sfsymbols | Export the shapes in the SF Symbols font | User Interface library

 by   davedelong Swift Version: Current License: No License

kandi X-RAY | sfsymbols Summary

kandi X-RAY | sfsymbols Summary

sfsymbols is a Swift library typically used in User Interface applications. sfsymbols has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Export the shapes in the SF Symbols font
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            kandi-support Support

              sfsymbols has a low active ecosystem.
              It has 421 star(s) with 28 fork(s). There are 15 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 8 open issues and 11 have been closed. On average issues are closed in 12 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of sfsymbols is current.

            kandi-Quality Quality

              sfsymbols has 0 bugs and 0 code smells.

            kandi-Security Security

              sfsymbols has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              sfsymbols code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              sfsymbols does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              sfsymbols releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            sfsymbols Key Features

            No Key Features are available at this moment for sfsymbols.

            sfsymbols Examples and Code Snippets

            No Code Snippets are available at this moment for sfsymbols.

            Community Discussions

            QUESTION

            SwiftUI: Cannot find 'systemName' in scope
            Asked 2021-Sep-03 at 09:52

            This seems like really easy to fix, But I can't get my head around it.

            How can i show SFSymbols' shift.fill if the list of upvoters contain Foo and if not, show shift

            ...

            ANSWER

            Answered 2021-Sep-03 at 09:51

            Your syntax is wrong. When using the ? operator to pass different values to an input parameter based on a Bool, you always need to put the ternary expression after the input argument label and only write out the label once.

            Source https://stackoverflow.com/questions/69042901

            QUESTION

            Proper way to use custom AlignmentGuide
            Asked 2021-Apr-09 at 05:36

            So my problem is that I am trying to align text from different HStacks. Different sized SFSymbols are causing this problem.

            I know that AlignmentGuide can solve my problem but I'm not sure how to implement. If anyone can lend any insight I would be greatly appreciative!

            I have watched the WWDC talk on this.

            And this is the main screen that relates to this problem,

            Yet I need a little clarification of to put it together.

            Here is relevant code

            ...

            ANSWER

            Answered 2021-Apr-09 at 05:36

            I was able to produce the output you want using these steps:

            1. Create a custom alignment enum based on AlignmentID and a static instance of it as shown in the slide you linked.
            2. Add a new VStack around just the part you want to custom align. Otherwise it can affect the alignment of the other components.
            3. Add an alignmentGuide() on the two Text's that you want to align at their leading edge.

            Here is the updated code:

            Source https://stackoverflow.com/questions/66971499

            QUESTION

            SwiftUI Animation Doesn't Always Run
            Asked 2020-Dec-23 at 05:37

            I'm working on some code to teach myself SwiftUI, and my current project is a dice roller app.

            In my view, I present some images using SFSymbols to represent the value of each die after the roll. I use two animations (.rotation3Deffect and .rotationEffect) on each image to give a visual roll of the dice.

            I have found that the animations will only run if the individual die value (or in case of the code, if the Image(systemName: "\(diceValue).square.fill")) changes from one roll to the next. In other words, if I roll three dice, and they land on 1-4-6, then I roll again and they land on 1-4-7, the 1 and 4 images will perform the animation, but the image changing from 6 to 7 does not animate - it just updates to the new image. Any idea why the animation only runs on the images that did not change from the previous dice roll?

            ...

            ANSWER

            Answered 2020-Dec-23 at 05:37

            In your scenario the data identifiers in ForEach should remain the same, otherwise corresponding views are replaced and animation does not work.

            The fix for this is simple - use diceNumber as ID:

            Source https://stackoverflow.com/questions/65416581

            QUESTION

            SwiftUI: Unable to animate images
            Asked 2020-Feb-02 at 03:55

            I am trying to make similar Speaker Animation in SwiftUI as that of Apple's Control Center Speaker or Brightness HUD. I'm using 4 images from SFSymbols provided by Apple:

            1. "speaker.slash.fill" // speakerEmpty
            2. "speaker.1.fill" // speaker1
            3. "speaker.2.fill" // speaker2
            4. "speaker.3.fill" // speaker3

            So, I have a Switch (Toggle in SwiftUI) to toggle my Sound option with an animation of four images. This is how I want images to be animated: When the toggle is on:

            1. speakerEmpty should animate to -> speaker1 then
            2. speaker1 should animate to -> speaker2 then
            3. speaker2 should animate to -> speaker3

            And reverse for when the toggle is off.

            Here is the code I tried:

            SpeakerSymbol Enum

            ...

            ANSWER

            Answered 2020-Feb-02 at 03:55

            Here is possible approach. I simplified it for a demo purpose and less posting code, but idea should be clear and easy transferrable to your real code

            Result demo (really it is much fluent than on gif):

            Modified model

            Source https://stackoverflow.com/questions/60020224

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install sfsymbols

            Open the Package.swift and build the project, then run the resulting sfsymbols tool from the command line.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/davedelong/sfsymbols.git

          • CLI

            gh repo clone davedelong/sfsymbols

          • sshUrl

            git@github.com:davedelong/sfsymbols.git

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