JSONUtilities | Easily load JSON objects and decode them into structs | JSON Processing library

 by   lucianomarisi Swift Version: Current License: MIT

kandi X-RAY | JSONUtilities Summary

kandi X-RAY | JSONUtilities Summary

JSONUtilities is a Swift library typically used in Utilities, JSON Processing applications. JSONUtilities has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Easily load JSON objects and decode them into structs or classes. The json(atKeyPath:) function infers the type from the constant or variable definition to decode meaning no casting is needed. Both string keys and keypaths (keys separated by dots .) are supported when decoding JSON.
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            kandi-support Support

              JSONUtilities has a low active ecosystem.
              It has 57 star(s) with 14 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 5 open issues and 1 have been closed. On average issues are closed in 10 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of JSONUtilities is current.

            kandi-Quality Quality

              JSONUtilities has no bugs reported.

            kandi-Security Security

              JSONUtilities has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              JSONUtilities is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              JSONUtilities releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            JSONUtilities Key Features

            No Key Features are available at this moment for JSONUtilities.

            JSONUtilities Examples and Code Snippets

            No Code Snippets are available at this moment for JSONUtilities.

            Community Discussions

            QUESTION

            Swift Decode unique keys in JSON or ignore certain keys
            Asked 2021-Apr-10 at 19:25

            I'm practicing my Swift skills, this time I'm trying to make a Covid-19 tracker, and for this I found this API, the thing is, that the format retrieved by /cases is something like this (changing keys to make it more readable)

            ...

            ANSWER

            Answered 2021-Apr-10 at 19:25

            When you have dynamic keys, you could decode it as [String: ...] dictionary.

            The structure of the JSON is as follows:

            Source https://stackoverflow.com/questions/67038098

            QUESTION

            Json to Dictionary C# Unity
            Asked 2021-Feb-20 at 19:34

            i'm trying to change a JSONNode into a Dictionnary. I've been searching for hours for a solution. I know that JsonUtilities doesn't work with Dictionaries. Everything I try gives test4 = null with no errors.

            ...

            ANSWER

            Answered 2021-Feb-20 at 19:34

            You would rather use the proper data structure representation of your json (e.g. using json2csharp)

            Source https://stackoverflow.com/questions/66295341

            QUESTION

            How to get Child Generic?
            Asked 2020-Apr-06 at 09:54

            I define class BaseController with Generic Class TEntity.

            ...

            ANSWER

            Answered 2020-Apr-06 at 09:54

            You need to use an Interface. Every type that might be used in such scenario (ex. ProductDetail) should implement that interface. In this case, there is no need to multiple conversions.
            I've recapped this.

            Source https://stackoverflow.com/questions/61043461

            QUESTION

            How can I call utility methods statically with a chain of classes?
            Asked 2020-Feb-26 at 21:53

            I have a solution with a "Common" project. This "Common" project is used by other projects in the solution.

            Within this "Common" project, I have a "Utilities" folder with several different utility classes, for example, "CsvUtilities.cs" and "JsonUtilities.cs". Assume that I could have many classes like this, and that all methods in these classes are pure functions. Based on this, it would make sense for these classes and methods to be static. Then from other projects I can import the common project and do things like:

            ...

            ANSWER

            Answered 2020-Feb-26 at 21:46

            You can have Utilities.Json.StaticJsonMethod(); if you nest static class Json inside Utilities

            Source https://stackoverflow.com/questions/60423020

            QUESTION

            How to parse Array of Array in a JSON file in C++ using Unreal
            Asked 2019-Apr-11 at 07:19

            The following is the JSON file I am trying to parse:-

            ...

            ANSWER

            Answered 2018-Sep-26 at 12:55

            Figured it out.

            I just have to make the TArray < FArrayBasic > objects a UPROPERTY() for it to reflect in this system and get the values copied to it so that we can access it how I am trying to access it.

            Source https://stackoverflow.com/questions/52516942

            QUESTION

            How to run the xcodebuild command on multiple projects, but apply different signing rules to each
            Asked 2018-Jul-28 at 21:12

            The Xcode command I'm running is as follows:

            ...

            ANSWER

            Answered 2018-Jul-13 at 20:43

            After several hours more searching I found the answer! @Ben Flynn supplied the answer here:

            https://stackoverflow.com/a/39901677/3825136

            Adding CODE_SIGNING_ALLOWED="NO"; inside the project file to the build targets that were complaining did the trick.

            Source https://stackoverflow.com/questions/51315473

            QUESTION

            Couldn't read error message : AngularJS - Spring 4
            Asked 2017-Apr-24 at 14:13

            I'm trying to develop a Web application using AngularJS + Spring4.

            What i want to do:

            1.If http request is success, needs to send response data as JSON
            2.In case of an exception, needs to send custom error message (will be shown to the user in alert box)

            Spring controller class:

            ...

            ANSWER

            Answered 2017-Apr-24 at 14:13

            In case anyone in future tried to do the same this may help.. To achieve this, instead of using "response.sendError" a failure status code can be set using "response.setStatus" and error message can be set in responseJSON with isSuccessful as "false" as below

            Source https://stackoverflow.com/questions/42977940

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install JSONUtilities

            Add the line pod 'JSONUtilities' to your Podfile. Add the line github "lucianomarisi/JSONUtilities" to your Cartfile. Add the files inside the Sources folder into your Xcode project. Add the line .Package(url: "https://github.com/lucianomarisi/JSONUtilities", majorVersion: 3) to your Package.swift.

            Support

            Any type can extend the JSONPrimitiveConvertible protocol in order to allow decoding. For example extending URL: Note that this extension come out of the box :.
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            CLONE
          • HTTPS

            https://github.com/lucianomarisi/JSONUtilities.git

          • CLI

            gh repo clone lucianomarisi/JSONUtilities

          • sshUrl

            git@github.com:lucianomarisi/JSONUtilities.git

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