Asynchronous | Implementation-agnostic asynchronous code | Reactive Programming library
kandi X-RAY | Asynchronous Summary
kandi X-RAY | Asynchronous Summary
Asynchronous is a one-stop shop for your async needs, the user can use the subspecs to automatically run the Async code using completion handlers, BrightFutures, HydraAsync, PromiseKit, Promises, then and much more!.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Asynchronous
Asynchronous Key Features
Asynchronous Examples and Code Snippets
Community Discussions
Trending Discussions on Asynchronous
QUESTION
I am new in Flutter.I face a problem about [ERROR:flutter/lib/ui/ui_dart_state.cc(209)] Unhandled Exception: PlatformException.
This is my Debug Console:
...ANSWER
Answered 2021-Nov-28 at 07:27This error is caused when you are not connected to internet. Check your internet connectino and try again
- Check if you have added INTERNET permissions in the androidManifest file.
- From the logs i can see that you are using google-signin so make sure you have uploaded the SHA-1 to the firebase console. If not then add the SHA-1 key and replace your google-service.json file with new one.
- If running on an emulator check if the emulator can access the internet. More on this here
QUESTION
Im doing a Carrousel that when it opens a "news" you can see a description in a modal, that works perfect, but when you click on a offer you redirect to another page with the info about that product.
It's working but when you do it, in the consolo shows the error of memory leak "react-dom.development.js:67 Warning: Can't perform a React state update on an unmounted component. This is a no-op, but it indicates a memory leak in your application. To fix, cancel all subscriptions and asynchronous tasks in a useEffect cleanup function."
I'm knew using useEffect and I don't know how to avoid this.
Thanks for your time
This is the "AxiosCollection"
...ANSWER
Answered 2022-Feb-10 at 07:41That happens, because you're trying to update state asynchronously, and the update could happen when the component is unmounted.
You can keep a ref that will check if the component is mounted or not like in the code below.
Because I can't see the implementation of the AxiosGetData
, you can just check is that ref is true, when you will consume the promise from the axios.
QUESTION
Question in short
I have migrated my project from Django 2.2 to Django 3.2, and now I want to start using the possibility for asynchronous views. I have created an async view, setup asgi configuration, and run gunicorn with a Uvicorn worker. When swarming this server with 10 users concurrently, they are served synchronously. What do I need to configure in order to serve 10 concurrent users an async view?
Question in detail
This is what I did so far in my local environment:
- I am working with Django 3.2.10 and Python 3.9.
- I have installed
gunicorn
anduvicorn
through pip - I have created an
asgi.py
file with the following contents
ANSWER
Answered 2022-Feb-06 at 21:43When running the gunicorn
command, you can try to add workers
parameter with using options -w
or --workers
.
It defaults to 1
as stated in the gunicorn documentation. You may want to try to increase that value.
Example usage:
QUESTION
Whenever I add new tests to my codebase I encounter the aforementioned error message while running them.
...ANSWER
Answered 2021-Nov-10 at 04:20QUESTION
In this answer to the question -
What is non-blocking or asynchronous I/O in Node.js?
the description sounds no different from the event loop in vanilla js. Is there a difference between the two? If not, is the Event loop simply re-branded as "Asynchronous non-blocking I/O" to sell Node.js over other options more easily?
...ANSWER
Answered 2021-Dec-10 at 06:41There are 2 different Event Loops:
- Browser Event Loop
- NodeJS Event Loop
The Event Loop is a process that runs continually, executing any task queued. It has multiple task sources which guarantees execution order within that source, but the Browser gets to pick which source to take a task from on each turn of the loop. This allows Browser to give preference to performance sensitive tasks such as user-input.
There are a few different steps that Browser Event Loop checks continuously:
Task Queue - There can be multiple task queues. Browser can execute queues in any order they like. Tasks in the same queue must be executed in the order they arrived, first in - first out. Tasks execute in order, and the Browser may render between tasks. Task from the same source must go in the same queue. The important thing is that task is going to run from start to finish. After each task, Event Loop will go to Microtask Queue and do all tasks from there.
