uii | shell scripts for the minimal irc client ii | Chat library

 by   erlehmann Shell Version: Current License: No License

kandi X-RAY | uii Summary

kandi X-RAY | uii Summary

uii is a Shell library typically used in Messaging, Chat applications. uii has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

uii – usable irc it. synopsis: uii is a wrapper for the minimalistic irc client irc it. if ii is not running and connected to a server, it will be started. usage: uii server [channel] [nickname] [password]. configuration: the file $XDG_CONFIG_HOME/uii/logins should contain three space-delimited values per line, represening server, username and password. configuration values are used only if no command line options for nickname and password are given. dependencies: uii depends on awk, ii, inotifywait, lsof, nohup, pgrep, ping, rlwrap, sed, sh, stdbuf and tput. iiinotify depends on notify-send and uii. bugs: - channels with slashes in them are not accessible (due to ii fail). - (u)rxvt may produce artifacts when uii output scrolls. - resizing the terminal fucks up the layout. - uii has no channel nick name list. license: uii is licensed under the GPL, either version 3 or any later versiona as published by the FSF. uii was written by Nils Dagsson Moskopp (erlehmann).
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              uii has a low active ecosystem.
              It has 10 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              uii has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of uii is current.

            kandi-Quality Quality

              uii has no bugs reported.

            kandi-Security Security

              uii has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              uii does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              uii releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of uii
            Get all kandi verified functions for this library.

            uii Key Features

            No Key Features are available at this moment for uii.

            uii Examples and Code Snippets

            No Code Snippets are available at this moment for uii.

            Community Discussions

            QUESTION

            A raw PostgreSQL query hangs when executed with TypeOrm
            Asked 2020-Aug-19 at 01:48

            I'm making this update query:

            ...

            ANSWER

            Answered 2020-Aug-19 at 01:48

            After a troubleshooting session we found out that the query was being locked because another connection was trying to update a related resource (a record in a users table with a foreign key from user_images_image) for a different transaction in the same method, both awaiting it's results to commit.

            By using the same connection we ended up with the right behaviour.

            We found that out by using the Lock monitoring query from the docs:

            Source https://stackoverflow.com/questions/63478175

            QUESTION

            PostgreSQL update a table from another one joined as many to many
            Asked 2020-Aug-18 at 23:15

            I have three tables: user, image and user_images_image (cos the first two related as ManyToMany). I would like to set the profile_pic of the user table to the value of the name property taken from the image table.

            I know how to build a SELECT query for something like this but it's not very helpful... I would write something like this:

            ...

            ANSWER

            Answered 2020-Aug-18 at 23:15

            In Postgres, you would use the update/join syntax as follows:

            Source https://stackoverflow.com/questions/63477695

            QUESTION

            use dplyr to mutate together 3 columns (without secifc ones)
            Asked 2020-Apr-19 at 14:24

            Hello I have a dataframe such as :

            ...

            ANSWER

            Answered 2020-Apr-19 at 13:44

            We can use unite from tidyr and remove NA using na.rm = TRUE.

            Source https://stackoverflow.com/questions/61305268

            QUESTION

            Guzzle http and Laravel Http post method replace with get method. 405 Method Not Allowed
            Asked 2020-Apr-07 at 12:36

            Some information about the problem:

            • I create guzzle client using POST method but it replaced to GET method.
            • I try to use Illuminate\Support\Facades\Http on Laravel 7.x but get the same error.
            • The API server is Django Rest Framework.
            • I got 405 Method Not Allowed response.

            My code using guzzle:

            ...

            ANSWER

            Answered 2020-Apr-07 at 12:34

            The problem is... You should use https:// instad of http://

            Source https://stackoverflow.com/questions/61079188

            QUESTION

            How Can I Prevent Texture Bleeding When Using drawImage To Draw Multiple Images From A Tile Sheet, Sprite Sheet, Or Texture Atlas?
            Asked 2020-Mar-28 at 16:59

            I am using the HTML5 canvas API to draw a tile map for a pixel art game. The rendered tile map is comprised of many smaller images that are cut out of a single source image called a tile sheet. I am using drawImage(src_img, sx, sy, sw, sh, dx, dy, dw, dh) to cut the individual tiles out of the source image and draw them onto the destination canvas. I am using setTransform(sx, 0, 0, sy, tx, ty) to apply scale and translation to the final rendered image.

            The color "bleeding" issue I need to fix is caused by the sampler, which uses interpolation to blend colors during scale operations in order to make things not look pixelated. This is great for scaling digital photographs, but not for pixel art. While this doesn't do much visual damage to the centers of the tiles, the sampler is blending colors along the edges of adjacent tiles in the source image which creates unexpected colors in the rendered tile map. Instead of only using colors that fall within the source rectangle passed to drawImage, the sampler blends in colors from just outside of its boundaries causing what appear to be gaps between the tiles.

            Below is my tile sheet's source image. Its actual size is 24x24 pixels, but I scaled it up to 96x96 pixels in GIMP so you could see it. I used the "Interpolation: None" setting on GIMP's scaling tool. As you can see there are no gaps or blurred borders around the individual tiles because the sampler did not interpolate the colors. The canvas API's sampler apparently does interpolate colors even when imageSmoothingEnabled is set to false.

            Below is a section of the rendered tile map with imageSmoothingEnabled set to true. The left arrow points to some red bleeding into the bottom of the gray tile. This is because the red tile is directly below the gray tile in the tile sheet. The sampler is blending the red into the bottom edge of the gray tile.

