ExitButton | A native , colored and all-SwiftUI exit button icon | Frontend Framework library

 by   joogps Swift Version: 1.0.0 License: No License

kandi X-RAY | ExitButton Summary

kandi X-RAY | ExitButton Summary

ExitButton is a Swift library typically used in User Interface, Frontend Framework, Xcode, Uikit applications. ExitButton has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A simple, native SwiftUI exit icon made with SF Symbols, with colors and sizes that exactly match Apple's.
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            kandi-support Support

              ExitButton has a low active ecosystem.
              It has 11 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              ExitButton has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ExitButton is 1.0.0

            kandi-Quality Quality

              ExitButton has no bugs reported.

            kandi-Security Security

              ExitButton has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ExitButton does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              ExitButton releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            ExitButton Key Features

            No Key Features are available at this moment for ExitButton.

            ExitButton Examples and Code Snippets

            No Code Snippets are available at this moment for ExitButton.

            Community Discussions

            QUESTION

            NullpointerException error while working with choiceBox and arrays
            Asked 2021-Jun-06 at 09:30

            I am trying to get two different choice box to work at the same time However I am getting a nullpointer error in the initialize method. which is kind of weird cuz I am trying to initialize what is in the choice box but the IDE is giving me a nullpointer exception.

            this is my code

            ...

            ANSWER

            Answered 2021-Jun-06 at 08:01

            The issue is that you never say new ChoiceBox, so when you reference them with inputPieceType.getItems().addAll(pieces); or inputPieceAllience.getItems().addAll(allience); on line 62 they are calling methods for an item that was never created.

            You could do something like this to initialize the objects:

            Source https://stackoverflow.com/questions/67856837

            QUESTION

            Exit and Play button don't register well
            Asked 2021-May-28 at 13:16

            So been trying my exit and play button work but they do not react the way I want them too for some strange reason. When I change one to else if and if only statement they either both exit or change them again and both start the game. They act like they are the same button and not individuals despite how they are selected and pressed.

            Here is my header file:

            ...

            ANSWER

            Answered 2021-May-28 at 13:16

            I am not really sure if I understand well your problem, but in your example it seems like isExitButtonPressed is always true at the end. You're setting it to false at the begining and then setting it to true in the if statement which has always a fulfilled condition giving the fact that you set isExitButtonPressed to false beforehand !

            Source https://stackoverflow.com/questions/67642689

            QUESTION

            How do I delete or edit records from data base
            Asked 2021-May-22 at 14:53

            I apologize in advance for my bad English... I am new in the programming world so I don't really know what I'm doing. I'm trying to make a basic address book in Python, Tkinter. I managed somehow to write code to add records in the database but cannot write it to delete or edit selected records. Help would be appreciate

            ...

            ANSWER

            Answered 2021-May-17 at 12:38

            You are using literal sql script and basically you can delete and update like below.

            An advice ORM (Object Relational Mapping) is more effortless rather than raw query.

            For Delete

            DELETE WHERE Id =

            Source https://stackoverflow.com/questions/67569219

            QUESTION

            Tkinter, functions over other classes
            Asked 2021-May-06 at 17:37

            I'm trying to understand more about classes. I want to play around with this example Best way to structure a tkinter application? from Bryan Oakley. But now I have a problem, I want to make a simple destroy function (here in the Toolbar, but get only errors. Or do I need to make all functions in the Mainwindow?

            ...

            ANSWER

            Answered 2021-May-06 at 17:37

            QUESTION

            I'm having trouble adding a text box to my tkinter frame, I can get labels to show up but I can't get the text box to show
            Asked 2021-Apr-30 at 02:43

            Underneath my Register page class I added all the necessary labels but the text box doesn't show up I called it nameText.

            Everything else works fine, the purpose of this program is to add the name, surname, age, cell number and the degree name to a database. I've decided to finish the GUI first and then work on the back end from there.

            ...

            ANSWER

            Answered 2021-Apr-29 at 21:22

            It seems like you didn't pack the entry.

