Asynchronous | Implementation-agnostic asynchronous code | Reactive Programming library

 by   fpg1503 Swift Version: Current License: MIT

kandi X-RAY | Asynchronous Summary

kandi X-RAY | Asynchronous Summary

Asynchronous is a Swift library typically used in Programming Style, Reactive Programming applications. Asynchronous has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Asynchronous is a one-stop shop for your async needs, the user can use the subspecs to automatically run the Async code using completion handlers, BrightFutures, HydraAsync, PromiseKit, Promises, then and much more!.
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              Asynchronous has a low active ecosystem.
              It has 13 star(s) with 1 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Asynchronous is current.

            kandi-Quality Quality

              Asynchronous has 0 bugs and 0 code smells.

            kandi-Security Security

              Asynchronous has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Asynchronous code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Asynchronous is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Asynchronous releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            Asynchronous Key Features

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            Asynchronous Examples and Code Snippets

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            Community Discussions

            QUESTION

            Flutter: [ERROR:flutter/lib/ui/ui_dart_state.cc(209)] Unhandled Exception: PlatformException
            Asked 2022-Mar-02 at 19:07

            I am new in Flutter.I face a problem about [ERROR:flutter/lib/ui/ui_dart_state.cc(209)] Unhandled Exception: PlatformException.

            This is my Debug Console:

            ...

            ANSWER

            Answered 2021-Nov-28 at 07:27

            This error is caused when you are not connected to internet. Check your internet connectino and try again

            1. Check if you have added INTERNET permissions in the androidManifest file.
            2. From the logs i can see that you are using google-signin so make sure you have uploaded the SHA-1 to the firebase console. If not then add the SHA-1 key and replace your google-service.json file with new one.
            3. If running on an emulator check if the emulator can access the internet. More on this here

            Source https://stackoverflow.com/questions/70140855

            QUESTION

            Memory Leak in React component using useEffect
            Asked 2022-Feb-21 at 19:12

            Im doing a Carrousel that when it opens a "news" you can see a description in a modal, that works perfect, but when you click on a offer you redirect to another page with the info about that product.

            It's working but when you do it, in the consolo shows the error of memory leak "react-dom.development.js:67 Warning: Can't perform a React state update on an unmounted component. This is a no-op, but it indicates a memory leak in your application. To fix, cancel all subscriptions and asynchronous tasks in a useEffect cleanup function."

            I'm knew using useEffect and I don't know how to avoid this.

            Thanks for your time

            This is the "AxiosCollection"

            ...

            ANSWER

            Answered 2022-Feb-10 at 07:41

            That happens, because you're trying to update state asynchronously, and the update could happen when the component is unmounted.

            You can keep a ref that will check if the component is mounted or not like in the code below.

            Because I can't see the implementation of the AxiosGetData, you can just check is that ref is true, when you will consume the promise from the axios.

            Source https://stackoverflow.com/questions/71055548

            QUESTION

            Uvicorn async workers are still working synchronously
            Asked 2022-Feb-07 at 18:39

            Question in short

            I have migrated my project from Django 2.2 to Django 3.2, and now I want to start using the possibility for asynchronous views. I have created an async view, setup asgi configuration, and run gunicorn with a Uvicorn worker. When swarming this server with 10 users concurrently, they are served synchronously. What do I need to configure in order to serve 10 concurrent users an async view?

            Question in detail

            This is what I did so far in my local environment:

            • I am working with Django 3.2.10 and Python 3.9.
            • I have installed gunicorn and uvicorn through pip
            • I have created an asgi.py file with the following contents
            ...

            ANSWER

            Answered 2022-Feb-06 at 21:43

            When running the gunicorn command, you can try to add workers parameter with using options -w or --workers.

            It defaults to 1 as stated in the gunicorn documentation. You may want to try to increase that value.

            Example usage:

            Source https://stackoverflow.com/questions/70864474

            QUESTION

            Error running tests with flutter : "Failed to load "_test.dart": Shell subprocess ended cleanly. Did main() call exit()?"
            Asked 2021-Dec-23 at 22:29

            Whenever I add new tests to my codebase I encounter the aforementioned error message while running them.

            ...

            ANSWER

            Answered 2021-Nov-10 at 04:20

            QUESTION

            What is the difference between the event loop in JavaScript and async non-blocking I/O in Node.js?
            Asked 2021-Dec-19 at 01:55

            In this answer to the question -

            What is non-blocking or asynchronous I/O in Node.js?

            the description sounds no different from the event loop in vanilla js. Is there a difference between the two? If not, is the Event loop simply re-branded as "Asynchronous non-blocking I/O" to sell Node.js over other options more easily?

            ...

