swift-gen | 🎱 Composable , transformable , controllable randomness | Functional Programming library

 by   pointfreeco Swift Version: 0.4.0 License: MIT

kandi X-RAY | swift-gen Summary

kandi X-RAY | swift-gen Summary

swift-gen is a Swift library typically used in Programming Style, Functional Programming applications. swift-gen has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Composable, transformable, controllable randomness.
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            kandi-support Support

              swift-gen has a low active ecosystem.
              It has 255 star(s) with 9 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 7 have been closed. On average issues are closed in 158 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of swift-gen is 0.4.0

            kandi-Quality Quality

              swift-gen has no bugs reported.

            kandi-Security Security

              swift-gen has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              swift-gen is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              swift-gen releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            swift-gen Key Features

            No Key Features are available at this moment for swift-gen.

            swift-gen Examples and Code Snippets

            No Code Snippets are available at this moment for swift-gen.

            Community Discussions

            QUESTION

            Swift Result<> cannot convert to downcast result
            Asked 2020-Nov-10 at 16:38

            I'm using the swift Result<> generic in a function completion block, but passing it to another completion block with a protocol type doesn't work as expected.

            ...

            ANSWER

            Answered 2020-Nov-10 at 16:38

            Okay, so this does not compile:

            Source https://stackoverflow.com/questions/64767291

            QUESTION

            reusable view controller with view In storyboard (multiple in one scene)
            Asked 2020-Aug-04 at 13:09

            I'm building a little math game app for two players, for my daughter and friends (but I'm planing to also allow singleplayer later on). For now it's for 2 players and both sit on opposite sides of the iPhone. Each player has the same buttons, same questions to answer. They push a button (of a self build numpad), the vc gets the touch event, it verifies the answer and based on the result a scoreView gets animated and scoreCounters are updated.

            The game logic for a side is kind of done. And now I'd like to reuse that logic for one view, and use it twice (same numpad and textfields but on opposite side) But I can't find a away to have such a reusable view with a vc working. I thought I could build the view in a xib connect everything to it's view controller and then reuse that view/vc couple in my storyboard the way I want. But it fails.

            I have the following setup at the moment (note: I'm using basic views here and vcs like in this tutorial for now, it's for testing, if all works I will replace the view and vc with the real, bit more complex logic/views):

            The relevant files in my "test" setup:

            • MessageView.xib
            • MessageView.swift
            • MessageViewController.swift
            • RootController.swift
            • Main.storyboard

            The MessageView.xib has just one label connected as an outlet in the MessageView class, but I'd love to have outlets to labels and buttons in my view controller. The MessageViewController has an outlet to messageView (I'd prefer outlets to views and actions and have the view be the direct view controllers view and have the vc handle all the actions and logic).

            In my storyboard I have my RootViewController (will be gameFieldViewController). The RootViewController has a stackView with two containers. Each container VC is of type MessageViewController (will be the calcViewController). The view of that container VC has a subview of type MessageViewWrapper (will be calcView).

            My problem now is that in the messageView xib I would like to connect all actions (there's only a label in that example, but it will be my calculator pad with buttons) to my MessageViewController. So that the vc can handle all the logic. But I can only connect the MessageView to the MessageViewController and so I would need to catch all actions in the view and then delegate everything to the MessageViewController I guess, which I'd do if there's no other way, but I still got hope that I just know swift+xcode to little.

            I would prefer to have a MessageViewController.xib that does everything like normally build in main.storyboard and then I would like to be able to reuse that controller as often as I want, like in the stackView with multiple containers, each having it's own instance of that vc but it seems to me like as if I could only reuse views, not viewcontroller+view couples.

            Question: Is that possible ? How ? How to setup ?

            I tried to set the files owner of the MessageView.xib to be MessageViewController as well as the class of the container view in the Main.storyboard to be MessageViewController to then connect the label directly to the ViewController and modify the text from within the VC but it fails, which I guess is no surprise, but it was the only thing I could think of.

            Here's some code:

            ...

