sfsymbols | Export the shapes in the SF Symbols font | User Interface library
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Export the shapes in the SF Symbols font
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QUESTION
This seems like really easy to fix, But I can't get my head around it.
How can i show SFSymbols' shift.fill
if the list of upvoters contain Foo
and if not, show shift
ANSWER
Answered 2021-Sep-03 at 09:51Your syntax is wrong. When using the ?
operator to pass different values to an input parameter based on a Bool
, you always need to put the ternary expression after the input argument label and only write out the label once.
QUESTION
So my problem is that I am trying to align text from different HStacks. Different sized SFSymbols are causing this problem.
I know that AlignmentGuide can solve my problem but I'm not sure how to implement. If anyone can lend any insight I would be greatly appreciative!
I have watched the WWDC talk on this.
And this is the main screen that relates to this problem,
Yet I need a little clarification of to put it together.
Here is relevant code
...ANSWER
Answered 2021-Apr-09 at 05:36I was able to produce the output you want using these steps:
- Create a custom alignment enum based on AlignmentID and a static instance of it as shown in the slide you linked.
- Add a new VStack around just the part you want to custom align. Otherwise it can affect the alignment of the other components.
- Add an alignmentGuide() on the two Text's that you want to align at their leading edge.
Here is the updated code:
QUESTION
I'm working on some code to teach myself SwiftUI, and my current project is a dice roller app.
In my view, I present some images using SFSymbols to represent the value of each die after the roll. I use two animations (.rotation3Deffect
and .rotationEffect
) on each image to give a visual roll of the dice.
I have found that the animations will only run if the individual die value (or in case of the code, if the Image(systemName: "\(diceValue).square.fill")
) changes from one roll to the next. In other words, if I roll three dice, and they land on 1-4-6, then I roll again and they land on 1-4-7, the 1 and 4 images will perform the animation, but the image changing from 6 to 7 does not animate - it just updates to the new image. Any idea why the animation only runs on the images that did not change from the previous dice roll?
ANSWER
Answered 2020-Dec-23 at 05:37In your scenario the data identifiers in ForEach
should remain the same, otherwise corresponding views are replaced and animation does not work.
The fix for this is simple - use diceNumber
as ID:
QUESTION
I am trying to make similar Speaker Animation in SwiftUI as that of Apple's Control Center Speaker or Brightness HUD. I'm using 4 images from SFSymbols provided by Apple:
- "speaker.slash.fill"
// speakerEmpty
- "speaker.1.fill"
// speaker1
- "speaker.2.fill"
// speaker2
- "speaker.3.fill"
// speaker3
So, I have a Switch (Toggle in SwiftUI) to toggle my Sound option with an animation of four images. This is how I want images to be animated: When the toggle is on:
speakerEmpty
should animate to ->speaker1
thenspeaker1
should animate to ->speaker2
thenspeaker2
should animate to ->speaker3
And reverse for when the toggle is off.
Here is the code I tried:
...SpeakerSymbol Enum
ANSWER
Answered 2020-Feb-02 at 03:55Here is possible approach. I simplified it for a demo purpose and less posting code, but idea should be clear and easy transferrable to your real code
Result demo (really it is much fluent than on gif):
Modified model
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