KeyboardController | Simplifies iOS keyboard handling | Keyboard library
kandi X-RAY | KeyboardController Summary
kandi X-RAY | KeyboardController Summary
Simplifies iOS keyboard handling.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of KeyboardController
KeyboardController Key Features
KeyboardController Examples and Code Snippets
Community Discussions
Trending Discussions on KeyboardController
QUESTION
encountered couple of issues and got a couple of questions regarding focus and BasicTextField when making some equivalent of searchView:
- Is there a better way to get focus when entering screen than this below? (i have an issue with SideEffect launching keyboard when splash screen is being shown, and not showing up on the proper one)
- After gaining focus i cannot get the keyboard to showup (i assume its related to 1st one but not sure), tried doing keyboardController.showkeyboard() in SideEffect
- i have a requirement where search icon needs to have a certain alpha value depending on focusState, if i uncomment the 3 commented lines, the If inside alpha modifier stops working
https://gist.github.com/piotrsedlak/2c5011210d41fcf4979cdd24ec286d4c
...ANSWER
Answered 2021-Feb-08 at 15:12Turns out that the problem was with emulator not the code itself.
After running it on device, it worked fine
QUESTION
I'm just trying to make a program that will perform some keyboard inputs. I would like to put a delay between each key stroke, which I plan to make random in the future.
However, I am not sure how to use after()
with Tkinter. Without Tkinter, time.sleep
works fine - but with it, the GUI crashes.
Any help would be appreciated.
...ANSWER
Answered 2020-Jul-14 at 09:50Firstly: the gui doesn't crash - it works fine and in the mainloop it executes the commands you are writing. It doesn't refresh, because it prints the output instead of refreshing UI. First notice you need to remember in creating a UI is that you should omit the unnecessary work in the main thread. Possible solution: Move the work to the separate thread and run it there, e.g.:
QUESTION
I everyone,
I'm facing a strange issue with UIKit, that I'm not able to reproduce at every app launch. The problem is very simple: I have a main ViewController
and a child ViewController
that contains a UIScrollView
. You can see it as the following image:
My code to add the child controller is pretty simple:
...ANSWER
Answered 2020-Jun-08 at 13:53After much test, I noticed that displaying the storyboard with the Mac Catalyst traits caused the issue. When compiling the app, I had to switch the storyboard to an iPhone or iPad traits. Never has the issue again after that.
QUESTION
Info.
Hey there :)
I'm learning Python for a few weeks now, and I just started with some small projects. Now I'm building a script to automate an webbrowser game. The script sends out a few "expeditions" which give me more rescources inside the game. The script is already working but i would like to improve it. If you have any tips i would love to hear them.
Question.
I'm using pynput and mouse.position = () for an exact location to click. Is there a way to make the click random inside a certain area? Because normal person woudn't always click in the same location.
like click at a random location between these positions: mouse.position (2000, 500) mouse.position (3000, 1000)
My script.
...ANSWER
Answered 2020-May-06 at 13:34You can use random.randint
to sample a value from a range. Just do this twice, once for your X value and again for Y
QUESTION
I'm trying this simple code using Python and tkinter. Every time that I start the program the tkinter window pop-up correctly and if I press "Play" the cycle start. But after that, if I want to stop the process with the "Stop" button the program is not responding. I think that I should use multi process or multi thread because when the cycle start, the interface is not working.
I am at the beginning of Python so please be understanding with me :D
I have searched something on google but all the things that I found are too complicated, can someone explain how to do in an easy way?
...ANSWER
Answered 2019-Jul-25 at 20:23Well, as you said, you should use at least threads. You cannot use time.sleep in your code, in your mainLoop which in this case tkinter handles. Tons of sleeps and loops blocks your loop and it crashes.
I would suggest to create class which inherits from threading.Thread. Example for "play" below.
QUESTION
first off I am new to programming and just learning the basics at the moment. I am creating a 'product picker' using python 3.7 (in pycharm) and want to mouse click on one of the product buttons then on my next mouse click paste/print/insert the product name into my invoicing system.
Currently my code works fine using the 'time' module to set a delay before it types allowing me to select where it is going to type it(line 49 of code). Here is my code:
I have already tried things like onMouseUp or onDoubleClick (i know these are not the correct code but you get the idea).
...ANSWER
Answered 2019-Feb-04 at 01:18The command time.sleep(3)
suspends the mainloop for three seconds during which it is unresponsive. Try using after()
instead as this will schedule an action for later but not suspend the mainloop.
Update I thing I didn't quite understand what you were after. To print the previous choice at a click you'll have to save the state in some way. In my example I'm simply using a global variable:
QUESTION
I am trying to clean up movement code I followed from a video tutorial series that was never finished. My intent is for the character to only ever be able to move on X or Y at any given time (so no diagonal). The character has direction facing to keep in mind.
My issue is the player can still press any key they want, or accidently press two keys at the same time.
Ex. if you move Up and make a right turn, accidentally press Right before letting go of Up.
Or if you press Up, press and let go Right to make a slight movement right while continuing to press Up, the player should continue to move up after letting go of Right without having to re-press Up. etc.
Just to make sure all possible input cases are handled intuitively.
EDIT: This is the code so far and I'm getting weird errors I don't know what's wrong
...ANSWER
Answered 2018-Sep-11 at 03:22You should basically clean up your code by separating the logic between key events and player movement. So your update()
method could look like this:
QUESTION
My question is what is the most solid way to implement directional input in SDL2.
The problem with my current code is that say you wanted to move the player to the left. Pressing a would decrease his x value and once you release the a key, it stops decreasing the x value. however, if you wanted to move to the left and then immediately move to the right, the player would just stop for a period of time and then continue moving right.
Any advice would be very helpful.
My keyboard function:
...ANSWER
Answered 2017-Oct-01 at 17:48Instead of acting upon events to immediately change the velocity, consider adding additional state (an array) which remembers which keys are down at any given moment. Any time an input event is received, update the array and recalculate the velocity based on that.
For example, depending on what game you're making, you may want to make the player stop moving if both left and right are pressed at the same time. Alternatively, a keydown event for a direction key would make the player immediately start moving in that direction, but you'll still need to keep track of when no more buttons are held down to know when the player should stop moving.
QUESTION
I have autocompletetextview where I want only those text which is in my raw resource text file where I have all names stored and displaying in auto suggestion list If user tries to enter different text other than the listing then validate to show : "Selected names accepted only"
...ANSWER
Answered 2017-Jan-16 at 11:08You can use this instead of using scanner.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install KeyboardController
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page