NES.swift | An NES emulator written in Swift | Emulator library

 by   robb Swift Version: Current License: No License

kandi X-RAY | NES.swift Summary

kandi X-RAY | NES.swift Summary

NES.swift is a Swift library typically used in Utilities, Emulator applications. NES.swift has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

An NES emulator written in Swift
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              NES.swift has a low active ecosystem.
              It has 118 star(s) with 7 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              NES.swift has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of NES.swift is current.

            kandi-Quality Quality

              NES.swift has no bugs reported.

            kandi-Security Security

              NES.swift has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              NES.swift does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              NES.swift releases are not available. You will need to build from source code and install.

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            NES.swift Key Features

            No Key Features are available at this moment for NES.swift.

            NES.swift Examples and Code Snippets

            No Code Snippets are available at this moment for NES.swift.

            Community Discussions

            Trending Discussions on NES.swift

            QUESTION

            Entity-Component in Swift
            Asked 2018-Jul-15 at 04:40

            I am trying to build a simple iOS game using entity-component architecture similar to what is described here.

            What I would like to achieve in my game is when a user touches the screen, detect where the touch occurred and move all entities of one type towards a specific direction (direction depends on where the user touched, right of screen = up, left of screen = down).

            So far, the game is really simple and I am only getting started, but I am stuck in this simple functionality:

            My issue is that an SKAction is supposed to run on all entities of a type, but happens at all.

            Before I redesigned my game to an ECS approach, this worked fine.

            Here is the GKEntity subclass that I declared in Lines.swift:

            ...

            ANSWER

            Answered 2018-Jul-15 at 01:18

            The issue is the following line in MoveUpOrDown and StopMoving

            Source https://stackoverflow.com/questions/51344312

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install NES.swift

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/robb/NES.swift.git

          • CLI

            gh repo clone robb/NES.swift

          • sshUrl

            git@github.com:robb/NES.swift.git

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