KeyboardController | Simplifies iOS keyboard handling | Keyboard library

 by   michalkonturek Swift Version: Current License: MIT

kandi X-RAY | KeyboardController Summary

kandi X-RAY | KeyboardController Summary

KeyboardController is a Swift library typically used in Utilities, Keyboard applications. KeyboardController has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Simplifies iOS keyboard handling.
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              KeyboardController has a low active ecosystem.
              It has 173 star(s) with 19 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 4 have been closed. On average issues are closed in 200 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of KeyboardController is current.

            kandi-Quality Quality

              KeyboardController has no bugs reported.

            kandi-Security Security

              KeyboardController has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              KeyboardController is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              KeyboardController releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            KeyboardController Key Features

            No Key Features are available at this moment for KeyboardController.

            KeyboardController Examples and Code Snippets

            No Code Snippets are available at this moment for KeyboardController.

            Community Discussions

            QUESTION

            Compose BasicTextField focus issues
            Asked 2021-Feb-08 at 15:12

            encountered couple of issues and got a couple of questions regarding focus and BasicTextField when making some equivalent of searchView:

            1. Is there a better way to get focus when entering screen than this below? (i have an issue with SideEffect launching keyboard when splash screen is being shown, and not showing up on the proper one)
            2. After gaining focus i cannot get the keyboard to showup (i assume its related to 1st one but not sure), tried doing keyboardController.showkeyboard() in SideEffect
            3. i have a requirement where search icon needs to have a certain alpha value depending on focusState, if i uncomment the 3 commented lines, the If inside alpha modifier stops working

            https://gist.github.com/piotrsedlak/2c5011210d41fcf4979cdd24ec286d4c

            ...

            ANSWER

            Answered 2021-Feb-08 at 15:12

            Turns out that the problem was with emulator not the code itself.

            After running it on device, it worked fine

            Source https://stackoverflow.com/questions/66030166

            QUESTION

            Pynput key press delay and Tkinter
            Asked 2020-Jul-14 at 09:50

            I'm just trying to make a program that will perform some keyboard inputs. I would like to put a delay between each key stroke, which I plan to make random in the future.

            However, I am not sure how to use after() with Tkinter. Without Tkinter, time.sleep works fine - but with it, the GUI crashes.

            Any help would be appreciated.

            ...

            ANSWER

            Answered 2020-Jul-14 at 09:50

            Firstly: the gui doesn't crash - it works fine and in the mainloop it executes the commands you are writing. It doesn't refresh, because it prints the output instead of refreshing UI. First notice you need to remember in creating a UI is that you should omit the unnecessary work in the main thread. Possible solution: Move the work to the separate thread and run it there, e.g.:

            Source https://stackoverflow.com/questions/62886174

            QUESTION

            UIKit crash when instantiating a Storyboard containing a UIScrollView
            Asked 2020-Jun-08 at 13:53

            I everyone,

            I'm facing a strange issue with UIKit, that I'm not able to reproduce at every app launch. The problem is very simple: I have a main ViewController and a child ViewController that contains a UIScrollView. You can see it as the following image:

            My code to add the child controller is pretty simple:

            ...

            ANSWER

            Answered 2020-Jun-08 at 13:53

            After much test, I noticed that displaying the storyboard with the Mac Catalyst traits caused the issue. When compiling the app, I had to switch the storyboard to an iPhone or iPad traits. Never has the issue again after that.

            Source https://stackoverflow.com/questions/62170321

            QUESTION

            Automatically Click Mouse at Random location using pynput (for a web browser game)
            Asked 2020-May-06 at 16:25

            Info.

            Hey there :)
            I'm learning Python for a few weeks now, and I just started with some small projects. Now I'm building a script to automate an webbrowser game. The script sends out a few "expeditions" which give me more rescources inside the game. The script is already working but i would like to improve it. If you have any tips i would love to hear them.

            Question.
            I'm using pynput and mouse.position = () for an exact location to click. Is there a way to make the click random inside a certain area? Because normal person woudn't always click in the same location.

            like click at a random location between these positions: mouse.position (2000, 500) mouse.position (3000, 1000)

            My script.

            ...

            ANSWER

            Answered 2020-May-06 at 13:34

            You can use random.randint to sample a value from a range. Just do this twice, once for your X value and again for Y

            Source https://stackoverflow.com/questions/61636521

            QUESTION

            I have a problem with a very easy program in python with tkinter
            Asked 2019-Jul-25 at 20:23

            I'm trying this simple code using Python and tkinter. Every time that I start the program the tkinter window pop-up correctly and if I press "Play" the cycle start. But after that, if I want to stop the process with the "Stop" button the program is not responding. I think that I should use multi process or multi thread because when the cycle start, the interface is not working.