            ANSWER

            Answered 2021-Dec-10 at 06:41

            There are 2 different Event Loops:

            1. Browser Event Loop
            2. NodeJS Event Loop
            Browser Event Loop

            The Event Loop is a process that runs continually, executing any task queued. It has multiple task sources which guarantees execution order within that source, but the Browser gets to pick which source to take a task from on each turn of the loop. This allows Browser to give preference to performance sensitive tasks such as user-input.

            There are a few different steps that Browser Event Loop checks continuously:

            • Task Queue - There can be multiple task queues. Browser can execute queues in any order they like. Tasks in the same queue must be executed in the order they arrived, first in - first out. Tasks execute in order, and the Browser may render between tasks. Task from the same source must go in the same queue. The important thing is that task is going to run from start to finish. After each task, Event Loop will go to Microtask Queue and do all tasks from there.

            • Microtasks Queue - The microtask queue is processed at the end of each task. Any additional microtasks queued during during microtasks are added to the end of the queue and are also processed.

            • Animation Callback Queue - The animation callback queue is processed before pixels repaint. All animation tasks from the queue will be processed, but any additional animation tasks queued during animation tasks will be scheduled for the next frame.

            • Rendering Pipeline - In this step, rendering will happen. The Browser gets to decide when to do this and it tried to be as efficient as possible. The rendering steps only happen if there is something actually worth updating. The majority of screens update at a set frequency, in most cases 60 times a second (60Hz). So, if we would change page style 1000 times a second, rendering steps would not get processed 1000 times a second, but instead it would synchronize itself with the display and only render up to a frequency display is capable of.

            Important thing to mention are Web APIs, that are effectively threads. So, for example setTimeout() is an API provided to us by Browser. When you call setTimeout() Web API would take over and process it, and it will return the result to the main thread as a new task in a task queue.

            The best video I found that describes how Event Loops works is this one. It helped me a lot when I was investigating how Event Loop works. Another great videos are this one and this one. You should definitely check all of them.

            NodeJS Event Loop

            NodeJS Event Loop allows NodeJS to perform non-blocking operations by offloading operation to the system kernel whenever possible. Most modern kernels are multi-threaded and they can perform multiple operations in the background. When one of these operations completes, the kernel tells NodeJS.

            Library that provides the Event Loop to NodeJS is called Libuv. It will by default create something called Thread Pool with 4 threads to offload asynchronous work to. If you want, you can also change the number of threads in the Thread Pool.

            NodeJS Event Loop goes through different phases:

            • timers - this phase executes callbacks scheduled by setTimeout() and setInterval().

            • pending callbacks - executes I/O callbacks deferred to the next loop iteration.

            • idle, prepare - only used internally.

            • poll - retrieve new I/O events; execute I/O related callbacks (almost all with the exception of close callbacks, the ones scheduled by timers, and setImmediate()) Node will block here when appropriate.

            • check - setImmediate() callbacks are invoked here.

            • close callbacks - some close callbacks, e.g. socket.on('close', ...).

            Between each run of the event loop, Node.js checks if it is waiting for any asynchronous I/O or timers and shuts down cleanly if there are not any.

            In Browser, we had Web APIs. In NodeJS, we have C++ APIs with the same rule.

            I found this video to be useful if you want to check for more information.

            Source https://stackoverflow.com/questions/70201005

            QUESTION

            How can I have a synchronous facade over asyncpg APIs with Python asyncio?
            Asked 2021-Oct-29 at 13:25

            Imagine an asynchronous aiohttp web application that is supported by a Postgresql database connected via asyncpg and does no other I/O. How can I have a middle-layer hosting the application logic, that is not async? (I know I can simply make everything async -- but imagine my app to have massive application logic, only bound by database I/O, and I cannot touch everything of it).

            Pseudo code:

            ...

            ANSWER

            Answered 2021-Oct-27 at 04:00

            You need to create a secondary thread where you run your async code. You initialize the secondary thread with its own event loop, which runs forever. Execute each async function by calling run_coroutine_threadsafe(), and calling result() on the returned object. That's an instance of concurrent.futures.Future, and its result() method doesn't return until the coroutine's result is ready from the secondary thread.

            Your main thread is then, in effect, calling each async function as if it were a sync function. The main thread doesn't proceed until each function call is finished. BTW it doesn't matter if your sync function is actually running in an event loop context or not.

            The calls to result() will, of course, block the main thread's event loop. That can't be avoided if you want to get the effect of running an async function from sync code.

            Needless to say, this is an ugly thing to do and it's suggestive of the wrong program structure. But you're trying to convert a legacy program, and it may help with that.

            Source https://stackoverflow.com/questions/69710875

            QUESTION

            Process.StandardOutput.Readline() is hanging when there is no output
            Asked 2021-Oct-22 at 02:38

            Note: I am trying to run packer.exe as a background process to workaround a particular issue with the azure-arm builder, and I need to watch the output. I am not using
            Start-Process because I don't want to use an intermediary file to consume the output.

