SwiftAudio | Audio player for iOS | Audio Utils library

 by   jorgenhenrichsen Swift Version: 0.11.2 License: MIT

kandi X-RAY | SwiftAudio Summary

kandi X-RAY | SwiftAudio Summary

SwiftAudio is a Swift library typically used in Audio, Audio Utils applications. SwiftAudio has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

SwiftAudio is an audio player written in Swift, making it simpler to work with audio playback from streams and files.
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            kandi-support Support

              SwiftAudio has a low active ecosystem.
              It has 212 star(s) with 89 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 43 open issues and 34 have been closed. On average issues are closed in 16 days. There are 8 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of SwiftAudio is 0.11.2

            kandi-Quality Quality

              SwiftAudio has no bugs reported.

            kandi-Security Security

              SwiftAudio has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              SwiftAudio is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              SwiftAudio releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            SwiftAudio Key Features

            No Key Features are available at this moment for SwiftAudio.

            SwiftAudio Examples and Code Snippets

            No Code Snippets are available at this moment for SwiftAudio.

            Community Discussions

            QUESTION

            Change Play Pause state of button cell in UITableView with Audio Player in Swift
            Asked 2020-Feb-03 at 11:13

            I have added audio player in UITableView using https://github.com/jorgenhenrichsen/SwiftAudio this library. Player is working fine but I am having issue in changing the play pause button image in UITableView.

            This library has a method which gives the state of audio(play, ready, buffer , failed):

            ...

            ANSWER

            Answered 2020-Feb-03 at 11:13

            You can just save in a property the index of the current playing cell (let's call it X). Than, on tap of that button from another cell (let's call it Y) you can:

            • Change the icon on cell X
            • Play the Y content

            That will cause the state change again, this time for cell Y, so you will change the icon of cell Y.

            As a side note I want to warn you that probably you should save the state of all cells in some sort of data structure (like an array) and then use that to dequeue cells in cellForRowAtIndexPath, otherwise you could get into some issue when cells start to be more than what you can see in the screen. I don't know if you did that already, but wanted to avoid you from ending up in some other trouble later.

            EDIT:

            Assuming that controller.player.currentIndex is the (optional) index of the cell playing) it would look something like this:

            Source https://stackoverflow.com/questions/60014319

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SwiftAudio

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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