ry | The simplest ruby version manager | Data Migration library
kandi X-RAY | ry Summary
kandi X-RAY | ry Summary
The simplest ruby version manager
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ry
ry Key Features
ry Examples and Code Snippets
Community Discussions
Trending Discussions on ry
QUESTION
I am trying to learn to make 3D games in JavaScript using HTML 2D canvas. I was following this post about it and I made a simple scene that you can move around in.
What I need help with is figuring out how to make the effect of the player turning their head, to look side to side and behind them.
Here is what I have:
Code (also on codepen)
html:
...ANSWER
Answered 2021-Jun-14 at 03:09First of all, you should not update the coordinates of the crates from the movement of the camera. Instead, let the camera have its own position in 3D space, update that position when you want the player to move, and then subtract the camera position from the crates' positions when calculating the 2D space coordinates. This will make things much easier when you later want to add, for example, the ability for the camera to rotate or the crates themselves to move.
Now to add a rotation capability to the camera, you will need to define a rotation matrix for it in addition to a position. Then, when rendering the crates, you transform the crate coordinates (after subtracting the camera's position) using the inverse of the camera's rotation matrix. This will give you the view space coordinates of the crates, which should be projected onto the 2D space for rendering.
There are many ways to create a rotation matrix depending on what parameters you have. A common one is the Rodrigues rotation formula or "axis-angle" formula, which is used when you have an axis of rotation and an angle to rotate about that axis. Another one is from Euler angles. And if you aren't familiar with matrices and linear algebra, I would recommend you to learn it (there are a lot of free resources available online) as it is used extensively in 3D game development.
QUESTION
I draw a group of 3 svg elements: a blue square, a red circle and a green ellipse (see code below). At the moment when one of these elements is mouse overed, the 3 elements scale up.
I am trying to apply a slightly more complicated behaviour, but without success so far:
. when mouse overing the blue square, then all 3 elements should scale up (this part works),
. when mouse overing the red circle, only the red circle and the blue square should scale up (the green ellipse should not move),
. when mouse overing the green ellipse, only the green ellipse and the blue square should scale up (the red circle should not move).
Is it possible to achieve this behaviour?
...ANSWER
Answered 2021-Jun-10 at 11:26Since Sanjay Choudhary posted an imo perfect CSS only answer, here is a Javascript way to do it.
plain JavascriptYou just have to toggle a class (here .zoom
) with Javascript, your CSS stays nearly the same:
QUESTION
Depending upon rendering an SVG either as a whole document or as a single element shows differences in rendering.
I created a simple SVG graphic using Inkscape and want to render it using Python. I decided librsvg was the way to go. This is my SVG, saved from Inkscape as "normal SVG" (without Inkscape-specific extensions).
...ANSWER
Answered 2021-Jun-09 at 07:07The culprit is mix-blend-mode:hard-light;
.
I cleaned up the SVG, reset all the translations, but the highlight kept missing. Only after setting the mix-blend-mode
from hard-light
to normal
it reappeared.
QUESTION
I have a file of the format as below.
The file represents a point file generated by robot with the attributes of each points (Point1 and Point2) such as label(slabel), xcordinate(rX), ycordinate(rY) etc. listed inside the curly braces { }. The file is created by the native robot application and the method they used is unknown.
...ANSWER
Answered 2021-Jun-02 at 08:22Here's a standalone program that parses your data (assumed to be in example.txt
) into a nested dictionary (that maps block names to key-value pairs):
QUESTION
I am working on a project where I had received all the designs in Adobe Xd format. I usually work on the backend part and database and server deployment. But here I need to work on the design part too.
I used adobe Xd webexport plugin and converted the design into html format. But real problems arise on the responsive part for mobile and tablet.
What is the quick solution for me to responsive those html pages?
here is the code of the sample html that I received after converting using webexport in adobe Xd. Really appreciate some thoughts on this matter.
HTML
...ANSWER
Answered 2021-Jun-01 at 08:37I will advice you learn some frontend technics like html, CSS and bootstrap because it will really help you.
you can work with this little work of mine and maybe later I'll update it
QUESTION
So i have this little layout being built with Bootstrap 4.6, and im trying to center the header, columns\cards & button to the page (width), when its parent container is left aligned and not full width.
Additionally, could anyone help with the svg image (the dots in the image im trying to make it look like) which aren't appearing.
an image of what i currently have (the image is full page width on a 1920x1080 screen)
How im trying to make it approx look like (this was built with TailWind CSS by a 3rd party)
...ANSWER
Answered 2021-Jun-01 at 02:26I think if you want to center your content, you have to give the gray box an equal space on its left. Looking at the image from your designer, it looks like they want a 17% white space on the right. To duplicate the space on the left, I’ve added a division that’s 79.52% of the remaining space (one minus the 17% white space divided by the 83% gray space = 1 – 17/83 = 79.52%). Then you can put a new container inside that centered div with your cards.
QUESTION
in practicing using sqlite3 with django, I've created a single row via the Django Shell:
...ANSWER
Answered 2021-May-30 at 16:27Since you are only practicing and the integrity of the data in the current database doesn't matter I suggest doing the following:
- Delete the
db.sqlite3
file in the root of your project. - Find the
migrations
folder within your app where the flights models are and delete all of the files inside except for__init__.py
. - Run
python manage.py makemigration
andpython manage.py migrate
again.
I find this the easiest method when situations like this occur. Do not do this in situations where you have data in your db you need to keep though.
QUESTION
I have an input file type:
...ANSWER
Answered 2021-May-27 at 07:35Maybe i think it too simple, but you can read the file as text (reader.readAsText()
) and simply use innerHTML
for inserting the svg. To get this to work you have to:
- change the
(change)
listener in your input to an ordinaryonchange
listener, - take the event param for the event handler
openFile()
without a$
and - declare your functions as ordinary functions with
function
instead ofprivate
Working example:
I saved your example svg on my PC, closed the path
tag and added a closing svg
tag) and uploaded it using the input.
I don't know why you have that extra function openFile()
, but i let it like in your example. But you could just use read(event)
and reader.readAsText(event.target.files[0]);
.
QUESTION
I have this code snippet:
...ANSWER
Answered 2021-May-26 at 02:07In the example below I'm using a mock API to simulate your d3.json()
request and then making up a new value for rx
and ry
for the ellipse. I've used timeout just for demonstration purposes so that you can see the ellipse changes - you wouldn't need to do that in your code.
So, once you have the new data, you can use a selection e.g. d3.select("svg ellipse")
so you can then update the attributes of the selection.
If your new data has new d
attributes for the path
elements, then you can use the same approach e.g. path.attr("d", newD)
. If you want to change datapoints within the path definition, it would depend on your incoming data and better asked as a separate question.
QUESTION
this is my firs post here. I recently found out about cogs and wanted to rewrite my bot to use this function. After some trial and error I got them to connect. But when I ry to run my bot I get an error message about the last two lines in my cog. Since the main file recognises the cog, I believe, that I only have to share my Cog. If that is wrong please tell me, so that I can show the main file.
ERROR:
...ANSWER
Answered 2021-May-21 at 18:08You defined a function and didn't but anything inside of it, it's obvious you're gonna get a SyntaxError
. Remove the def setup(self, bot):
that you have inside the cog, another issue is that you're using bot.command()
as the decorator, inside of cogs we use commands.command
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install ry
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page