SDK-iOS | SAP Conversational AI official SDK for Swift | Chat library
kandi X-RAY | SDK-iOS Summary
kandi X-RAY | SDK-iOS Summary
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QUESTION
I have created a flutter plugin. By running the example app in Flutter I get this error:
...ANSWER
Answered 2022-Mar-04 at 12:18Flutter/Xcode builds the app for the simulator in arm64
and x86_64
architecture for some reason. You can simply exclude the arm64
architecture by adding this line to your podspec
:
QUESTION
There is an iOS app that needs Analytics and it's decided to use Amazon as a provider. So I added Amplify, and it works ok on iOS and on Simulator. But when building for Mac Catalyst, compiler produces a set of similar errors related to various XCFrameowrk's from Amplify bundle:
While building for Mac Catalyst, no library for this platform was found in '... artifacts/AWSiOSSDKV2/AWSCore.xcframework'.
Quick search shows that Amazon do not want to support Catalyst due to business reasons and there an open issue on this topic, and the first PR was raised 3 years ago then accidentally closed.
Attempts to avoid the errorAnalytics isn't absolutely necessary feature, so I tried to remove Amplify libraries from Catalyst and keep them on iOS. I'm using this macro (which obviously is compile-time, not build-time, but some SO answers reported that it may help):
...ANSWER
Answered 2022-Feb-20 at 23:10I didn't find the exact answer regarding Swift PM. But I was able to fix my issue, just switched to good old (and much more flexible) cocoapods. I used cocoapods-catalyst-support to restrict Amplify to iOS only. My podfile:
QUESTION
I'm getting this Package Manager error, when switching to a different branch or cloning the project. Build fails and "Clean Build Folder" doesn't help.
Error:
...failed extracting 'https://releases.amplify.aws/aws-sdk-ios/AWSConnect-2.26.6.zip' which is required by binary target 'AWSConnect': .../Library/Developer/Xcode/DerivedData/MyApp-cbgtlihuudupsqdzyjdbyvcwkilh/SourcePackages/artifacts/extract/AWSConnect is not a directory
ANSWER
Answered 2022-Jan-10 at 15:39The following steps resolve the issue forcing all packages to download.
- Product > Clean Build Folder
- Delete DerivedData content (Preferences > Locations > Derived Data little arrow)
- File > Packages > Reset Package Cache
- Build
The Reset Package Cache
step is the most important here. It forces all packages to download as if they where just added.
QUESTION
I have a react native application that runs on both IOS & Android devices. The organization has now mandated the integration of Intunes SDK into the application to apply Conditional Access & MAM policies. However the only integration available is a plugin which is 4 years old and the developer of the plugin has informed that he isn't maintaining it anymore.
https://github.com/msintuneappsdk/ms-intune-app-sdk-ios/issues/218
Is there a way to integrate Intune SDK into React Native application ?
-Rakesh
...ANSWER
Answered 2021-Dec-30 at 08:08if your app is for internal use. easy way to integrate Intune SDK is using wrapper tool, don't need any code change. There are tool for both Android and iOS here is link iOS. https://docs.microsoft.com/en-us/mem/intune/developer/app-wrapper-prepare-ios
QUESTION
I have loaded the Google Maps SDK for iOS and as per the given example in the google docs shown here. Building my app with this example works fine which is awesome. However, I'd like to show a satellite view instead of the standard view.
I've found you can change the map types as per the documentation here. However, I'm not sure how to do so with the given example.
Google's MapView Example. ...ANSWER
Answered 2021-May-20 at 14:16Use
QUESTION
I am trying to integrate UX SDK 5 (Beta 0.4.1) into my SwiftUI app.
As a start I want to display DUXBetaConnectionWidget
, DUXBetaFPVWidget
and DUXBetaCompassWidget
.
I have build two wrapper classes.
The first one is the UIViewControllerRepresantable
ANSWER
Answered 2021-May-07 at 05:32It finally works!
As explained in this post, I had to re-introduce the AppDelegate
into my app with its didFinishLaunchingWithOptions
-lifecycle.
This is how it looked before:
QUESTION
The release notes for Dynamics SDK v9.0.x mentions that iOS Simulator isn't supported on M1 Macs.
On Apple M1 devices, the SDK does not support building and debugging BlackBerry Dynamics apps on the iOS simulator. As a workaround you can build and debug on physical iOS devices.
Looking at the release notes for Dynamics SDK v9.1.x, there is no mention of M1 Macs. Is this now supported? If so, is there any special configuration required beyond normally upgrading the SDK? I've upgraded the SDK to v9.1.x but I get Undefined symbol: _OBJC_CLASS_$_GDiOS
error when trying to build for an iOS simulator.
- MacOS 11.2.3
- Xcode 12.4
Edit: Running Xcode under Rosetta seems to work fine. But still looking forward to native support.
...ANSWER
Answered 2021-Apr-21 at 12:11BlackBerry Dynamics SDK version 9.1 does not support M1 Apple Silicon. Currently, BlackBerry Dynamics apps are blocked from activating on an M1 powered Mac. BlackBerry is working on supporting this architecture, which will be available in a future BlackBerry Dynamics SDK release.
QUESTION
I am trying to test my app on my iPhone 8. Since I do not have an Apple Developer Account, I have followed this tutorial: https://ionicframework.com/blog/deploying-to-a-device-without-an-apple-developer-account/
Although the above tutorial is for Xcode 8 (I have Xcode 11), it worked until the second-to-last step. I had already added my Apple ID and created my certificate (e.g. NT Larry (Personal Team) with Role of User). I went to Signing and Capabilities >> Signing >> Team (dropdown) and in the dropdown menu I chose my certificate (NT Larry (Personal Team)). Then, I clicked Run. The following error appeared:
Signing for "ntlarry_project StickerPackExtension" requires a development team. Select a development team in the Signing & Capabilities editor
However, as detailed above, I have already taken the action requested (adding the development team, in this case my Personal Team) in the above error. What should I do to resolve this error?
The answers in other questions like this one ( Xcode error: Code signing is required for product type 'Application' in SDK 'iOS 10.0') and this one (Requires a development team. Select a development team in the project editor) have not helped me since I took the same approach as they did. Is it because the new versions of Xcode require a Apple Developer Membership in order to do this kind of testing?
More details:
I am making this app for iPhone 8, with iOS 13.1. I am using Xcode 11.
If you would like more information, please ask! This is not in my field and I might have missed something.
...ANSWER
Answered 2021-Feb-23 at 07:24QUESTION
I need to upgrade iZettle/sdk-ios
to latest version which is 3.0.1.
But this also required changes in library initialization code for Swift here:
https://github.com/iZettle/sdk-ios
There is 5. Initialize the SDK code with Swift example. I need same in Objective C.I am new to iOS, so this is hard for me. Can anyone help me with this? Here is the code for which I need obj-C version:
...ANSWER
Answered 2020-Nov-12 at 12:35I am not sure why you're still looking for an Objective-C initialization code of that library while there's already one in the sample from the repo that you just mentioned.
https://github.com/iZettle/sdk-ios/blob/master/Example/Sample/iZettleSDKSample/AppDelegate.m
See that AppDelegate.m
in the sample project. It uses though a custom provider.
But to convert that sample pieces of code you have to Objective-C can be a bit tricky.
You should have something like this:
QUESTION
I want to upload file to s3 using aws swift sdk
I registered awsTransferUtility like this
...ANSWER
Answered 2020-Sep-03 at 11:00when you init the transfer utility object, in app delegate, you can add the option to use accelerated endpoint
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