NES.swift | An NES emulator written in Swift | Emulator library
kandi X-RAY | NES.swift Summary
kandi X-RAY | NES.swift Summary
An NES emulator written in Swift
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of NES.swift
NES.swift Key Features
NES.swift Examples and Code Snippets
Community Discussions
Trending Discussions on NES.swift
QUESTION
I am trying to build a simple iOS game using entity-component architecture similar to what is described here.
What I would like to achieve in my game is when a user touches the screen, detect where the touch occurred and move all entities of one type towards a specific direction (direction depends on where the user touched, right of screen = up, left of screen = down).
So far, the game is really simple and I am only getting started, but I am stuck in this simple functionality:
My issue is that an SKAction
is supposed to run on all entities of a type, but happens at all.
Before I redesigned my game to an ECS approach, this worked fine.
Here is the GKEntity
subclass that I declared in Lines.swift:
ANSWER
Answered 2018-Jul-15 at 01:18The issue is the following line in MoveUpOrDown
and StopMoving
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install NES.swift
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page