UILib | An Experimental Declarative View Layer on Top of UIKit | Frontend Framework library

 by   Ben-G Swift Version: Current License: MIT

kandi X-RAY | UILib Summary

kandi X-RAY | UILib Summary

UILib is a Swift library typically used in User Interface, Frontend Framework, Vue, React, Uikit applications. UILib has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Using UILib you create scenes in your app by creating a ComponentContainer. A component container stores the state for a specific scene and provides a render function to produce the view for that scene. Whenever the state in a ComponentContainer updates, the render function is invoked. The render function will produce a component tree for each state update. UILib will take that component tree and generate the necessary UI components to render it. On subsequent state updates UILib will compare the current container tree to the new one and update the UIKit representation automatically. This allows developers to write views declaratively without worrying about how they need to be updated.
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            kandi-support Support

              UILib has a low active ecosystem.
              It has 54 star(s) with 3 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              UILib has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of UILib is current.

            kandi-Quality Quality

              UILib has no bugs reported.

            kandi-Security Security

              UILib has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              UILib is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              UILib releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            UILib Key Features

            No Key Features are available at this moment for UILib.

            UILib Examples and Code Snippets

            No Code Snippets are available at this moment for UILib.

            Community Discussions

            QUESTION

            Module parse failed: Unexpected character '@' (1:0) You may need an appropriate loader to handle this file type
            Asked 2020-Oct-28 at 10:11

            I'm having some issues. I keep getting this error

            Module parse failed: Unexpected character '@' (1:0) You may need an appropriate loader to handle this file type, currently, no loaders are configured to process this file. See https://webpack.js.org/concepts#loaders @import url("https://cloud.typography.com/7374818/6819812/css/fonts.css");

            I've tried some of the suggested solutions I've found online and none seems to work. This is what my Webpack config looks like

            ...

            ANSWER

            Answered 2020-Oct-28 at 10:11

            I feel that ulib folder is perhaps not inside src directory.

            Can you try changing your webpack loader config for scss|css to be like so:

            Source https://stackoverflow.com/questions/64569465

            QUESTION

            Drawing sprites in a grid formation
            Asked 2020-Jun-30 at 09:29

            I'm trying to draw sprites in a grid formation. The sprites are in a 2D array, self.components. The problem with this is that all of the sprites will be drawn where the last sprite in the grid should be.

            ...

            ANSWER

            Answered 2020-Jun-30 at 09:00

            To create a grid, only 2 nested loops a re necessary. Use enumerate to iterate through the nested list self.components:

            Source https://stackoverflow.com/questions/62649828

            QUESTION

            Setting an alpha on a pygame surface
            Asked 2020-Jun-22 at 08:47

            I'm creating a GUI library with pygame. I'd like to support transparent surfaces as well as transparent rects. The transparent rects work when I use self.original_image.set_alpha(100). I'm converting the pygame surface so it can accept an alpha with surface.convert(), however the image ends up with a black background and some distortion when I do this. surface.convert_alpha() doesn't seem to have any effect.

            ...

            ANSWER

            Answered 2020-Jun-22 at 08:47

            There are three different kinds of transparency supported in pygame: colorkeys, surface alphas, and pixel alphas; and you can't easily mix surface alphas and pixel alphas

            If you want to use set_alpha to set the transparency of the entire Surface, you use surface alpha (that means setting, well, the alpha value of the entire surface).

            But the image you want to use is a PNG which uses pixel alpha (that means each pixel has its own alpha value); so you should call convert_alpha on the Surface after loading so the image.

            If you want to change the surface alpha of such an image, there are basically two ways:

            Option 1: use a colorkey

            Source https://stackoverflow.com/questions/62505797

            QUESTION

            Promise for a callback and inbound message
            Asked 2019-Apr-28 at 22:41

            I have a page that loads a UI library as a script tag. My page has a lib.ready() function that the library calls once it's loaded, so I'm not performing the original call, just receiving the invocation.

            My page is also waiting for a message (aka event) from an external entity with the data I need to display in the UI. Sometimes the message comes before the UI is loaded and my populate routine fails.

            Of course, I can't call the populate routine once the UI is ready because the message data may not have arrived.

            A promise sounds like a good way to fix this but I'm not sure how to set it up when I don't invoke either of the things I'm waiting for. I've looked at creating a promise for a callback but I'm not performing that first call.

            How do I structure my code to wait for the UI to load and the message to return?

            ...

            ANSWER

            Answered 2019-Apr-28 at 22:41

            I solved it by keeping an array of the data messages received before the UI was loaded and once loaded, processed each of the waiting messages.

            Source https://stackoverflow.com/questions/55876959

            QUESTION

            Adding a style to a class defined in a custom UI library
            Asked 2018-Jul-24 at 09:32

            Currently I am working on a UI Library which is supposed to contain custom UI Elements, Layouts and Dialogs in order to have a consistent and reusable UI collection.

            In my project, the current structure is as follows:

            • UILib (Shared Code for the library)
            • UILib.Droid (android library containing custom renders, etc.)
            • UILib.iOS (iOS library containing custom renderers, etc.)
            • UILibDemo (Shared Code for demo application consuming the library)
            • UILibDemo.Droid (demo application Android)
            • UILibDemo.iOS (demo application iOS)

            In my library I have a class "LoadingDialog", which works fine so far. However my problem is that I am now trying to define a style to change some properties of the LoadingDialog from within the shared code of the demo application (App.xaml):

            ...

            ANSWER

            Answered 2018-Jul-24 at 09:31

            Solved it. For further reference:

            The issue was a mismatch between the BindableProperty registered as "FontFamily" and the actual property

            Source https://stackoverflow.com/questions/51495107

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install UILib

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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