HOWL | HOWL : A simple formant synthesizer | Audio Utils library

 by   dclelland Swift Version: Current License: No License

kandi X-RAY | HOWL Summary

kandi X-RAY | HOWL Summary

HOWL is a Swift library typically used in Audio, Audio Utils applications. HOWL has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

HOWL is a simple formant synthesizer for iOS, written in Swift and built using the AudioKit framework. It makes synthesized vowel noises.
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              HOWL has a low active ecosystem.
              It has 65 star(s) with 11 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 2 have been closed. On average issues are closed in 156 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of HOWL is current.

            kandi-Quality Quality

              HOWL has 0 bugs and 0 code smells.

            kandi-Security Security

              HOWL has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              HOWL code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              HOWL does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              HOWL releases are not available. You will need to build from source code and install.

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            HOWL Key Features

            No Key Features are available at this moment for HOWL.

            HOWL Examples and Code Snippets

            No Code Snippets are available at this moment for HOWL.

            Community Discussions

            QUESTION

            How to add a callback and a function at the same time in a single onClick in React?
            Asked 2022-Mar-15 at 03:51

            I have a button that has a callback function in which I want to add another function that plays music. How do I do this?

            My code:

            ...

            ANSWER

            Answered 2022-Mar-15 at 03:48

            You forgot to invoke the function itself

            Source https://stackoverflow.com/questions/71476697

            QUESTION

            google_maps_flutter broken with Flutter version 2.10.2
            Asked 2022-Feb-28 at 21:27

            I have used google_maps_flutter in my flutter application but when I updated the flutter to the version 2.10.2 this has broken the version.

            ...

            ANSWER

            Answered 2022-Feb-28 at 21:27

            Update your android -> app -> build.gradle file with this code from android to above than buildTypes. compileSdkVersion will be the android version on which the app is being compiled. minSdkVersion is for lowest android version that your app can be compatible with. Mostly now the packages demand 21 as the minSdk so set it to 21 but with 20 it should be working now too because you was missing multidex too and that contains some code which is used to run the app.

            Source https://stackoverflow.com/questions/71300971

            QUESTION

            How can i pause media player when the device is locekd
            Asked 2022-Feb-07 at 12:04

            Hello right now when I'm playing the media player and if the device is locked it still continue playing the audio I want that when the screen is off the media player to pause also when the app is running in the background ( onPause )

            what can I do

            MainActivity.java // The audio play onClick is in the last

            ...

            ANSWER

            Answered 2022-Feb-07 at 12:04

            Try to pause it onPause() function as follows

            Source https://stackoverflow.com/questions/71018217

            QUESTION

            Media Player - Seek bar and Time lable is not progressing
            Asked 2022-Feb-07 at 07:06

            IDK why but after just coping the entier mainactivty.java file from this video

            IDK why my seek bar and timetable are not showing any progress

            there is an exception I have 2 audio files but the video show has only one so I have doubled all the methods also the onClick and a dialog which is different from it

            MainActivity.java

            ...

            ANSWER

            Answered 2022-Feb-07 at 04:48

            Replace Thread.sleep(1000000000) to Thread.sleep(1000) because you just need to update text and seek bar every second

            Source https://stackoverflow.com/questions/70999194

            QUESTION

            Javascript (howler js) How to pass child property to parent?
            Asked 2022-Feb-06 at 03:48

            Good day everyone, I'm fairly new to Javascript so please forgive me if this is a stupid question. I've been trying to google this, some say to use super() but I'm getting an error of undefined.

            I'm using howlerJS. My goal is not to rewrite the same 'onend' listener/function whenever I instantiate a new Howl.

            ...

            ANSWER

            Answered 2022-Feb-05 at 14:48

            Welcome, you can pass the argument via super(); in order to get the constructor of your parent class to receive it.

            Source https://stackoverflow.com/questions/70998960

            QUESTION

            Gradle - A problem occurred evaluating root project (Android)
            Asked 2022-Feb-04 at 06:06

            hello there I was trying to add this repository

            ...

            ANSWER

            Answered 2022-Feb-02 at 13:42

            in your projects settings.gradle add the repositories you want to

            Source https://stackoverflow.com/questions/70956521

            QUESTION

            How to play audio onload in react using Howler library?
            Asked 2021-Dec-28 at 10:01

            I was trying to figure out why the audio is not running onload of webpage until an event such as mouse click is triggered somewhere on the screen. The audio plays but I want to play the audio as soon as the page loads.

            ...

            ANSWER

            Answered 2021-Dec-28 at 10:01

            This is default behaviour for recent versions of Chrome. The user must Interact with the page before any video/audio can be played. If you check the console, you may see the error message. You may want to try setting autoplay attribute.

            Source https://stackoverflow.com/questions/70505406

            QUESTION

            Howler JS & React AudioContext console warning
            Asked 2021-Nov-26 at 20:35

            I am using howler.js in a simple component which renders a button to play an audio file

            In the console I am receiving the below warning:

            AudioContext error

            "The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page.

            The sound is playing without any issue, but I cannot get rid of this warning

            According to the warning a gesture needs to be performed, which I thought clicking the button would provide

            Here is the code from the component:

            ...

            ANSWER

            Answered 2021-Nov-26 at 20:35

            I think in this case you can ignore this warning. It's triggered because howler.js creates an AudioContext upfront.

            https://github.com/goldfire/howler.js/blob/4537db79b3dca9ed490ee22cbb17048d4cba7316/src/howler.core.js#L2517

            That AudioContext gets automatically resumed when calling play().

            https://github.com/goldfire/howler.js/blob/4537db79b3dca9ed490ee22cbb17048d4cba7316/src/howler.core.js#L822

            Therefore the warning is annoying but already taken care of by the authors of howler.js. But if you really want to get rid of the warning you can lazily initialize the Sound variable right before playing it.

            Source https://stackoverflow.com/questions/70127003

            QUESTION

            All comment forms submit the same docId
            Asked 2021-Nov-03 at 19:09

            I have a react app (a sort of twitter clone) that uses firestore for storing posts and comments on posts. Each post is rendered as an element from an array using array.map(). Each post has a comment button that opens a form to take in a comment and add it to the post. When I enter a comment and submit it, the topmost post is always the one commented on no matter which post contained the comment button that was clicked(docId for the most recently saved firestore document is always submitted by the comment button instead of the docId corresponding to that instance of the component).

            The map of the posts (called "howls"):

            ...

            ANSWER

            Answered 2021-Nov-03 at 19:09

            It turns out that the problem is here:

            Source https://stackoverflow.com/questions/69688925

            QUESTION

            Problems with @types library in typescript
            Asked 2021-Jun-30 at 15:59

            I'm trying to install typescript library for example howler. I use this command:

            ...

            ANSWER

            Answered 2021-Jun-30 at 15:59

            You need to install both howler and @types/howler.

            • howler is the actual code. Without it there is nothing to execute. This typically goes in dependencies
            • @types/howler is the types for that code. There is no executable code in this package, just information about how the code in the howler package works. This always goes in devDependencies since the types are not required in production.

            You never use @types/package-name-here alone without the corresponding package installed as well.

            Source https://stackoverflow.com/questions/68196147

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

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            You can download it from GitHub.

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            https://github.com/dclelland/HOWL.git

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            gh repo clone dclelland/HOWL

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            git@github.com:dclelland/HOWL.git

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