            ANSWER

            Answered 2020-Aug-04 at 13:09

            You can achieve this in a singlestory board via two container views & one view controller. Both container views can have embed segue pointing to the same view controller. I mean, same view controller in the storyboard, but two different instances at runtime.

            Open your storyboard:

            • Delete the 2nd view controller
            • Drag the 2nd container view (right mouse button) over the top view controller (the one with label)
            • Select Embed
            • Set identifier of a new segue

            You should end up with something like this:

            Here's the code demonstrating how to work with it:

            Source https://stackoverflow.com/questions/63142387

            QUESTION

            Swift - How to write generic max function
            Asked 2020-Jun-18 at 09:26

            I'm new to Swift and I want to write a generic max function which compares the two parameter and returns the larger one, for basic types like Int, Double, etc.

            ...

            ANSWER

            Answered 2020-Jun-18 at 09:23
            protocol TempComparable {
                static func >(lhs:Self, rhs:Self) -> Bool;
            }
            
            func max(_ num1:T, _ num2:T) -> T {
                return (num1 > num2) ? num1 : num2;
            }
            

            Source https://stackoverflow.com/questions/62446426

            QUESTION

            Share issue when using PDFKit to create a PDF document
            Asked 2019-Sep-18 at 20:46

            I'm using PDFKit to create a PDF File.

            PDF document is correctly created because if I try to view it with PDFView, I see it (@IBAction func DetailButton) May be not... I don't see the square !

            The issue is that I can't share it with UIActivityViewController. (@IBAction func ShareButton)

            I share a text file which is the file path. /var/mobile/Containers/Data/Application/....../Documents/1234.pdf

            Moreover, how could I send a default email address when I share to 'Mail', and a phone number when I share to 'Message' ?

            ...

            ANSWER

            Answered 2019-Sep-18 at 20:46

            In my own use of PDFKit I've created the PDF text as an instance of NSMutableAttributedString (as you do), but then encapsulate that in an instance of UISimpleTextPrintFormatter. This object handles formatting a document, especially when there is a need for page breaks. This instance is used to initialize an instance of UIPrintPageRenderer. That object "knows" about page sizes, the printable area within the page, and the print formatter. Once you've invoked UIGraphicsBeginPDFContextToData you can call on these objects to render your PDF on a page-by-page basis.

            Obviously there is a lot going on here, so I wrote up a trivial app to test it. The scene has two controls, a system-style "share" button (in the navigation bar) and an instance of UIView that covers the entire safe area and is declared to be of type "PDFView". The PDF only contains text: "This is text in a PDF file.". The following view controller logic provides an example of how to display the PDF (in the viewDidLoad method) and how to get the sharing accomplished (in the activityButton action):

            Source https://stackoverflow.com/questions/57664635

            QUESTION

            Segmentation Fault when running the project
            Asked 2019-Jul-19 at 15:18

            I have just simply added the RxSwift and RxCocoa pods to my project. When I try to run , it ends up with segmentation fault 11

            I tried to delete the project and recreate it, it is still happening.

            This is the error block

            ...

            ANSWER

            Answered 2019-Jul-19 at 15:18

            You named your target RxSwift which is exactly the same as the name of the dependency. This is probably why you made Xcode and Cocoapods mess things up. Rename your project and try again.

            Source https://stackoverflow.com/questions/57091787

            QUESTION

            APP using Realm Swift Pod doesn't run (CMD + R, crashes compiling Realm) but it does test (CMD + U) and does also archive
            Asked 2019-Apr-01 at 15:13

            I'm having a strange problem doing some Proof of Concept compilations with my current project.

            What we're trying to test is if our project compiles ok under XCode 10.2 (Beta 2 as of today, we know we also have betas 3 and 4 available). We know it's beta stuff, we have to be careful with it, etc...

            Whatever... The strange situation we're dealing with is using Realm as a Pod (typical usage, otoh). Version is RealmSwift 3.13.1

            Under XCode 10.1 (Swift 4 world) our whole project compiles. Under XCode 10.2 (Betas 2 and 4, again Swift 4 World), our project doesn't compile. In fact it crashes compiling Realm, with a nasty "segmentation fault code: 11" error.

