SwiftUI-App | swiftUI Demo is very simple & easy to understand | Frontend Framework library

 by   Mindinventory Swift Version: Current License: MIT

kandi X-RAY | SwiftUI-App Summary

kandi X-RAY | SwiftUI-App Summary

SwiftUI-App is a Swift library typically used in User Interface, Frontend Framework, Xcode, Uikit applications. SwiftUI-App has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

In the onboard view, we used the page control with view controller and also put the next button to jump the LoginUI. In the login view, user need to enter the credentials (Email & Password) and after completion of validation it successfully logged in it will save in user defaults. In the Forgot password view, user need to enter Email and after completion of validation of email it will successfully dismiss. In the Sign Up view, user need to enter user data (First Name, Last Name, Email, Contact No, Date of Birth, Password & Confirm Password ) and after completion of validation it will successfully dismiss. In the Home view, user will get 2 tabs like (Home & Favourites). In the Home tab, user will get scrollable list & collection. In the favourites tab, user will get segments, login using combine framework, picker & user can also logout.
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            kandi-support Support

              SwiftUI-App has a low active ecosystem.
              It has 229 star(s) with 43 fork(s). There are 13 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 2 have been closed. On average issues are closed in 103 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of SwiftUI-App is current.

            kandi-Quality Quality

              SwiftUI-App has 0 bugs and 0 code smells.

            kandi-Security Security

              SwiftUI-App has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              SwiftUI-App code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              SwiftUI-App is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              SwiftUI-App releases are not available. You will need to build from source code and install.

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            SwiftUI-App Key Features

            No Key Features are available at this moment for SwiftUI-App.

            SwiftUI-App Examples and Code Snippets

            No Code Snippets are available at this moment for SwiftUI-App.

            Community Discussions

            QUESTION

            SwiftUI VoiceOver making some views not be rendered
            Asked 2021-Apr-13 at 11:23

            I am building an SwiftUI-App that should work with VoiceOver, but when VoiceOver is active parts of my UI is not rendered on screen. It works when I open the view and then activate VoiceOver. It just does not load correctly in combination with VoiceOver. I tried making a simplified example of what I do, but with it evereything seems to be working fine, so I do not know what to do.

            I have a tree of Elements that I want to draw a Form for each on the screen. therefore I use Rectangle/Circle/Path and others (but mostly Path). Each element has a function that creates the view associated to it, what automatically also creates the views of the children. There are Tap and DragGestures associated with the drawn Elements, so these are important, if they are not rendered on screen, the hole thing does not work anymore. The actual system is far more complex and uses Subclasses for the TreeElements. I was not able to make a simple example reproducing the problem.

            So what I wanted to ask, is if someone would know of anything that could pose problems with my kind of appoach or knows something that would in general not work, when VoiceOver is active?

            Here is the simplified example that shown the general Idea of my code:

            ...

            ANSWER

            Answered 2021-Apr-13 at 11:23

            I found the Problem, it had nothing to do with the structure used, but rather with the way I opened the view:

            The variable for the tree in the opening view was set with a default empty Tree, and when the Button was tapped, the actual tree was computed. But this was done in a buttons action inside of a navigationLink. Once VoiceOver was active only the NavigationLink was used to enter the View where the Tree should be displayed and so the Tree was not created.

            The way I fixed this was to add an Accessibility action to the NavigationLink, so to make sure, the needed computation is done before the link is opened.

            Source https://stackoverflow.com/questions/67073101

            QUESTION

            How do I handle dragging onto the dock icon in SwiftUI?
            Asked 2020-Dec-15 at 20:37

            I have set up a SwiftUI app that seems to accept images dropped onto the dock icon, but I cannot figure out where to handle the dropped image in my app code.

            How can I handle dropping an image (or any particular file) onto the dock icon of a SwiftUI app?

            Background

            With older-style Swift code that used NSApplication, handling file drops on an application's dock icon could be done in two steps:

            1. Register the types you want to accept in CFBundleDocumentTypes in your Info.plist.
            2. Implement application:openFile: (and probably application:openFiles:) on your NSApplicationDelegate.

            This is documented succinctly in a separate question.

            Creating an app delegate in Swift UI (doesn't work)

            SwiftUI apps do not provide an app delegate by default, though. To implement these functions, you must do some additional work:

            1. Create a class that implements NSObject and NSApplicationDelegate (or UIApplicationDelegate):

              ...

            ANSWER

            Answered 2020-Dec-15 at 20:37

            There's a very easy way to handle drops onto the Dock icon in SwiftUI!

