OptionalExtras | Useful functions for Swift Optional types | Functional Programming library

 by   marciok Swift Version: 0.1.1 License: MIT

kandi X-RAY | OptionalExtras Summary

kandi X-RAY | OptionalExtras Summary

OptionalExtras is a Swift library typically used in Programming Style, Functional Programming applications. OptionalExtras has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Handful of functions that will help you work with Optional types. 100% inspired by std::option - Rust.
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            kandi-support Support

              OptionalExtras has a low active ecosystem.
              It has 24 star(s) with 3 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              OptionalExtras has no issues reported. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of OptionalExtras is 0.1.1

            kandi-Quality Quality

              OptionalExtras has no bugs reported.

            kandi-Security Security

              OptionalExtras has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              OptionalExtras is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              OptionalExtras releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            OptionalExtras Key Features

            No Key Features are available at this moment for OptionalExtras.

            OptionalExtras Examples and Code Snippets

            copy iconCopy
            let x: String? = nil
            let r = x.mapOrElse({
                3 * 3
            },
            { (v: String) -> Int in
                v.characters.count
            }) // r == 9
              
            OptionalExtras,Examples,and(_ optb: Optional) -> Optional
            Swiftdot img2Lines of Code : 4dot img2License : Permissive (MIT)
            copy iconCopy
            let x: Int? = 10
            let y: Int? = nil
            
            let r = x.and(y) // r == nil
              
            OptionalExtras,Examples,mapOr(_ def: T, _ f: (Wrapped) -> T) -> T
            Swiftdot img3Lines of Code : 4dot img3License : Permissive (MIT)
            copy iconCopy
            let x: String? = "foo"
            let r = x.mapOr(42) { (v: String) -> Int in
               v.characters.count
            } // r == 3
              

            Community Discussions

            QUESTION

            Flutter Android release UI render failure
            Asked 2021-May-19 at 09:25

            I have built a Flutter application using MobX as my state management and am running into a strange issue at the moment that is only present on Android running in release mode.

            I'm not sure if the offender is MobX, Hive or just Flutter in Android itself. However, on this specific page in my app, the Obsever will only display the last entry in the list. The other items are present, but the UI will only show the last index of the list. When I turn my phone landscape, the full content of the list is then visible and the page displays exactly as intended. Is there a way I can force the widgets to re-render in MobX when the page has already loaded?

            I have tried downgrading my target SDK to 28, downgrading the gradle version, setting shrinkResources & minifyEnabled to false, enabled proguard. I also have ensured to call this in my main.dart;

            ...

            ANSWER

            Answered 2021-May-19 at 09:25

            The solution I found was to generate the list directly from the Hive box using a ValueListenableBuilder to listen to the box and add more elements to the list as soon as they arrive in the box. I can only assume there was some kind of race case going on with MobX attempting to gather the elements in the box from Hive and then serve up to the UI layer. I'll attach some sample code below for anyone else who may run into a similar issue.

            Source https://stackoverflow.com/questions/67550225

            QUESTION

            On click take data-id find marching parent id and display none
            Asked 2019-Feb-13 at 17:30

            When i click on a button with a data-id im trying to find the container with the matching ID and display none.

            This is my HTML

            ...

            ANSWER

            Answered 2019-Feb-13 at 15:41
            $('button[data-productid]').on('click', function () {
                $('#' + $(this).data().productid).hide();
            });
            

            Source https://stackoverflow.com/questions/54673937

            QUESTION

            Zenject Unity testing scene - how navigate next scene, having container updated to new SceneContext properly?
            Asked 2018-Nov-04 at 19:13

            How to switch scene during scene test, in a class extending SceneTestFixture?

            I need to make a test case while extending SceneTestFixture , where during the test I load Scene 'A' and it set a condition to ProjectContext and then in the same test switch to Scene 'B' and have it to test if the condition is set by 'A', if not to return back to 'A'.

            If I try to LoadScene() following the Zenject documentation, then I can't reuse it to switch to next scene. Loading additive is not what I need, so not to use LoadScenes(), and if I use LoadScene() to load 'A', but then by standard Unity SceneManager switch to another scene, then the SceneContainer is Not updated to the new scene and I don't know how to update it. This is an example how my code fails and the flow:

            ...

            ANSWER

            Answered 2018-Nov-04 at 19:13

            This is an issue with Zenject's SceneTestFixture class. It assumes that the scene will not change at runtime currently. I added an issue for it here. In the meantime, you can get the scene context for the current scene by doing something like this:

            Source https://stackoverflow.com/questions/53136149

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install OptionalExtras

            OptionalExtras is available through CocoaPods. To install it, simply add the following line to your Podfile:.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/marciok/OptionalExtras.git

          • CLI

            gh repo clone marciok/OptionalExtras

          • sshUrl

            git@github.com:marciok/OptionalExtras.git

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