quack | QA-tool for scans with corresponding ALTO-files | Document Editor library
kandi X-RAY | quack Summary
kandi X-RAY | quack Summary
An enhanced ALTO-viewer for Quality Assurance oriented display of a collections of scans, typically from books or newspapers. Please visit for the project homepage, featuring a live demo.
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QUESTION
For a project my teacher gave me i have to add an OAuth authentification to this project https://github.com/M66B/FairEmail so the project is able to connect to a google account directly from the app and not from the android phone, which also means being able to add multiple google account on the app.
The thing is, I contacted FairEmail's dev, and he's saying that OAuth requires approval from Google, which i won't get without an expensive security audit.
But my teachers says the opposite, and I didn't see anything on the web about a security audit.
So I wanted your knowledge about that, do you think it's possible to do it for free ? Considering it's only for studies and won't be commercialize or whatever
Thank you in advance and have a quack day !
...ANSWER
Answered 2021-May-06 at 10:29When you first create an app on Google Cloud console you had to configure the consent screen and tell Google which APIs you will be accessing
Currently your project is status testing while its in testing there are some limitations imposed upon your project. Once your project is complete and you are ready to go to production you may be required to verify your app. The process of verification can be a little complicated, but it depends upon a few things
- which api you are accessing.
- which level of scope your application is using, read-only , write, or full access.
If your application is accessing the Google drive api or the Gmail api then you may very well have to pay for a security audit every year which costs between 15k and 75k.
Let your teacher know there have been a lot of changes in this over the last year or two. Here's some links that will make you look good 😊
Links:
QUESTION
In rust one explicitly types impl Trait for Object
which guarantees that Object
will have this trait. Now C++20 concepts are of course a bit more general as they are not associated to just one type but possibly multiple types. Nevertheless this begs the question how one would go about veryfing that some type(s) you implemented actually satisfy some concept.
Right now concepts are a bit duck-typish, if your object satisfies all the things someone tried to do with it in a requires
block (it quacks like a duck), then it passes as a duck and satisfies the concept. But is there a way to say: "I want this assortment of classes to pass the test"?
This could look like this for example:
...ANSWER
Answered 2021-May-05 at 18:47QUESTION
If a protocol is implemented with a required attribute i.e. name
ANSWER
Answered 2021-Apr-16 at 03:17Duck1()
does not follow the spec defined by the DuckProtocol
protocol, but it is still an instance of the protocol class in the usual sense of objects being instances of classes: its type is Duck1
, which is a subclass of the DuckProtocol
class. By the default rules of isinstance
, that makes Duck1()
an instance of DuckProtocol
.
Runtime-checkable protocols define their own isinstance
logic (by implementing __instancecheck__
), but if that logic doesn't decide the object is an instance of the protocol, it ends by delegating to super().__instancecheck__
instead of returning False
. After a whole bunch more indirection and delegation, we eventually end up in _abc._abc_subclasscheck
, which checks for concrete subclasses as step 4 of its handling, and this check returns True
.
QUESTION
my command in warn.js
...ANSWER
Answered 2021-Apr-09 at 14:14This is the warning command I use. I currently don't have it save the warnings in a log but that can be easily added. It does store that a user has been warned in a .json file. At 5 warning the user will be auto muted for the default amount of time. The things you need to change are the muted role, and where the bot will be sending the logs of the actions.
QUESTION
I just want a quick lookover that I implemented the different fly strategies correctly.
The program simply consists of a duck class that uses an interface for its fly method. The interface has different implementations (namely SimpleFly and NoFly), and a switch statement chooses the correct method based on the specie enum.
As I understand, the strategy pattern is meant to avoid duplicate code between child classes at the same level, which decreases maintainability and extensibility. So instead we abstract out the related algorithms to interfaces and choose them as needed.
CODE:
...ANSWER
Answered 2020-Dec-18 at 20:48I would point out a couple issues of semantics and terminology.
- It's confusing to have a method named
fly
that can be implemented as not flying. Naming the methodtryToFly
or documenting the method as merely an attempt are two ways of addressing this confusion. The software principle to reference here is Liskov Substitution. - The base class does not implement one of the strategies; rather, it composes a strategy. The purpose of the Strategy pattern is to avoid subclassing through composition.
- To reiterate one of the comments,
Duck
should accept an instance ofIFly
directly in its constructor (or a setter method) rather than switching on an enum. Another goal of the Strategy pattern is to avoid branching logic.
The essence of the pattern is that you've avoided creating multiple subclasses of Duck
by instead creating multiple implementations of IFly
. This has the advantage that those IFly
implementations can be reused without a complex inheritance hierarchy, e.g. WILD
and CITY
can share one strategy.
As mentioned in the comments, strategies also have the advantage that a Duck
could change its strategy at runtime. For example, IFly
might be implemented by Soar
and Glide
so that a Duck
would switch between these different strategies depending on the wind.
QUESTION
The following example with ducks, is based on the Head First design patterns book.
I have a game with different types of ducks. There is a super class Duck and it has two behaviours: fly and quack, which are stored in fields. The concrete classes decide (in the constructor) which behaviour a concrete breed has (see MalardDuck class).
I realised I want my ducks to not only have type Duck but also Quackable (so that I can have methods that accept only quackables - assuming that there are other types that quack - see Lake class). When I implement the interface in MallardDuck, the compiler complains that the class does not have the method quack although it is defined in its superclass - Duck class.