            1. Update your Info.plist to indicate your app supports the file types you want (as you would in an older app):

            Source https://stackoverflow.com/questions/65313313

            QUESTION

            How to implement a color scheme switch with the system value option?
            Asked 2020-Sep-26 at 09:14

            I have implemented a dark/light mode switch in my app using the guide here on this thread. Sample code below:

            ...

            ANSWER

            Answered 2020-Sep-26 at 09:14

            To accomplish this, you will need to store the user's display preference from a Bool to a custom enum. Then, from this custom enum, you can determine whether the appearance should be dark or light, and apply the display preferences based on that.

            Sample code:

            Source https://stackoverflow.com/questions/64015565

            QUESTION

            @UIApplicationMain may only be used on 'class' declarations error when using SwiftUI App Lifecycle on Mac
            Asked 2020-Sep-23 at 08:32

            If you create a new SwiftUI app in Xcode 12 and use the SwiftUI App Lifecycle this struct is generated... When you build for Mac it's generating this error. Apple has noted @main is an issue in their Xcode 12 release notes (https://developer.apple.com/documentation/xcode-release-notes/xcode-12-release-notes)

            People have discussed workaround for AppDelegate class.. but it does not work for SwiiftUI App Lifecycle (which you select when you create a new SwiftUI App project for iPhone)(iOS Xcode 12.0 Swift 5 'AppDelegate' is annotated with @main and must provide a main static function of type () -> Void or () throws -> Void

            Does anyone have a workaround for this yet, other than switching to AppDelegate and SceneDelegate.

            ...

            ANSWER

            Answered 2020-Sep-23 at 08:32

            You need to use Xcode 12.2 and fresh beta of macOS 11

            Source https://stackoverflow.com/questions/64015183

            QUESTION

            SwiftUI onAppear/onDisappear not working in Xcode 11.7 (11E801a) iOS 13.7
            Asked 2020-Sep-16 at 17:16

            I've already read this existing thread on the issue and comments indicate that this is a bug and has been fixed on 11.7, but I'm still running into it on that version.

            In summary:

            when the app starts, your view View 1 fires an onAppear.

            when I navigate to a child view (View 2) using a Navigation Controller , there is no onDisappear fired for View 1, but an onAppear does fire for View 2.

            When you navigate back to View 1, you do not get a onAppear for View 1 or an onDisappear for (view 2).

            Is there a workaround for a reliable way to trigger events when views appear/disappear? Or should I try hopping to the Xcode beta?

            Example Code:

            ...

            ANSWER

            Answered 2020-Sep-16 at 17:16

            You have added onAppear {..} and onDisappear {..} to the NavigationView which is still visible/appears in the DetailView. I guess, what you are getting is expected behaviour. onDisappear {..} will be called only when view go off from screen.

            Adding onAppear {..} and onDisappear {..} to your Text view will give the result as you expected.

            Updated ContentView:

            Source https://stackoverflow.com/questions/63838185

            QUESTION

            Swift macOS | Setting (switching between) dark and lightmode
            Asked 2020-Sep-04 at 11:55

            I am working on a macOS app where I want to give users the ability to switch between light and dark mode.

            For iOS apps, this can be done by simply overriding the UserInterfaceStyle of UIWindow. Like so:

            ...

            ANSWER

            Answered 2020-Sep-04 at 11:53

            I was on the right track!

            Source https://stackoverflow.com/questions/63739023

            QUESTION

            How can I make a storyboard to the left of an initial view storyboard on Apple Watch using SwiftuI?
            Asked 2020-Aug-18 at 22:46

            My Goal: To make 3 views side by side, where each view takes up all of the Apple Watches viewable area. Something like Apple's workout app when it's on a current workout.

            Using the stack overflow answer here I figured out how to use storyboards to make swipable views to the right of the Initial view, but how can I make a swipable view to the left of the initial storyboard view?

            When I connect views with ctrl mouse from one view to another, the only segue option I get is next page, which makes a swipable view to the right.

            ...

            ANSWER

            Answered 2020-Aug-18 at 22:46

            Well, in SwiftUI 2.0 it looks like there is a very easy way to integrate this with a simple TabView and I'll show an example

            Source https://stackoverflow.com/questions/63439353

            QUESTION

            `@Published var name: ClassType` doesn't work _outside_ of SwiftUI / manual trigger?
            Asked 2020-Jun-08 at 12:37

            I found a lot of SwiftUI-related topics about this which didn't help (eg Why an ObservedObject array is not updated in my SwiftUI application?)

            This doesn't work with Combine in Swift (specifically not using SwiftUI):

            ...

            ANSWER

            Answered 2020-Jun-06 at 07:41

            You can try using CurrentValueSubject:

            Source https://stackoverflow.com/questions/62212563

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SwiftUI-App

            You can download it from GitHub.

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