Microtasks Queue - The microtask queue is processed at the end of each task. Any additional microtasks queued during during microtasks are added to the end of the queue and are also processed.
Animation Callback Queue - The animation callback queue is processed before pixels repaint. All animation tasks from the queue will be processed, but any additional animation tasks queued during animation tasks will be scheduled for the next frame.
Rendering Pipeline - In this step, rendering will happen. The Browser gets to decide when to do this and it tried to be as efficient as possible. The rendering steps only happen if there is something actually worth updating. The majority of screens update at a set frequency, in most cases 60 times a second (60Hz). So, if we would change page style 1000 times a second, rendering steps would not get processed 1000 times a second, but instead it would synchronize itself with the display and only render up to a frequency display is capable of.
Important thing to mention are Web APIs, that are effectively threads. So, for example setTimeout()
is an API provided to us by Browser. When you call setTimeout()
Web API would take over and process it, and it will return the result to the main thread as a new task in a task queue.
The best video I found that describes how Event Loops works is this one. It helped me a lot when I was investigating how Event Loop works. Another great videos are this one and this one. You should definitely check all of them.
NodeJS Event LoopNodeJS Event Loop allows NodeJS to perform non-blocking operations by offloading operation to the system kernel whenever possible. Most modern kernels are multi-threaded and they can perform multiple operations in the background. When one of these operations completes, the kernel tells NodeJS.
Library that provides the Event Loop to NodeJS is called Libuv. It will by default create something called Thread Pool with 4 threads to offload asynchronous work to. If you want, you can also change the number of threads in the Thread Pool.
NodeJS Event Loop goes through different phases:
timers - this phase executes callbacks scheduled by
setTimeout()
andsetInterval()
.pending callbacks - executes I/O callbacks deferred to the next loop iteration.
idle, prepare - only used internally.
poll - retrieve new I/O events; execute I/O related callbacks (almost all with the exception of close callbacks, the ones scheduled by timers, and
setImmediate()
) Node will block here when appropriate.check -
setImmediate()
callbacks are invoked here.close callbacks - some close callbacks, e.g.
socket.on('close', ...)
.
Between each run of the event loop, Node.js checks if it is waiting for any asynchronous I/O or timers and shuts down cleanly if there are not any.
In Browser, we had Web APIs. In NodeJS, we have C++ APIs with the same rule.
I found this video to be useful if you want to check for more information.
QUESTION
Imagine an asynchronous aiohttp
web application that is supported by a Postgresql database connected via asyncpg
and does no other I/O. How can I have a middle-layer hosting the application logic, that is not async? (I know I can simply make everything async -- but imagine my app to have massive application logic, only bound by database I/O, and I cannot touch everything of it).
Pseudo code:
...ANSWER
Answered 2021-Oct-27 at 04:00You need to create a secondary thread where you run your async code. You initialize the secondary thread with its own event loop, which runs forever. Execute each async function by calling run_coroutine_threadsafe(), and calling result() on the returned object. That's an instance of concurrent.futures.Future, and its result() method doesn't return until the coroutine's result is ready from the secondary thread.
Your main thread is then, in effect, calling each async function as if it were a sync function. The main thread doesn't proceed until each function call is finished. BTW it doesn't matter if your sync function is actually running in an event loop context or not.
The calls to result() will, of course, block the main thread's event loop. That can't be avoided if you want to get the effect of running an async function from sync code.
Needless to say, this is an ugly thing to do and it's suggestive of the wrong program structure. But you're trying to convert a legacy program, and it may help with that.
QUESTION
Note: I am trying to run
packer.exe
as a background process to workaround a particular issue with theazure-arm
builder, and I need to watch the output. I am not usingStart-Process
because I don't want to use an intermediary file to consume the output.
