ry | The simplest ruby version manager | Data Migration library

 by   jneen Shell Version: Current License: MIT

kandi X-RAY | ry Summary

kandi X-RAY | ry Summary

ry is a Shell library typically used in Migration, Data Migration applications. ry has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

The simplest ruby version manager
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              ry has a low active ecosystem.
              It has 135 star(s) with 14 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 13 have been closed. On average issues are closed in 46 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ry is current.

            kandi-Quality Quality

              ry has no bugs reported.

            kandi-Security Security

              ry has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ry is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ry releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            ry Key Features

            No Key Features are available at this moment for ry.

            ry Examples and Code Snippets

            No Code Snippets are available at this moment for ry.

            Community Discussions

            QUESTION

            pseudo 3D camera turning
            Asked 2021-Jun-14 at 03:09

            I am trying to learn to make 3D games in JavaScript using HTML 2D canvas. I was following this post about it and I made a simple scene that you can move around in.

            What I need help with is figuring out how to make the effect of the player turning their head, to look side to side and behind them.

            Here is what I have:

            Codepen link

            Code (also on codepen)

            html:

            ...

            ANSWER

            Answered 2021-Jun-14 at 03:09

            First of all, you should not update the coordinates of the crates from the movement of the camera. Instead, let the camera have its own position in 3D space, update that position when you want the player to move, and then subtract the camera position from the crates' positions when calculating the 2D space coordinates. This will make things much easier when you later want to add, for example, the ability for the camera to rotate or the crates themselves to move.

            Now to add a rotation capability to the camera, you will need to define a rotation matrix for it in addition to a position. Then, when rendering the crates, you transform the crate coordinates (after subtracting the camera's position) using the inverse of the camera's rotation matrix. This will give you the view space coordinates of the crates, which should be projected onto the 2D space for rendering.

            There are many ways to create a rotation matrix depending on what parameters you have. A common one is the Rodrigues rotation formula or "axis-angle" formula, which is used when you have an axis of rotation and an angle to rotate about that axis. Another one is from Euler angles. And if you aren't familiar with matrices and linear algebra, I would recommend you to learn it (there are a lot of free resources available online) as it is used extensively in 3D game development.

            Source https://stackoverflow.com/questions/67963263

            QUESTION

            Selectively apply a CSS effect on a group of SVG elements
            Asked 2021-Jun-10 at 11:26

            I draw a group of 3 svg elements: a blue square, a red circle and a green ellipse (see code below). At the moment when one of these elements is mouse overed, the 3 elements scale up.

            I am trying to apply a slightly more complicated behaviour, but without success so far:

            . when mouse overing the blue square, then all 3 elements should scale up (this part works),

            . when mouse overing the red circle, only the red circle and the blue square should scale up (the green ellipse should not move),

            . when mouse overing the green ellipse, only the green ellipse and the blue square should scale up (the red circle should not move).

            Is it possible to achieve this behaviour?

            ...

            ANSWER

            Answered 2021-Jun-10 at 11:26

            Since Sanjay Choudhary posted an imo perfect CSS only answer, here is a Javascript way to do it.

            plain Javascript

            You just have to toggle a class (here .zoom) with Javascript, your CSS stays nearly the same:

            Source https://stackoverflow.com/questions/67906015

            QUESTION

            Differences while rendering SVG with librsvg and Python
            Asked 2021-Jun-09 at 07:07

            Depending upon rendering an SVG either as a whole document or as a single element shows differences in rendering.

            I created a simple SVG graphic using Inkscape and want to render it using Python. I decided librsvg was the way to go. This is my SVG, saved from Inkscape as "normal SVG" (without Inkscape-specific extensions).

            ...

            ANSWER

            Answered 2021-Jun-09 at 07:07

            The culprit is mix-blend-mode:hard-light;.

            I cleaned up the SVG, reset all the translations, but the highlight kept missing. Only after setting the mix-blend-mode from hard-light to normal it reappeared.

            Source https://stackoverflow.com/questions/67898437

            QUESTION

            C# Extracting values from file
            Asked 2021-Jun-02 at 08:22

            I have a file of the format as below.

            The file represents a point file generated by robot with the attributes of each points (Point1 and Point2) such as label(slabel), xcordinate(rX), ycordinate(rY) etc. listed inside the curly braces { }. The file is created by the native robot application and the method they used is unknown.

            ...

            ANSWER

            Answered 2021-Jun-02 at 08:22

            Here's a standalone program that parses your data (assumed to be in example.txt) into a nested dictionary (that maps block names to key-value pairs):

            Source https://stackoverflow.com/questions/67801246

            QUESTION

            Adobe XD to responsive html
            Asked 2021-Jun-01 at 08:37

            I am working on a project where I had received all the designs in Adobe Xd format. I usually work on the backend part and database and server deployment. But here I need to work on the design part too.

            I used adobe Xd webexport plugin and converted the design into html format. But real problems arise on the responsive part for mobile and tablet.

