world-atlas | Pre-built TopoJSON from Natural Earth

 by   topojson Shell Version: 2.0.2 License: ISC

kandi X-RAY | world-atlas Summary

kandi X-RAY | world-atlas Summary

world-atlas is a Shell library typically used in Data Preparation applications. world-atlas has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

This repository provides a convenient redistribution of Natural Earth’s vector data, version 4.1.0 as TopoJSON. For earlier editions, see past releases.
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              world-atlas has a medium active ecosystem.
              It has 957 star(s) with 116 fork(s). There are 24 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 9 open issues and 22 have been closed. On average issues are closed in 97 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of world-atlas is 2.0.2

            kandi-Quality Quality

              world-atlas has 0 bugs and 0 code smells.

            kandi-Security Security

              world-atlas has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              world-atlas code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              world-atlas is licensed under the ISC License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              world-atlas releases are available to install and integrate.

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            world-atlas Key Features

            No Key Features are available at this moment for world-atlas.

            world-atlas Examples and Code Snippets

            No Code Snippets are available at this moment for world-atlas.

            Community Discussions

            QUESTION

            Ripple rings are in backside of map not infront
            Asked 2022-Mar-09 at 05:59

            I'm trying to work with Globe but Ripple rings always going on the backside of the map, not in front of it

            I'm using https://github.com/vasturiano/globe.gl/blob/master/example/random-rings/index.html as source and already I tried BackSide for ripple rings

            Also is there anyway to disable rotate with mouse or disable mouseclick or drag

            ...

            ANSWER

            Answered 2022-Mar-09 at 05:59

            According to the documentation, the default ringAltitude is 0.0015, whereas the default polygonAltitude is 0.01. If you set the ringAltitude to be greater than polygonAltitude, the rings will appear over the land shapes. Run the snippet below to see it in action.

            Source https://stackoverflow.com/questions/71361371

            QUESTION

            Three.js - How to position objects around a sphere (globe)
            Asked 2022-Jan-27 at 18:30

            I have a json file of country borders that I'm using to build a map in three.js (mbostock example).
            What I would like is for the position of each cylinder to be mapped to its respective country- like this:

            Please take a look at the following snippet. Currently I'm taking the center of the bounding box of each geometry, which is working well enough, but the cylinders are not pointing outwards as in the image. I have tried using lookAt() but it doesn't have the right effect. There is also a for loop that rotates my the countries and the cylinders, but they don't move as they should (uncomment it to test).

            How can I position the cylinders correctly?

            ...

            ANSWER

            Answered 2022-Jan-27 at 18:30

            Groups!!

            The cylinders were not rotating around the correct origin.

            Source https://stackoverflow.com/questions/70822557

            QUESTION

            Clamp geodesic to min/max latitude with d3
            Asked 2021-Dec-04 at 08:19

            I am using d3 to plot a route on a map:

            ...

            ANSWER

            Answered 2021-Dec-04 at 07:31

            A clipping function won't achieve the correct effect as it will cut your features not coerce them to follow that line.

            Instead, we can combine your projection with a geotransform to force the line to adhere to rules within the projected space:

            Source https://stackoverflow.com/questions/70220638

            QUESTION

            How to transform a secondary data source inside a lookup transform?
            Asked 2021-Sep-16 at 02:11

            How do we transform a secondary data source inside a lookup transform? I want to apply a transform inside the secondary data source itself which is test.csv.

            Here's the test.csv file with few sample data

            country_txt success Australia 1 Australia 2 England 0

            Here's the incomplete vega.json file without the mark property but it should be enough

            ...

            ANSWER

            Answered 2021-Sep-16 at 02:11
              "data": [
                {
                  "name": "test",
                  "url": "data\\test.csv",
                  "format": {"type": "csv", "parse": "auto"},
                  "transform": [
                    {"type": "aggregate","groupby":["country_txt"]}
                  ]
                },
                {
                  "name": "map",
                  "url": "https://cdn.jsdelivr.net/npm/world-atlas@2/countries-110m.json",
                  "format": {"type": "topojson", "feature": "countries"},
                  "transform": [
                    { "type": "lookup", "from": "test", "key": "country_txt", "fields": ["properties.name"],"as":["Count"] }
                  ]
                }
              ],
            

            Source https://stackoverflow.com/questions/69197085

            QUESTION

            Get text() Content by Click
            Asked 2021-Jul-25 at 14:26

            Idea: Users could select a country in a World Map by clicking. And get text value.

            Problem: After clicking, it shows but not the country:

            ...

            ANSWER

            Answered 2021-Jul-25 at 14:26

            As Bravo said it before, the solution is to get the country name is the following:

            $("g").click(function(e){console.log(e.target.data.properties.name)});

            But this method also works

            Source https://stackoverflow.com/questions/68515646

            QUESTION

            Storybook: Changing the value of the control doesnot rerender the Chart.js canvas
            Asked 2021-Mar-27 at 18:02

            I am using Angular based Storybook. All I wanted to do is to re-render the chart based on the values given in the Storybook's control. But the Chart remains static even after changing the value of the control. I tried so many workarounds, but still am at square one. The chart I wanted to display is a choropleth. I have used Chartjs and chartjs-chart-geo library to display the chart.

