() is holding a reference to the ModalView, so it does not get garbage collected. This is the correct behavior, as your call to schedule events means that you want those scheduled events to continue until they are cancelled.

            An easier way to cancel the scheduled events is to use:

            Source https://stackoverflow.com/questions/55744988

            QUESTION

            Kivy password check
            Asked 2018-Oct-16 at 19:08

            Newbie to kivy, i want to look a username and pass in db, but currently i tried to check my own "logins". I get:

            AttributeError: 'str' object has no attribute 'fbind'

            when i run app. What's wrong?

            ...

            ANSWER

            Answered 2018-Oct-16 at 18:14

            Try using StringProperty to maintain the text of the Textbox.

            Source https://stackoverflow.com/questions/52840678

            QUESTION

            How to open a popup after clicking on button in python kivy?
            Asked 2018-May-29 at 16:30

            I am trying to open popup after clicking on button using python kivy but getting an error

            Here is my code:

            ...

            ANSWER

            Answered 2018-May-28 at 21:01

            The Popup may well be opening, but is getting automatically closing again, if the button click is slightly held onto.

            Try:

            Source https://stackoverflow.com/questions/50572710

            QUESTION

            What is the best/right way to add multiple handlers for same event with Kivy?
            Asked 2018-Mar-19 at 22:28

            I recently discovered the Kivy-Framework and I'm currently playing around with the PongGame-Example. I implemented some functions to make it possible to control the paddles with the keyboard by giving the paddle class some handlers that I can bind to the keyboard events. Unfortunately I struggle a bit with kivy's event binding.

            At first I tried the following in my PongGame class

            ...

            ANSWER

            Answered 2018-Mar-19 at 22:28

            1. The Right Way

            You can process the keycodes in the _on_keyboard_down method.

            Source https://stackoverflow.com/questions/49334697

            QUESTION

            How to bind Kivy TreeView node expand event to function
            Asked 2017-Oct-01 at 23:45

            I looked online and I am still stuck on how to bind 'on_node_expand' of TreeView to a function.

            Is it possible to get the proper syntax?

            ...

            ANSWER

            Answered 2017-Oct-01 at 23:45

            on_node_expand is an event on the TreeView, not on the node, so you shouldn't need to bind it on subroot objects, but only on the designTree object.

            Source https://stackoverflow.com/questions/46509475

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install fbind

            You can download it from GitHub.

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