CustomKeyboard | fast implementation of a custom numeric keypad | Keyboard library

 by   DevLiuSir Swift Version: 5.0.0 License: MIT

kandi X-RAY | CustomKeyboard Summary

kandi X-RAY | CustomKeyboard Summary

CustomKeyboard is a Swift library typically used in Utilities, Keyboard applications. CustomKeyboard has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A simple and fast implementation of a custom numeric keypad. There is always a keyboard for you.
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              CustomKeyboard has a low active ecosystem.
              It has 16 star(s) with 5 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              CustomKeyboard has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of CustomKeyboard is 5.0.0

            kandi-Quality Quality

              CustomKeyboard has no bugs reported.

            kandi-Security Security

              CustomKeyboard has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              CustomKeyboard is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              CustomKeyboard releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            CustomKeyboard Key Features

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            CustomKeyboard Examples and Code Snippets

            No Code Snippets are available at this moment for CustomKeyboard.

            Community Discussions

            QUESTION

            How to use custom delegate for xib in swift?
            Asked 2021-Jun-10 at 06:30

            I want to use inputAccessoryView to add custom number buttons above the keyboard. And I have added the view. I have assigned the class CustomKeyboard to the xib file. Within the CustomKeyboard class file, I have connected the IBAction of the buttons. I have two textFields in my ViewController textField1 & textFiled2 & I have associated inputAccessoryView with textField1. When I am tapping on textField1 then my custom buttons are shown above the keyboard. My goal is when I tap on my custom button it should enter the value in textFild2. But I really don't have any idea how would I achieve this. Anybody has some idea plz help me out.

            ...

            ANSWER

            Answered 2021-Jun-10 at 06:30

            You can use delegates or closures to get call back from CustomKeyboard to ViewController. Example below uses delegate method and function rowTapped will be called when user taps on view.

            Source https://stackoverflow.com/questions/67915770

            QUESTION

            Is there a better way to pass data to a custom keyboard view in SwiftUI?
            Asked 2021-Mar-26 at 02:08

            I'm new to Swift and SwiftUI (and programming in general).

            I'm trying to build an app about statistics, and because of these specific needs, I had to write a custom keyboard with numbers and basic operations. The problem is that I want to store the X values and Y values in two different arrays so I have to call my "ChartKeyboard" two times: one for writing the X values and other time for the Y values. Here is the code I use to call the keyboard:

            ...

            ANSWER

            Answered 2021-Mar-25 at 21:13

            Having the view within the if clause is probably causing it to be redrawn. Instead, you can change the parameter with a ternary expression:

            Source https://stackoverflow.com/questions/66802953

            QUESTION

            How to link XIB buttons in a custom In-App Keyboard (Swift 4)
            Asked 2020-Oct-08 at 22:13

            I've just created an in-app custom keyboard, got through all the difficult stuff, but am now stumped on (what is probably trivial):

            how to connect the buttons of a XIB and its associated class so that the appropriate text is entered into a UITextView on a viewController.

            I created a XIB with a keyboard so that I can reuse the same keyboard in different controllers. Set all the constraints, classes, file owner, etc. Everything works perfectly - except for getting data from the key to the view.

            Here is what I have:

            ...

            ANSWER

            Answered 2020-Oct-08 at 22:13

            Turns out I only needed to use a delegate. After connecting all button in the XIB to the keyTapped function:

            Source https://stackoverflow.com/questions/64252021

            QUESTION

            How to connect buttons in XIB to UITextField in a ViewController (Swift 4)
            Asked 2020-Oct-08 at 21:41

            I've just created an in-app custom keyboard by placing a bunch of buttons in a XIB (so that I can reuse it in different controllers) but am stumped on (what is probably trivial):

            how to connect the buttons of the XIB so that when I press one the appropriate text is entered at the cursor location in a UITextView on a viewController. (For example, if 5 is pressed, a 5 should be entered at the current cursor location in the UITextView.)

            Everything works perfectly - except for getting data from the key to the view.

            I do not want to create any extension that will require the user enabling it in Settings. I'd also like to place the keyboard where I want, in particular to restrict it to half the screen when the phone is rotated into Landscape.

            Here is what I have:

            ...

            ANSWER

            Answered 2020-Oct-08 at 21:41

            You can do this with the protocol / delegate pattern.

            Define a Protocol - such as this:

            Source https://stackoverflow.com/questions/64267633

            QUESTION

            UIView instanceFromNib() function
            Asked 2020-Aug-16 at 21:08

            I am trying to present a custom keyboard that I built in an xib file, when I instantiate the class I need to pass some variables to that class in order to make things work correctly, but I am getting this error: Instance member 'target' cannot be used on type 'CustomKeyboardView'

            on the lines

            ...

            ANSWER

            Answered 2020-Aug-16 at 21:08

            You try to set value to the class type not to an instance. First get the keyboard from nib then set its properties and return it :

            Source https://stackoverflow.com/questions/63441630

            QUESTION

            TouchGFX widget visible on empty screen
            Asked 2020-Apr-12 at 11:39

            I'm evaluating the TouchGFX tool additional to the STM32-Platform. Everything works "fine", like the interaction with some hardware resources of the STM32F746G-Discovery board, but there is another issue.