            We've tried to look around inside Realm forums, Stack Overflow, etc... with not much success. We're not sure about XCode 10.2 support for Realm and hence our question:

            -Does XCode 10.2 compile Realm for a typical "CMD + R" run command deployment onto the simulator?

            To make things a bit more complicated, CMD + U (run test suites) and Archive commands, DO COMPILE OUR WHOLE PROJECT ok, that is, no problem whatsoever when compiling REALM (Under XCode 10.2 beta 2 and 4). So our doubt is strange, we're not sure if we're doing something wrong, or if "run" vs "test/compile" are different commands in terms of the Realm compilation phase.

            Any hint about where to check/test? We're starting to run out of ideas (beyond wating for Realm to officially support XCode 10.2 beta 2 ,3 and 4 in case it's not supported).

            Greetings

            EDIT: We've been trying to nail down the exact cause of the "Realm Compilation Segementation Fault: Code 11". As far as we know, we have these situations:

            1.- SWIFT version used in our code has nothing to do with the crash. No matter if we use SWIFT 4 or SWIFT 5, Xcode 10.2 still crashes when compiling certain Realm .swift files (included via Podfile)

            2.- ALL versions of XCode 10.2 do crash (beta2, beta4 and final full official). Xcode 10.1 has no problem whatsoever.

            3.- We've tried to isolate our "Data Module" inside an empty project (which is the one where our Realm dependency lives). When isolating this module, REALM COMPILES PERFECTLY.

            4.- When we integrate the "Data Module" into the "big project" of us, then, when compiling Realm the SegFault crash appears.

            The typical "crash dump" we get is (for example) this one (it's advisable to copy paste it into your favourite text editor, ugly lines ahead):

            ...

            ANSWER

            Answered 2019-Apr-01 at 15:13

            I've discovered why compiling Realm inside our "big" project caused Swift compiler to crash. Apparently the culprit is the "Thread Sanitizer" option inside the RUN section for the current schema.

            As it seems, the new Swift compiler version has this problem with certain files, as it's noted in some "known issue" that our team overlooked (shame on us (?)!).

            Source https://stackoverflow.com/questions/55243269

            QUESTION

            Swift 4 - Generic Type Conversion issue - Cannot convert to expected type '(_) -> Void'
            Asked 2018-Mar-08 at 11:43

            I am using Xcode 9.2.

            I am receiving the error:

            Cannot convert value of type '(ValueType2) -> Void' to expected argument type '(_) -> Void'

            I have the following code:

            ...

            ANSWER

            Answered 2018-Mar-08 at 11:43

            In your f2, the type of closure is @escaping (ValueType, @escaping (ValueType2) -> Void) -> Void.

            The type of the first parameter is ValueType. But you are using it as:

            Source https://stackoverflow.com/questions/49170664

            QUESTION

            non-nominal type X does not support explicit initialization
            Asked 2017-Sep-28 at 17:46

            I'm trying to understand what I'm doing wrong with generics in swift.

            I created this sample playground

            ...

            ANSWER

            Answered 2017-Sep-27 at 23:27

            You just need to use init explicitly whenever you're initializing a generic parameter rather than a "real" type:

            Source https://stackoverflow.com/questions/46458657

            QUESTION

            In Swift, how can you use generic enum types in protocol extensions?
            Asked 2017-Jun-21 at 19:46

            I want to share functionality between CatZoo and DogZoo since they're storing similar data under the hood but I also want them to know what they are so they can act on their specific data, as shown in the DogZoo.makeNoise() method.

            What is the correct type for AnimalStorageProtocol.storage?

            ...

            ANSWER

            Answered 2017-Jun-21 at 19:46

            There are two different way you could do it depending on what your requirements are.

            If you don't require the type to be a enum, you can simply do

            Source https://stackoverflow.com/questions/44684576

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install swift-gen

            You can download it from GitHub.

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