            Source https://stackoverflow.com/questions/67325153

            QUESTION

            Unity - How can I restart the score once the restart button is clicked?
            Asked 2021-Apr-29 at 17:16

            I am having a "problem" in a game that is being developed. When the character dies from a collision to the enemy, or trigger gameobjects, it displays a game over screen, which contains a "Try Again" button to restart the game, but the score collected from the previous game remains once the restart button is clicked.

            How can I solve this problem? Thank you for your help!!

            GameOver C# script

            ...

            ANSWER

            Answered 2021-Apr-27 at 19:01

            You could access the Player Object (or whichever Object holds the score) and simply set the variable to 0 (it has to be public for that).

            It would work something like that: scoreGameObject.getComponent<"ScriptName">().scoreValue = 0

            Source https://stackoverflow.com/questions/67288521

            QUESTION

            How can I use an icon for a conditional in Java?
            Asked 2021-Apr-27 at 19:59

            I'm working on a TicTacToe game with buttons that shows icons for each move. The issue is that there is no way I found to avoid a button being reused after a turn and the only way I found to avoid the reuse of the button is by setting and text and verifying if the button has that text or not (and then proceed to block the button or not). I would like to know if there is a way to use my icons for the conditional like for example: if the button has an x icon, then the button is blocked. Something like that.

            Here is my code:

            ...

            ANSWER

            Answered 2021-Apr-27 at 19:59

            Icons can be shared by multiple components. So there is no need to create a new ImageIcon every time you click on a button.

            Instead create an xIcon and oIcon in the constructor of your class to use in later processing.

            When you click on a button you can then just use:

            Source https://stackoverflow.com/questions/67289699

            QUESTION

            A Button needs to be clicked twice to close a Dialog
            Asked 2021-Apr-25 at 18:31

            I am trying to run a simple code. I have created a Form with a ComboBox (DropDownStyle = DropDown), which is empty in the beginning, it's filled with two when the DropDown is opened.
            This Form also has 2 Buttons, one of them is the proceedButton Button sown in code.

            In this block of code I am checking if the ComboBox is empty and if it, I am prompting user to select an Item from the ComboBox.
            When the item is selected, I want to click proceedButton and the Form should close, but it this action takes a second click.

            ...

            ANSWER

            Answered 2021-Apr-25 at 15:48

            Button Controls have a DialogResult property you can set to one of the DialogResult values.

            • Clicking a Button that has its DialogResult property set to a value that is not DialogResult.None, causes the Dialog to Close, also setting the value returned by Form.ShowDialog():

            Source https://stackoverflow.com/questions/67254649

            QUESTION

            Tkinter and python 'str' object has no attribute 'tk'
            Asked 2021-Mar-31 at 00:52

            I want to create a little number guessing game with Python and Tkinter and I ran into error where the game would only accept the first button push but if you tried to press it again it would show you an error. I will just how you the code and the traceback error. I tried to comment everything.

            ...

            ANSWER

            Answered 2021-Mar-31 at 00:52

            The reason is that when you press the button you have change the variable guessEntry from Entry to int ,so that you will get the error after a second push.

            Try the following code:

            Source https://stackoverflow.com/questions/66880058

            QUESTION

            How do make different messages pop up when different "difficulties" are choosen?
            Asked 2021-Mar-23 at 11:54

            I want different outcomes when different "difficulties" are choosen and I press start. I can't make it work. I have tried to look for anwsers on youtube i didn't find anything helpful.

            ...

            ANSWER

            Answered 2021-Mar-21 at 02:51

            This is part of basics of tkinter, you need to get the value from the variable/radiobutton, using get(), and check it with the value on the options list(DifficultyList), so your function would be like:

            Source https://stackoverflow.com/questions/66726955

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ExitButton

            This repository is a Swift package, so you can just include it in your app through the Swift Package Manager. Alternatively, you can just copy the custom view to your project and it will work just as fine:.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/joogps/ExitButton.git

          • CLI

            gh repo clone joogps/ExitButton

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            git@github.com:joogps/ExitButton.git

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