topojson-client | Manipulate TopoJSON , such as to merge shapes
kandi X-RAY | topojson-client Summary
kandi X-RAY | topojson-client Summary
The topojson-client module provides tools for manipulating TopoJSON, such as to merge shapes or quantize coordinates, and for converting back to GeoJSON for rendering with standard tools such as d3.geoPath. For example, bl.ocks.org/3783604:.
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Trending Discussions on topojson-client
QUESTION
I'm having some difficulty getting d3 to render a geoAlbersUsa projection from topoJson data. I'm showing a blank screen, but no errors returned. The geoJson data seems to be coming through fine, but it's not rendering the path for some reason. Any help would be greatly appreciated!
Here's the relevant code:
...ANSWER
Answered 2021-Apr-29 at 14:43You need to join with an element:
QUESTION
ANSWER
Answered 2021-Mar-07 at 14:52Your topojson API needs to have type and geometries defined. You can then use this data in your projection.
My typical set up looks like this:
QUESTION
I am trying to recreate this draggable globe from Mike Bostock using D3 but as a svg version. Due to performance issues while dragging I am re-rendering the globe. So far so good. Now I want to implement a click event but it doesn't work. Here it is mentioned that the problem might be the re-appending. A mousedown event is working fine but interferes with the dragging later on. Why is the mousedown event working and the click event not? Hints for restructuring the code to solves this are highly appreciated.
I created a Fiddle for better understanding: Fiddle
PS. I am new to programming and D3, so please don't be too harsh :)
HTML:
...ANSWER
Answered 2021-Jan-03 at 01:51You'll never trigger the click as is right now, which you've seen. This is because a click involves both mouse down and mouse up. These interact with the drag behavior, with each triggering the start and end events respectively.
What's happening in your case is the mousedown triggers the drag and the mousedown listener you've added to the paths. Then on mouse up, the drag event listener fires first, removing any paths and associated listeners. The render function adds new paths after the fact, too late to register the event.
There are a number of solutions, but perhaps the easiest is to remove the drag end listener you have and replace it only when a drag actually occurs (not in the start event, in the drag event):
QUESTION
I'm a D3 beginner and I want to use this d3 element into my Vue.js component. The problem here is that the periodic rotation I need does not work. It starts looping errors of null on the element projection that is globally defined. It seems that the first time works but in the second one the object is no longer defined.
Here's the code:
...ANSWER
Answered 2020-Nov-30 at 21:28I solved my problem remembering that in Javascript sometimes "this" element is not always what we expect when we work inside other functions.
So what I needed to do was to save the "this" object in a variable and using that variable to do what I needed:
QUESTION
I'm rendering a geoAlbersUSA
SVG map using d3-geo
and topojson-client
- as shown below - but I'm trying to do something fancy when a user clicks on the path. I would like to scale and translate the underlying path, in this case Idaho or Virginia, so that the state "floats" above the United States, but is still centered on the centroid. Every time I try to simply scale
the element it ends up many pixels away; is there a way to calculate a
translate()
that corresponds to how much you have scaled the element?
ANSWER
Answered 2020-Oct-07 at 15:43You need to set the transform-origin
style property. It determines the point relative to which the transformations are applied. If you can find the centre of the path (for example, using getBBox()
), and then set
QUESTION
Please forgive the naive question; I'm new to Typescript. In javascript, I can use topojson.mesh to create a mesh object like this:
...ANSWER
Answered 2020-Feb-26 at 12:50Once I installed @types/topojson
I could import the required types from topojson-specification
like this:
QUESTION
I'm pretty new to D3 so I'm sorry if this is redundant with other posts. I'm attempting to make a map with points that the user selects by clicking on a barplot. Currently I have a map of the world, and the points enter and exit based on the clicked bar. I was wondering how to also include a zoom effect that would crop the globe to only include the point area of the selected bar. For instance: the first bar should result in a map of the United States of America.
...ANSWER
Answered 2020-Feb-19 at 04:34This function does basically what you want. The use case is slightly different, as it is called after a map is redrawn with new data, but the result is the same. A selection of data appears in the map, and the map is zoomed to the extents of the dots rendered on it.
QUESTION
I've got the lovely topojson library working for me in a Rails app locally:
https://github.com/topojson/topojson
and it's allowing us to show some nice geoJSON in a google map like so:
I show it with the map.js file exposed, since that seems to be where the trouble is when we deploy to heroku. On heroku the map.js file gives an error on chrome:
maps-....js:27 Uncaught SyntaxError: Unexpected token export
and a similar error (although on a different line) on firefox:
SyntaxError: export declarations may only appear at top level of a module maps-...js:1
I've been in touch with heroku support who suggested locking down our npm version, as it seems like the minified js file is ending up with slightly different content locally than on heroku. I note that I've done everything I can to replicate production mode locally, clobbering and recompiling the static assets etc. and running like so:
...ANSWER
Answered 2019-Jun-04 at 09:43Heroku support are saying that the problem here is using npm with the asset pipeline and the better approach would be to use webpacker
QUESTION
I have an application (reactjs) that run with docker
, It use webpack but at start it crash saying that html-loader
can't be resolve. I install it but when I rerun docker, It continue to say that.
ANSWER
Answered 2019-Apr-25 at 01:09Your volumes:
declaration is causing this.
You make things work again if you get into this situation by running:
QUESTION
I'm trying to duplicate this d3 map example within React so that I can use it as a component in Plotly Dash. However, there is an issue (I think with D3-tile) that's resulting in undefined strings in the opnestreemap urls. This prevents the code from grabbing the actual images for the tiles, and results in the following image:
The errors produced as you zoom in look like this:
Here is the full MyMap.react.js code. It seems like the error is coming from the tiles variable not being filled with data, but I'm not sure what the cause of that would be. Any help would be greatly appreciated!
...ANSWER
Answered 2018-Jan-24 at 20:59Issue
It appears that the documentation and linked examples for d3 tile use v0.0.3; however, using 0.0.4 breaks the documentation and examples (see this issue report). Since it appears as though you are using one of the examples that the documentation links to as a template, your code will be broken when using the newest version of d3.tile.
You can see the symptom of this break by looking the tiles you are requesting, as you note, you are requesting an image at something like this for each tile:
"http://undefined.tile.openstreetmap.org/undefined/undefined/undefined.png"
Changes in v0.0.4
In v0.0.3, an array representing the x,y,z values for each tile was produced by d3.tile: [1,2,3]
In v0.0.4, an object with properties for the x,y,z values is produced by by d3.tile: {x:1,y:2,z:3}
Fix
So you can change:
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