Now I could think of two solutions:
- Overwrite a method quack by just calling the method from the superclass: super.quack() <- but that seems unnecessary (in theory) - a child class has a direct access to superclass's public methods, so why the interface Quackable even complains...?
- Make Duck implement the Quackable -> this is rather illogical cause some Ducks don't Quack (their quackBehaviour is implemented with SiletnQuack class).
However in both solutions the duck:
- HAS A quackable behaviour, AND
- IS A quackable
Isn't that fundamentally wrong? What am I missing?
...ANSWER
Answered 2020-Nov-26 at 14:38This is because Duck
class DOES NOT implement the quack
method from the Quackable
interface. Although it has a quack
method with the same signature, it is not the same method, that is declared in the interface.
I do not understand, why Solution 2 (making the Duck
class implement Quackable
interface) would be illogical - it does expose public method for quacking, so all of it's descendants will quack
anyway (but with different quack
that is declared in the Quackable
interface). In my opinion (only opinion), the Duck
class should implement Quackable
.
If (in your case) not all Ducks
quack
, then it is reasonable, that a Duck
can't be treated as something that has Quackable
behavior and thus it can't be added to the collection of Quackable
objects. In this case (in my opinion) you could create another abstract class extending Duck
and implementing Quackable
interface (like QuackingDuck
) and in this case (in my opinion) you should remove quack
method from Duck
class - as not all Ducks
quack
.
I hope that it answers your question. To sum up:
- the
quack
method fromDuck
is not the implementation of thequack
method fromQuackable
interface (as it would be the case in e.g. JavaScript) - in current implementation all
Ducks
quack
, only theirquacking
behavior (implementation) is different (and in the case ofSilentDuck
- it stillquacks
)
QUESTION
class FlyWings extends FlyBehaviour {
fly = () => {
return I can Fly
};
}
class MallardDuck extends Duck {
constructor(props) {
super();
this.state = {
canFly: false,
canQuack: false,
};
}
quack = () => {
const quack = new QuackSound();
return quack.quack();
};
fly = () => {
const fly = new FlyWings();
return fly.fly();
};
render() {
return (
{
event.preventDefault();
this.setState({ canFly: true });
}}
className="canFly"
>
Fly
{
event.preventDefault();
this.setState({ canQuack: true });
}}
>
Quack
{this.state.canQuack ? this.quack() : null}
{this.state.canFly ? this.fly() : null}
);
}
}
...ANSWER
Answered 2020-Oct-24 at 10:39Just use your canFly
state to change the className of your img conditionally.
QUESTION
I am trying to learn how to use the logging module. I want to log information to both console and to file. I confess that I have not completed studying both https://docs.python.org/3/library/logging.html#logging.basicConfig and https://docs.python.org/3/howto/logging.html
It's a little daunting for a novice like me to learn all of it, but I am working on it.
I am trying to use a modified version of the “Logging to multiple destinations” program from https://docs.python.org/3/howto/logging-cookbook.html, to which I refer as “Cookbook_Code”.
The Cookbook_Code appears at that URL under the title "Logging to multiple destinations".
But I have two problems:
The Cookbook Code saves to a file named: "E:\Zmani\Logging\Logging_to_multiple_destinations_python.org_aaa.py.txt", and I cannot figure out:
A. Why the Cookbook Code does that, nor
B. How to make the logging module save instead to a the following filepath (which I stored in a var, "logfile_fullname"): "e:\zmani\Logging\2020-10-14_14_14_os.walk_script.log"
I cannot figure out how to have the log file use the following datetime format:
"YYYY-MM-DD_HH-MM-SS - INFO: Sample info."
instead of the following datetime format: "10/14/2020 03:00:22 PM - INFO: Sample info."I would like the console output include the same datetime prefix: "YYYY-MM-DD_HH-MM-SS -"
Any suggestions would be much appreciated.
Thank you,
...ANSWER
Answered 2020-Oct-15 at 01:22A quick run of your code showed that it already does 1.B
and 2
of your problems.
Your provided URLs showed nowhere that Logging_to_multiple_destinations_python.org_aaa.py.txt
is being used. It doesn't matter anyway. It just a path to a text file provided that its parent folders exist. So 1.A
is just merely a demonstration.
If you add %(asctime)s
to the console's formatter
, it will give you 3.
QUESTION
The upper bound wildcard in the method below means we can pass in a list that contains elements of type Object or any List containing elements of type which is subclass Object, I am not understanding why the following is not compiling, because string is subclass of Object:
...ANSWER
Answered 2020-Oct-09 at 07:57Upper bounded generics are immutable. The extended type can be anything that extends object, it could be a list of Ducks. and then you see why it can't work. (list.add(new Duck()) is not the same as "quack")
Lower bound work though
QUESTION
I have raised the SO Question here and blessed to have an answer from @Scott Boston.
However i am raising another question about an error ValueError: Columns must be same length as key
as i am reading a text file and all the rows/columns are not of same length, i tried googling but did not get an answer as i don't want them to be skipped.
ANSWER
Answered 2020-Oct-06 at 01:06I couldn't figure out a pandas way to extend the columns, but converting the rows to a dictionary made things easier.
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