            I created a custom keyboard (as seen as in the TouchGFX examples), but even before I enter the last Screen, where it should be visible, it appears on the screen before. I checked the View.hpp/.cpp and ViewBase.hpp/.cpp of both screens and I don't know why it is as it is.

            Screen3View.hpp (Where the keyboard should be visible)

            ...

            ANSWER

            Answered 2019-Nov-16 at 08:32

            When you "switch screens" in a TouchGFX application this new frame will be rendered to some framebuffer memory (the complexity of running a simulator vs target hardware with multiple framebuffers is irrelevant when it comes to explaining what you're seeing).

            When you activate a screen that renders nothing (like Screen4 since it has no widgets) you're basically staring at the state of the framebuffer left by the previous frame (which was Screen3 with the Keyboard). Imagine if Screen4 was the first thing you were trying to render - Then you would just see garbage/uninitialized memory.

            This is why you're seeing a Keyboard, even if it is not even a part of Screen4. Add a box to Screen4 covering the full dimensions of the canvas and you won't see the previous framebuffer state anymore. This would be the same for any widget.

            If you compare the glass of the LCD to a window in your house, by adding a box you're basically closing the blinds to that window, now unable to see the "Keyboard" just on the other side.

            Source https://stackoverflow.com/questions/58854742

            QUESTION

            How do I use android:keyOutputText for my Xamarin custom keyboard?
            Asked 2019-Aug-26 at 06:40

            Hey guys I'm currently working on creating a custom keyboard following this guide: https://medium.com/swlh/how-to-create-a-custom-keyboard-with-xamarin-forms-android-4fa3b83dad1d

            Although right now I'm running into the issue where I want the keyboard to output multiple characters with a single key press (So when I press a single button I want it output a word like 'Blue' as can be seen in the code posted below). Unfortunately android:codes will probably not work for this so I looked into using android:keyOutputText.

            Unfortunately when I use android:keyOutputText $ it does nothing (no ouputted text). I'm new to c# and android development so I might have missed something basic.

            After looking at other posts none of them really explained how this can be done in c#.

            special_keyboard.xml

            ...

            ANSWER

            Answered 2019-Aug-26 at 06:40

            The solution was a lot simpler than I expected it to be, I just had to make use of the public void OnText(ICharSequence text)

            From here I also had to make the 'text' variable into a System.String (currently it was a Java.Lang.String

            This was my method:

            Source https://stackoverflow.com/questions/57492162

            QUESTION

            Element in TableViewCell has multiple reference
            Asked 2018-Sep-17 at 15:50

            I have a TableView in which I load custom cells. In a custom cell there is a textfield which while tableview populates itself loads a custom dial pad close itself. This floating numeric keyboard during its initialization it's passed the textfield element. But anytime I pressed a button in the numeric keyboard the text field does not change (this happens only in table view cells).

            So recap:

            UICellView -> with inside -> UITextField CustomDialPad (UIView) is initialized while UICellView is loaded by its UITableView During CustomDialPad inizialization to a method of its class is passed the UITextField

            When I press one of the buttons in the CustomDialPad the UITextField does not modify itself.

            So I printed in 3 different phase the dump of the UITextField element.

            Phase 1 Result - Dump of the UITextField while the cell is loading:

            ...

            ANSWER

            Answered 2018-Sep-17 at 15:50

            I found a solution to this problem by modifing the item contained in the items array corresponding to the indexPath of the selected cell and reloading the data inside the tableview.

            You can't access directly to input field located inside cells.

            Source https://stackoverflow.com/questions/52008799

            QUESTION

            Custom Keyboard in Xamarin forms
            Asked 2018-Jun-13 at 19:09

            I've read the many posts on the forum and on StackOverflow and other places on making custom keyboards, but have not found an approach that will work for my Xamarin forms cross-platform project. It is programmatically generated.

            For example, I built this keyboard that was recommended in several places:

            I try to integrate this into my Xamarin forms app but not able to do this

            https://github.com/Vaikesh/CustomKeyboard/blob/master/CustomKeyboard/Activity1.cs

            It works fine as a standalone

            I want Hebrew language keyboard in my application Like this

            I would appreciate any help.

            Thank you.

            ...

            ANSWER

            Answered 2018-Jun-13 at 19:09

            Custom Keyboard in Xamarin forms

            You could create a PageRenderer and use native .axml layout file to create the custom Keyboard.

            For example, my KeyboardPageRenderer :

            Source https://stackoverflow.com/questions/47787385

            QUESTION

            Add different Content Views to a Content page (Rg.Popups) - Xamarin Forms
            Asked 2018-Apr-04 at 02:32

            I have created a Popup page using Rg.Popups in Xamarin Forms. There are different variations of the popup in the application, and I would ideally want to use the same popup with different contents in it.

            ...

            ANSWER

            Answered 2018-Apr-04 at 02:32

            I ended up with something like this and its works well for me.

            I created the control just using c# (no xaml). But u could do that as well

            Source https://stackoverflow.com/questions/49313347

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            No vulnerabilities reported

            Install CustomKeyboard

            CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:. Just add the Customkeyboard folder to your project.

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