            What is the quick solution for me to responsive those html pages?

            here is the code of the sample html that I received after converting using webexport in adobe Xd. Really appreciate some thoughts on this matter.

            HTML

            ...

            ANSWER

            Answered 2021-Jun-01 at 08:37

            I will advice you learn some frontend technics like html, CSS and bootstrap because it will really help you.

            you can work with this little work of mine and maybe later I'll update it

            Source https://stackoverflow.com/questions/67777646

            QUESTION

            Bootstrap - center child when parent isn't centered or full width
            Asked 2021-Jun-01 at 04:05

            So i have this little layout being built with Bootstrap 4.6, and im trying to center the header, columns\cards & button to the page (width), when its parent container is left aligned and not full width.

            Additionally, could anyone help with the svg image (the dots in the image im trying to make it look like) which aren't appearing.

            an image of what i currently have (the image is full page width on a 1920x1080 screen)

            How im trying to make it approx look like (this was built with TailWind CSS by a 3rd party)

            ...

            ANSWER

            Answered 2021-Jun-01 at 02:26

            I think if you want to center your content, you have to give the gray box an equal space on its left. Looking at the image from your designer, it looks like they want a 17% white space on the right. To duplicate the space on the left, I’ve added a division that’s 79.52% of the remaining space (one minus the 17% white space divided by the 83% gray space = 1 – 17/83 = 79.52%). Then you can put a new container inside that centered div with your cards.

            Source https://stackoverflow.com/questions/67781295

            QUESTION

            how to delete row of table in SQLITE3 using Django Shell?
            Asked 2021-May-30 at 16:27

            in practicing using sqlite3 with django, I've created a single row via the Django Shell:

            ...

            ANSWER

            Answered 2021-May-30 at 16:27

            Since you are only practicing and the integrity of the data in the current database doesn't matter I suggest doing the following:

            • Delete the db.sqlite3 file in the root of your project.
            • Find the migrations folder within your app where the flights models are and delete all of the files inside except for __init__.py.
            • Run python manage.py makemigration and python manage.py migrate again.

            I find this the easiest method when situations like this occur. Do not do this in situations where you have data in your db you need to keep though.

            Source https://stackoverflow.com/questions/67763341

            QUESTION

            How to display svg image after load?
            Asked 2021-May-27 at 07:35

            I have an input file type:

            ...

            ANSWER

            Answered 2021-May-27 at 07:35

            Maybe i think it too simple, but you can read the file as text (reader.readAsText()) and simply use innerHTML for inserting the svg. To get this to work you have to:

            • change the (change) listener in your input to an ordinary onchange listener,
            • take the event param for the event handler openFile() without a $ and
            • declare your functions as ordinary functions with function instead of private

            Working example: I saved your example svg on my PC, closed the path tag and added a closing svg tag) and uploaded it using the input.

            I don't know why you have that extra function openFile(), but i let it like in your example. But you could just use read(event) and reader.readAsText(event.target.files[0]);.

            Source https://stackoverflow.com/questions/67678340

            QUESTION

            How to modify tags of an already existing svg object with data from json file
            Asked 2021-May-26 at 02:07

            I have this code snippet:

            ...

            ANSWER

            Answered 2021-May-26 at 02:07

            In the example below I'm using a mock API to simulate your d3.json() request and then making up a new value for rx and ry for the ellipse. I've used timeout just for demonstration purposes so that you can see the ellipse changes - you wouldn't need to do that in your code.

            So, once you have the new data, you can use a selection e.g. d3.select("svg ellipse") so you can then update the attributes of the selection.

            If your new data has new d attributes for the path elements, then you can use the same approach e.g. path.attr("d", newD). If you want to change datapoints within the path definition, it would depend on your incoming data and better asked as a separate question.

            Source https://stackoverflow.com/questions/67692589

            QUESTION

            What is wrong with the last two lines in the cog?
            Asked 2021-May-21 at 18:08

            this is my firs post here. I recently found out about cogs and wanted to rewrite my bot to use this function. After some trial and error I got them to connect. But when I ry to run my bot I get an error message about the last two lines in my cog. Since the main file recognises the cog, I believe, that I only have to share my Cog. If that is wrong please tell me, so that I can show the main file.

            ERROR:

            ...

            ANSWER

            Answered 2021-May-21 at 18:08

            You defined a function and didn't but anything inside of it, it's obvious you're gonna get a SyntaxError. Remove the def setup(self, bot): that you have inside the cog, another issue is that you're using bot.command() as the decorator, inside of cogs we use commands.command

            Source https://stackoverflow.com/questions/67641888

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ry

            If you're on a Mac with homebrew installed, you may simply brew install ry and follow the instructions. Otherwise, install the files from the repo to your favorite prefix (I use ~/.local, which is the default).

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/jneen/ry.git

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            gh repo clone jneen/ry

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            git@github.com:jneen/ry.git

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