            The arrow on the right points to the right edge of the green tile. As you can see, no color is bleeding into it. This is because there is nothing to the right of the green tile in the source image and therefore nothing for the sampler to blend.

            Below is the rendered tile map with imageSmoothingEnabled set to false. Depending on the scale and translation, texture bleeding still occurs. The left arrow is pointing to red bleeding in from the red tile in the source image. The visual damage is reduced, but still present.

            The right arrow points to an issue with the far right green tile, which has a thin gray line bleeding in from the gray tile in the source image, which is to the left of the green tile.

            The two images above were screen captured from Edge. Chrome and Firefox do a better job of hiding the bleeding. Edge seems to bleed on all sides, but Chrome and Firefox seem to only bleed on the right and bottom sides of the source rectangle.

            If anyone knows how to fix this please let me know. People ask about this problem in a lot of forums and get work around answers like:

            • Pad your source tiles with border color so the sampler blends in the same color along the edges.
            • Put your source tiles in individual files so the sampler has nothing to sample past the borders.
            • Draw everything to an unscaled buffer canvas and then scale the buffer, ensuring that the sampler is blending in colors from adjacent tiles that are part of the final image, mitigating the visual damage.
            • Draw everything to the unscaled canvas and then scale it using CSS using image-rendering:pixelated, which basically works the same as the previous work around.

            I would like to avoid work arounds, however if you know of another one, please post it. I want to know if there is a way to turn off sampling or interpolation or if there is any other way to stop texture bleeding that isn't one of the work arounds I listed.

            Here is a fiddle showcasing the issue: https://jsfiddle.net/0rv1upjf/

            You can see the same example on my Github Pages page: https://frankpoth.info/pages/javascript-projects/content/texture-bleeding/texture-bleeding.html

            Update:

            The problem arose due to floating point numbers being used when plotting pixels. The solution is to avoid floats and only draw on integers. Unfortunately, this means setTransform cannot be used efficiently because scaling generally results in floats, but I still managed to keep a good bit of math out of the tile rendering loop. Here's the code:

            ...

            ANSWER

            Answered 2020-Mar-20 at 01:37

            This is a rounding issue.

            There was already that question about this issue experienced on Safari browser when the context is translated to exactly n.5, Edge an IE are even worse and always bleed one way or an other, Chrome for macOs bleeds on n.5 too, but only when drawing an , are fine.

            Least to say, that's a buggy area.

            I didn't check the specs to know exactly what they should do, but there is an easy workaround.

            Compute yourself the transformation of your coordinates so you can control exactly how they'll get rounded.
            This way you don't even need to switch off the image smoothing algorithm, you'll always have sharp pixels since you'll always draw on pixel boundaries:

            Source https://stackoverflow.com/questions/60684359

            QUESTION

            Material-UI slider not exposing name prop to Formik
            Asked 2020-Mar-10 at 13:36

            I'm using react,formik and material-ui to build out an application that I'm trying to add a slider too. For some reason, it appears that the Material-UI slider component is not exposing the name prop to formik which causes formik to through a warning and not use the value from the slider. The warning says that you've called handleChange but not provided id or name

            I've created a CodeSandbox that shows the issue I'm having. I managed to find 1 issue on GitHub but Material UII closed it saying that they aren't fixing it and that it has to be handled in userland.

            I'm wondering if anyone else has come across this and managed a workaround for it.

            ...

            ANSWER

            Answered 2020-Mar-10 at 13:36

            I figured it out. Changed the onChange prop from onChange={handleChange} to onChange={(event, value) => setFieldValue('slider', value)}

            Source https://stackoverflow.com/questions/60600000

            QUESTION

            ValueError: All input arrays (x) should have the same number of samples
            Asked 2020-Jan-27 at 22:32

            My (Keras) model has two inputs of different shapes. The example on Keras website says it should work.

            I defined the inputs as follows:

            ...

            ANSWER

            Answered 2020-Jan-27 at 22:32

            I found the solution for this problem. It is the length of the inputs must be identical. So, I modify the input data to the same length, as well as the output.

            For example: I set the length of both input to 1682 by pre-processing the data.

            Source https://stackoverflow.com/questions/59938836

            QUESTION

            What is the meaning of each section in this HTTP response?
            Asked 2020-Jan-22 at 22:48

            I am curious about the meaning of this HTTP response. I understand that the method being used is GET and that the status code equals 200 which means success, but I don't understand the last part. Is it the data size?

            ...

            ANSWER

            Answered 2020-Jan-22 at 21:52

            What you're looking at is the Common Log Format, and the last field is the size of the response in bytes.

            Source https://stackoverflow.com/questions/59867717

            QUESTION

            How to Join two table and display the data to table in Asp.net MVC
            Asked 2019-Dec-10 at 14:03

            i creating a simple car retail system in asp.netmvc.i want to join two table and display the data to table in Asp.net MVC. i don't know how to join and display the data into the table.what i tried so far i attached below.

            car model

            ...

            ANSWER

            Answered 2019-Dec-10 at 14:03

            Firstly, You should create one class ViewModel: contain any property you want. Example:

            Source https://stackoverflow.com/questions/59262958

            QUESTION

            How to add and Update at the same button click using Asp.net MVC
            Asked 2019-Dec-10 at 04:18

            i am creating a simple car retail system project in asp.net mvc.i had a problem is when the customer retuns a car avalablie column need to be changes yes.

            return

            ...

            ANSWER

            Answered 2019-Dec-10 at 04:05

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install uii

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/erlehmann/uii.git

          • CLI

            gh repo clone erlehmann/uii

          • sshUrl

            git@github.com:erlehmann/uii.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link