            My component in Storybook :

            ...

            ANSWER

            Answered 2021-Mar-25 at 15:12

            The getGeoData method which sets up the chart is called only during component initialization and it wont run when @Input values change. For these scenarios Angular provides ngOnChanges lifecycle hook. And this is where we need to tell Angular what needs to be done when @Input values change.

            Source https://stackoverflow.com/questions/66785599

            QUESTION

            d3 geo Change topojson file on click/zoom
            Asked 2021-Feb-05 at 04:47

            I have a world map build in D3.js For performance's sake I am using world-atlas 110m version, but I want to increase the map detail as I zoom in.

            I also want to change projection and, therefore topojson file when I click on the United States. (That is to use geoAlbersUsa(), and render US states)

            I've got some very basic functionality on changing the map projection on click, but I am struggling on how to change the topojson file.

            ...

            ANSWER

            Answered 2021-Feb-05 at 04:47

            If you want to change features/data source/whatever with zoom, you'll need to get the current zoom state, which is contained in the the event passed to the zoom event listener (or d3.event before d3 v6).

            This gives us a relatively easy zoom listener:

            Source https://stackoverflow.com/questions/65985329

            QUESTION

            D3 Click event doesn't work after re-appending path
            Asked 2021-Jan-03 at 01:51

            I am trying to recreate this draggable globe from Mike Bostock using D3 but as a svg version. Due to performance issues while dragging I am re-rendering the globe. So far so good. Now I want to implement a click event but it doesn't work. Here it is mentioned that the problem might be the re-appending. A mousedown event is working fine but interferes with the dragging later on. Why is the mousedown event working and the click event not? Hints for restructuring the code to solves this are highly appreciated.

            I created a Fiddle for better understanding: Fiddle

            PS. I am new to programming and D3, so please don't be too harsh :)

            HTML:

            ...

            ANSWER

            Answered 2021-Jan-03 at 01:51

            You'll never trigger the click as is right now, which you've seen. This is because a click involves both mouse down and mouse up. These interact with the drag behavior, with each triggering the start and end events respectively.

            What's happening in your case is the mousedown triggers the drag and the mousedown listener you've added to the paths. Then on mouse up, the drag event listener fires first, removing any paths and associated listeners. The render function adds new paths after the fact, too late to register the event.

            There are a number of solutions, but perhaps the easiest is to remove the drag end listener you have and replace it only when a drag actually occurs (not in the start event, in the drag event):

            Source https://stackoverflow.com/questions/65545439

            QUESTION

            D3 TopoJSON rendering artifact
            Asked 2020-Sep-22 at 17:11

            Before I go too far down the rabbit hole I noticed a rather bizarre rendering artifact in my TopoJSON that I am at a loss to explain. Rendered above is the official D3 distribution countries-110m.json found on the TopoJSON World Atlas repository. As one can see, there is part of northern Russia that appears inverted left/right over northern Canada. Is there anything in my code which is causing this before I start putting together a plan B?

            ...

            ANSWER

            Answered 2020-Sep-22 at 17:11

            Problem

            You are using spherical data and drawing it on a plane (with d3.geoIdentity) as though the data were planar.

            Russia has part of its territory in the western hemisphere - the artifact is the path renderer stretching from the far East to the far West, and back again, as the path data crosses the anti-meridian when drawing Russia. The identity transform doesn't "know" that this is supposed to wrap behind a sphere - you're just taking latitude and longitude and stretching it across the screen as though it were 2D data.

            D3.geoIdentity() fit methods only only manipulate the scale and translation of the data - there is no accounting for an anti-meridian or geographic projection of the data.

            Solution

            Use a projection - D3 geo projections use spherical math - they cut the features that cross the anti-meridian (in this case 180 degrees East/West). In this case Russia would consist of two path elements: one in the West and one in the East. This removes the artifact resulting from the stretching required to connect the two pieces in a single feature.

            So, if you want to keep the plate carrée look, you could use:

            Source https://stackoverflow.com/questions/64014287

            QUESTION

            D3: Map Zoom scaled by points
            Asked 2020-Feb-19 at 04:34

            I'm pretty new to D3 so I'm sorry if this is redundant with other posts. I'm attempting to make a map with points that the user selects by clicking on a barplot. Currently I have a map of the world, and the points enter and exit based on the clicked bar. I was wondering how to also include a zoom effect that would crop the globe to only include the point area of the selected bar. For instance: the first bar should result in a map of the United States of America.

            ...

            ANSWER

            Answered 2020-Feb-19 at 04:34

            This function does basically what you want. The use case is slightly different, as it is called after a map is redrawn with new data, but the result is the same. A selection of data appears in the map, and the map is zoomed to the extents of the dots rendered on it.

            Source https://stackoverflow.com/questions/60214308

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install world-atlas

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • npm

            npm i world-atlas

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          • HTTPS

            https://github.com/topojson/world-atlas.git

          • CLI

            gh repo clone topojson/world-atlas

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            git@github.com:topojson/world-atlas.git

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