AudioKitUI | User Interfaces for AudioKit | Audio Utils library

 by   AudioKit Swift Version: Current License: MIT

kandi X-RAY | AudioKitUI Summary

kandi X-RAY | AudioKitUI Summary

AudioKitUI is a Swift library typically used in Audio, Audio Utils applications. AudioKitUI has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Waveform plots and controls that can be used to jump start your AudioKit-powered app.
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              AudioKitUI has a low active ecosystem.
              It has 82 star(s) with 33 fork(s). There are 24 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 8 open issues and 8 have been closed. On average issues are closed in 29 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of AudioKitUI is current.

            kandi-Quality Quality

              AudioKitUI has 0 bugs and 0 code smells.

            kandi-Security Security

              AudioKitUI has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              AudioKitUI code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              AudioKitUI is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              AudioKitUI releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            AudioKitUI Key Features

            No Key Features are available at this moment for AudioKitUI.

            AudioKitUI Examples and Code Snippets

            No Code Snippets are available at this moment for AudioKitUI.

            Community Discussions

            QUESTION

            AudioKit: How to tap the same input for multiple uses (AudioKitUI + Speech Recognition)
            Asked 2021-Jun-19 at 05:35

            I would like to be able to use one of AudioKitUI's components FFTView in conjunction with the input node to visually show the node input as well as perform Speech Recognition.

            Per BaseTap.swift notes about taps (line 65):

            ...

            ANSWER

            Answered 2021-Jun-19 at 05:35

            Just put a series of mixers inline and do what you need to each of them. Tap each one a maximum of once.

            Source https://stackoverflow.com/questions/68041658

            QUESTION

            Getting strange frequency readings on AKFrequencyTracker attached to a Focusrite 2i2
            Asked 2020-Oct-26 at 02:34

            I'm seeing an issue when using an AKFrequencyTracker that when connected to an audio interface I see erroneous high frequency readings around 47kHz while playing a connected guitar. I don't have to play anything and I see the high frequencies. The amplitude seems to track to what it should be based on the input from the interface.

            I've been able to reproduce this in the microphone input playground as well. Here is the slightly modified version.

            ...

            ANSWER

            Answered 2020-Sep-07 at 03:05

            I'm not particularly familiar with AudioKit, but according to your output, the sample rate is 48kHz. The highest frequency that you can correctly sample with that is the Nyquist frequency, f/2. Any values you're reading higher than 24kHz are not meaningful.

            Above f/2 (24kHz), you're going to start seeing aliases. These are mirror copies of previous values you've seen. They don't have any real meaning. The FFT generates them because of how it's computed.

            Human hearing falls off very rapidly as you approach 20kHz. There's not a lot of value in recording frequencies above that if the goal is human hearing. That's what leads us to the common sampling frequencies, 44.1kHz and 48kHz. Their Nyquist frequencies are 22.05kHz (higher than most people's range) and 24kHz (all but the very best human range). 16kHz is also popular because it's Nyquist frequency (8kHz) comfortably holds the range of human speech and the most sensitive range of human hearing.

            BTW, I have an 2i2 myself. Nice little box, and it allows sampling up to 192kHz (96kHz Nyquist), which is incredibly outside the range of human hearing and there's no reason to do a final mix with that IMO. But I have heard it is useful as a starting point for mixing to avoid losing data early in the cycle, even if you later downsample to 44.1. I don't know if that's really true or just marketing, but just a note for when you see numbers much higher than 48kHz.

            Source https://stackoverflow.com/questions/63541819

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install AudioKitUI

            To add AudioKitUI to your Xcode project, select File -> Swift Packages -> Add Package Dependency. Enter https://github.com/AudioKit/AudioKitUI for the URL.

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            https://github.com/AudioKit/AudioKitUI.git

          • CLI

            gh repo clone AudioKit/AudioKitUI

          • sshUrl

            git@github.com:AudioKit/AudioKitUI.git

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