I have the following code setting up packer.exe
to run in the background so I can consume its output and act upon a certain log message. This is part of a larger script but this is the bit in question that is not behaving correctly:
ANSWER
Answered 2021-Oct-20 at 22:36StreamReader.ReadLine()
is blocking by design.There is an asynchronous alternative,
.ReadLineAsync()
, which returns aTask
instance that you can poll for completion, via its.IsCompleted
property, without blocking your foreground thread (polling is your only option in PowerShell, given that it has no language feature analogous to C#'sawait
).
Here's a simplified example that focuses on asynchronous reading from a StreamReader
instance that happens to be a file, to which new lines are added only periodically; use Ctrl-C to abort.
I would expect the code to work the same if you adapt it to your stdout-reading System.Diagnostics.Process
code.
QUESTION
I'm having trouble getting my head around the purpose of supply {…}
blocks/the on-demand supplies that they create.
Live supplies (that is, the types that come from a Supplier
and get new values whenever that Supplier
emits a value) make sense to me – they're a version of asynchronous streams that I can use to broadcast a message from one or more senders to one or more receivers. It's easy to see use cases for responding to a live stream of messages: I might want to take an action every time I get a UI event from a GUI interface, or every time a chat application broadcasts that it has received a new message.
But on-demand supplies don't make a similar amount of sense. The docs say that
An on-demand broadcast is like Netflix: everyone who starts streaming a movie (taps a supply), always starts it from the beginning (gets all the values), regardless of how many people are watching it right now.
Ok, fair enough. But why/when would I want those semantics?
The examples also leave me scratching my head a bit. The Concurancy page currently provides three examples of a supply
block, but two of them just emit the values from a for
loop. The third is a bit more detailed:
ANSWER
Answered 2021-Oct-05 at 23:02Given you mentioned Supply.merge
, let's start with that. Imagine it wasn't in the Raku standard library, and we had to implement it. What would we have to take care of in order to reach a correct implementation? At least:
- Produce a
Supply
result that, when tapped, will... - Tap (that is, subscribe to) all of the input supplies.
- When one of the input supplies
emit
s a value,emit
it to our tapper... - ...but make sure we follow the serial supply rule, which is that we only
emit
one message at a time; it's possible that two of our input supplies willemit
values at the same time from different threads, so this isn't an automatic property. - When all of our supplies have sent their
done
event, send thedone
event also. - If any of the input supplies we tapped sends a
quit
event, relay it, and also close the taps of all of the other input supplies. - Make very sure we don't have any odd races that will lead to breaking the supply grammar
emit* [done|quit]
. - When a tap on the resulting
Supply
we produce is closed, be sure to close the tap on all (still active) input supplies we tapped.
Good luck!
So how does the standard library do it? Like this:
QUESTION
I'm trying to implement my own async method builder for a custom awaitable type. My awaitable type is just a struct containing a ValueTask
.
The problem is my asynchronous method builder only works when it's a class
or compiled in Debug mode, not a struct
and in Release mode.
Here's a minimal, reproducible example. You have to copy this code into a new console project on your local PC and run it in Release mode; .NET Fiddle apparently runs snippets in Debug mode. And of course this requires .Net 5+: https://dotnetfiddle.net/S6F9Hd
This code completes successfully when CustomAwaitableAsyncMethodBuilder
is a class or it is compiled in Debug mode. But it hangs and fails to complete otherwise:
ANSWER
Answered 2021-Sep-30 at 19:46Found it! If you use ILSpy to disassemble the .dll compiled from the question's code (use the .NET Fiddle link and follow the question's instructions), and then turn ILSpy's language version down to C# 4 (which was the version before async/await was introduced), then you'll see that this is how the GetValueAsync
method is implemented:
QUESTION
I have been testing the async/await functionality previewed in the Swift 5.5 release, but I am unable to collect the results from an async function and display them using SwiftUI. Here is my code:
...ANSWER
Answered 2021-Jun-14 at 21:52I'm the author of the article you referenced.
As discussed in Discover concurrency in SwiftUI, views can make use of the new .task { }
and .refreshable { }
modifiers to fetch data asynchronously.
So you now have the following options to call you async code:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Asynchronous
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page