            I am at the beginning of Python so please be understanding with me :D

            I have searched something on google but all the things that I found are too complicated, can someone explain how to do in an easy way?

            ...

            ANSWER

            Answered 2019-Jul-25 at 20:23

            Well, as you said, you should use at least threads. You cannot use time.sleep in your code, in your mainLoop which in this case tkinter handles. Tons of sleeps and loops blocks your loop and it crashes.

            I would suggest to create class which inherits from threading.Thread. Example for "play" below.

            Source https://stackoverflow.com/questions/57208543

            QUESTION

            Can I get a function for when I click the mouse a second time (not on the current window)
            Asked 2019-Feb-04 at 01:18

            first off I am new to programming and just learning the basics at the moment. I am creating a 'product picker' using python 3.7 (in pycharm) and want to mouse click on one of the product buttons then on my next mouse click paste/print/insert the product name into my invoicing system.

            Currently my code works fine using the 'time' module to set a delay before it types allowing me to select where it is going to type it(line 49 of code). Here is my code:

            I have already tried things like onMouseUp or onDoubleClick (i know these are not the correct code but you get the idea).

            ...

            ANSWER

            Answered 2019-Feb-04 at 01:18

            The command time.sleep(3) suspends the mainloop for three seconds during which it is unresponsive. Try using after() instead as this will schedule an action for later but not suspend the mainloop.

            Update I thing I didn't quite understand what you were after. To print the previous choice at a click you'll have to save the state in some way. In my example I'm simply using a global variable:

            Source https://stackoverflow.com/questions/54487776

            QUESTION

            C++ How do I Handle all possible Player Movement inputs?
            Asked 2018-Sep-12 at 02:52

            I am trying to clean up movement code I followed from a video tutorial series that was never finished. My intent is for the character to only ever be able to move on X or Y at any given time (so no diagonal). The character has direction facing to keep in mind.

            My issue is the player can still press any key they want, or accidently press two keys at the same time.

            Ex. if you move Up and make a right turn, accidentally press Right before letting go of Up.

            Or if you press Up, press and let go Right to make a slight movement right while continuing to press Up, the player should continue to move up after letting go of Right without having to re-press Up. etc.

            Just to make sure all possible input cases are handled intuitively.

            EDIT: This is the code so far and I'm getting weird errors I don't know what's wrong

            ...

            ANSWER

            Answered 2018-Sep-11 at 03:22

            You should basically clean up your code by separating the logic between key events and player movement. So your update() method could look like this:

            Source https://stackoverflow.com/questions/52267019

            QUESTION

            What is the best/most solid way to translate SDL2 arrow/WASD keys to player movement?
            Asked 2017-Oct-01 at 18:08

            My question is what is the most solid way to implement directional input in SDL2.

            The problem with my current code is that say you wanted to move the player to the left. Pressing a would decrease his x value and once you release the a key, it stops decreasing the x value. however, if you wanted to move to the left and then immediately move to the right, the player would just stop for a period of time and then continue moving right.

            Any advice would be very helpful.

            My keyboard function:

            ...

            ANSWER

            Answered 2017-Oct-01 at 17:48

            Instead of acting upon events to immediately change the velocity, consider adding additional state (an array) which remembers which keys are down at any given moment. Any time an input event is received, update the array and recalculate the velocity based on that.

            For example, depending on what game you're making, you may want to make the player stop moving if both left and right are pressed at the same time. Alternatively, a keydown event for a direction key would make the player immediately start moving in that direction, but you'll still need to keep track of when no more buttons are held down to know when the player should stop moving.

            Source https://stackoverflow.com/questions/46514676

            QUESTION

            Autocompletetextview to select text only from drop down listing
            Asked 2017-Jan-16 at 11:39

            I have autocompletetextview where I want only those text which is in my raw resource text file where I have all names stored and displaying in auto suggestion list If user tries to enter different text other than the listing then validate to show : "Selected names accepted only"

            ...

            ANSWER

            Answered 2017-Jan-16 at 11:08

            You can use this instead of using scanner.

            Source https://stackoverflow.com/questions/41674376

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install KeyboardController

            You can download it from GitHub.

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            Fork it.Create your feature branch (git checkout -b new-feature).Commit your changes (git commit -am 'Added new-feature').Push to the branch (git push origin new-feature).Create new Pull Request.
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            gh repo clone michalkonturek/KeyboardController

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