coingen | Source code for an altcoin generator | Generator Utils library
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kandi X-RAY | coingen Summary
Source code for an altcoin generator.
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QUESTION
Very new to Phaser so I think I might be fundamentally misunderstanding something.
My game is supposed to be a clone of 'Jetpack Joyride' where the player jumps to avoid obstacles and collect coins etc.
I am currently trying to create a powerup which makes all of the coins on screen zoom towards the player (and therefore collect all of the coins).
I have used the this.physics.moveToObject function but it always gives me the error: 'Uncaught TypeError: Cannot read properties of undefined (reading 'velocity')'.
My thinking is that this function can't pull multiple objects at once - or it isn't able to 'locate' all instances of 'coins'(perhaps because of the way I have set up the random generation of them).
This could also be something to do with a basic syntax error on my end.
One issue I have noticed is, I need to actually destroy the sprites as they go off the screen - but not sure this is related to the above.
Anyway, any help is appreciated!
...ANSWER
Answered 2022-Mar-03 at 09:59Well the error is caused, because you are passing a group
and not a gameobject
to the function (details can befound in the documentation).
You could loop over all children/conis in the group, a call the function moveToObject
on each of them.
here a short demo (adapted from your code):
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