            I have the following code setting up packer.exe to run in the background so I can consume its output and act upon a certain log message. This is part of a larger script but this is the bit in question that is not behaving correctly:

            ...

            ANSWER

            Answered 2021-Oct-20 at 22:36
            • StreamReader.ReadLine() is blocking by design.

            • There is an asynchronous alternative, .ReadLineAsync(), which returns a Task instance that you can poll for completion, via its .IsCompleted property, without blocking your foreground thread (polling is your only option in PowerShell, given that it has no language feature analogous to C#'s await).

            Here's a simplified example that focuses on asynchronous reading from a StreamReader instance that happens to be a file, to which new lines are added only periodically; use Ctrl-C to abort.

            I would expect the code to work the same if you adapt it to your stdout-reading System.Diagnostics.Process code.

            Source https://stackoverflow.com/questions/69652895

            QUESTION

            Understanding the point of supply blocks (on-demand supplies)
            Asked 2021-Oct-05 at 23:02

            I'm having trouble getting my head around the purpose of supply {…} blocks/the on-demand supplies that they create.

            Live supplies (that is, the types that come from a Supplier and get new values whenever that Supplier emits a value) make sense to me – they're a version of asynchronous streams that I can use to broadcast a message from one or more senders to one or more receivers. It's easy to see use cases for responding to a live stream of messages: I might want to take an action every time I get a UI event from a GUI interface, or every time a chat application broadcasts that it has received a new message.

            But on-demand supplies don't make a similar amount of sense. The docs say that

            An on-demand broadcast is like Netflix: everyone who starts streaming a movie (taps a supply), always starts it from the beginning (gets all the values), regardless of how many people are watching it right now.

            Ok, fair enough. But why/when would I want those semantics?

            The examples also leave me scratching my head a bit. The Concurancy page currently provides three examples of a supply block, but two of them just emit the values from a for loop. The third is a bit more detailed:

            ...

            ANSWER

            Answered 2021-Oct-05 at 23:02

            Given you mentioned Supply.merge, let's start with that. Imagine it wasn't in the Raku standard library, and we had to implement it. What would we have to take care of in order to reach a correct implementation? At least:

            1. Produce a Supply result that, when tapped, will...
            2. Tap (that is, subscribe to) all of the input supplies.
            3. When one of the input supplies emits a value, emit it to our tapper...
            4. ...but make sure we follow the serial supply rule, which is that we only emit one message at a time; it's possible that two of our input supplies will emit values at the same time from different threads, so this isn't an automatic property.
            5. When all of our supplies have sent their done event, send the done event also.
            6. If any of the input supplies we tapped sends a quit event, relay it, and also close the taps of all of the other input supplies.
            7. Make very sure we don't have any odd races that will lead to breaking the supply grammar emit* [done|quit].
            8. When a tap on the resulting Supply we produce is closed, be sure to close the tap on all (still active) input supplies we tapped.

            Good luck!

            So how does the standard library do it? Like this:

            Source https://stackoverflow.com/questions/69421730

            QUESTION

            Why does my async method builder have to be a class or run in Debug mode?
            Asked 2021-Sep-30 at 19:46

            I'm trying to implement my own async method builder for a custom awaitable type. My awaitable type is just a struct containing a ValueTask.

            The problem is my asynchronous method builder only works when it's a class or compiled in Debug mode, not a struct and in Release mode.

            Here's a minimal, reproducible example. You have to copy this code into a new console project on your local PC and run it in Release mode; .NET Fiddle apparently runs snippets in Debug mode. And of course this requires .Net 5+: https://dotnetfiddle.net/S6F9Hd

            This code completes successfully when CustomAwaitableAsyncMethodBuilder is a class or it is compiled in Debug mode. But it hangs and fails to complete otherwise:

            ...

            ANSWER

            Answered 2021-Sep-30 at 19:46

            Found it! If you use ILSpy to disassemble the .dll compiled from the question's code (use the .NET Fiddle link and follow the question's instructions), and then turn ILSpy's language version down to C# 4 (which was the version before async/await was introduced), then you'll see that this is how the GetValueAsync method is implemented:

            Source https://stackoverflow.com/questions/69396896

            QUESTION

            How can I use async/await with SwiftUI in Swift 5.5?
            Asked 2021-Jun-14 at 21:52

            I have been testing the async/await functionality previewed in the Swift 5.5 release, but I am unable to collect the results from an async function and display them using SwiftUI. Here is my code:

            ...

            ANSWER

            Answered 2021-Jun-14 at 21:52

            I'm the author of the article you referenced.

            As discussed in Discover concurrency in SwiftUI, views can make use of the new .task { } and .refreshable { } modifiers to fetch data asynchronously.

            So you now have the following options to call you async code:

            Source https://stackoverflow.com/questions/67375031

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Asynchronous

            Async is available through CocoaPods. To install it, simply add the following line to your Podfile:.

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