Preferences | Add a preferences window to your macOS app in minutes | Frontend Framework library
kandi X-RAY | Preferences Summary
kandi X-RAY | Preferences Summary
Add a preferences window to your macOS app in minutes. Just pass in some view controllers and this package will take care of the rest.
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Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Preferences
Preferences Key Features
Preferences Examples and Code Snippets
public Map getCommunicationPreferences() {
return communicationPreferences;
}
public void setCommunicationPreferences(Map communicationPreferences) {
this.communicationPreferences = communicationPreferences;
}
public void setPreferences(List preferences) {
this.preferences = preferences;
}
Community Discussions
Trending Discussions on Preferences
QUESTION
In the Elements Tab of Chrome Dev Tools I can't right click any DOM Node anymore. I'm talking about the following menu that right click usually opens:
Furtheremore usually if you hover over DOM Nodes in the Elements Tab, the actual element on the website will be highlighted. This also doesnt work anymore. I have to explicitly left click the DOM Node and only then the element on the website will be highlighted. Before that it would work even just on hover.
I tried restarting my Browser and resetting Preferences of Dev Tools to default. Nothing works.
...ANSWER
Answered 2022-Mar-09 at 18:34Yeah, it's the latest update. I've found small solution. You need to click on 3 dots near the dom element https://prnt.sc/PwvcUE8OdSAf
QUESTION
I use textmate for make pdf file in latex. After the update of macOS Monterey version 12.3, the minimal version of python (/usr/bin/python) has disappeared : the compilation don't work now. I try to change in the textmate's files /usr/bin/python by /usr/bin/python3 (I have only this python folder) but that always don't work.
the error say me ti change the compilation command which is this :
...ANSWER
Answered 2022-Mar-18 at 07:00I just found the following page: https://www.heise.de/news/macOS-12-3-Apple-wirft-Python-raus-6341999.html which told me that Apple does not support Python (and some other script languages like for instance Perl) any further. The last version they supported was Python 2.7. Developers should install (and care for) Python 3 by themselves. The Python page told exactly the same thing:
QUESTION
when I run android application in real device I am getting following gradle errors
...ANSWER
Answered 2021-Aug-21 at 12:15I fixed it my problem by updating current kotlin version to latest version and moshi version to 1.12.0
QUESTION
I'm writing a jetpack compose android app, I need to store some settings permanently.
I decided to use androidx.datastore:datastore-preferences:1.0.0
library, I have added this to my classpath.
According to the https://developer.android.com/topic/libraries/architecture/datastore descripton I have added this line of code to my kotline file at the top level:
val Context.prefsDataStore: DataStore by preferencesDataStore(name = "settings")
But I get a compile error:
...ANSWER
Answered 2022-Jan-13 at 09:20I got this error because of an incorrect import:
QUESTION
I'm using IntelliJ on my MacBook and get this message every time I open the app. I already checked the Preferences > Version Control > Git under "Path to Git executable" and set this path to the path that is shown in my terminal for "whereis git". Also, testing the path in the IntelliJ settings returns a "Git version is 2.30.1". What else can I do to fix this problem?
...ANSWER
Answered 2021-Nov-15 at 07:23In my case the issue was solved by invalidating cache and restarting IDE. Simply go to Files -> Invalidate Caches -> Invalidate and Restart.
QUESTION
I have an svg
which forms the basis of my horizontal
scroller.
Within this svg
, I have added the class .animate
to the elements which I want to fade in up as the item comes into view. The .animate class for reference has been added to all the text items in the svg
.
Currently, only the .animate
elements that are in view initially fade in up. When I scroll down to continue the scroller, the other elements are static. They're not fading in or translating
up or down in any way?
TL;DR, here is what I'm trying to achieve:
- When the scroller pins in place, and the user continued to scroll down, start fading away
.horizontalScroller__intro
. - Once
.horizontalScroller__intro
has faded away, start the horizontal scroll for.horizontalScroller__items
- Any elements with the class of
.animate
in my scroller will fade in up to its original position.
Note: I understand SO rules and preferences to post code here. But, my demo's contain a length SVG, which I cannot post here as it exceeds SO's character limit.
Here is a demo of my latest approach
From the scrollTrigger docs, containerAnimation
is what helps achieve animations on horizontal scrollers, and is what I've tried to achieve.
However, in my demo above, I have the following issues:
.horizontalScroller__intro
doesn't show initially, when it should, and should fade out on scroll.- The horizontal scroller doesn't work anymore
- The
.animate
elements that are in view, do not fade in up
If I use timeline
(see below snippet), then the intro fade out and scroller works. But, doesn't animate in the child elements, which is where I need containerAnimation
ANSWER
Answered 2022-Feb-10 at 06:32You need to use onUpdate
method on the scroll trigger.
QUESTION
In Xcode (Version 13.2.1 (13C100)
and the latest beta, Version 13.3 beta (13E5086k)
), trying to login to my Apple ID results in the error, Unexpected nil property at path: 'Provider/attributes/developerTeamId'
. Has anyone got a solution to this?
- this happens on multiple computers. So don't bother resetting your system. I am trying to use an older version of Xcode now. However, this might be an API issue (data sent back from Apple servers) which isn't structured well for Xcode.
- this affects accounts with multiple teams.
ANSWER
Answered 2022-Feb-09 at 11:39Apple has fixed the issue, you don't need to update Xcode, since it was an issue in their backend. I've emailed the Apple developer support as this seems to not be an isolated issue. Trying the latest beta of Xcode, Version 13.3 beta (13E5086k)
did not solve it. This seems to have happened 1 year ago as well.
I've noticed that this only happens to me if my Apple developer account belongs to multiple teams. So I left all the teams except 1 in my alternative Apple ID.
Go to App Store Connect's "Users and Access"Go to App Store Connect > Users and Access > People > "YOUR NAME" > Scroll down > "Leave team".
Leave the teamScroll all the way down, and click "Leave Team". You need to leave all the teams except the one you're working on. Obviously, you'll need an invite later to work on those teams again.
AlternativeAlternatively, create a new Apple ID and invite that one to the team you need to develop for. Fortunately for us, Apple only broke Xcode, and not developer.apple.com. 😅However, you'll need an Organization team, not an individual team.
QUESTION
I recently submitted a package to CRAN that passed all the automatic checks, but failed passing the manual ones. One of the errors were the following:
Please do not set a seed to a specific number within a function.
Please do not modifiy the .GlobalEnv. This is not allowed by the CRAN policies.
I believe the lines of code that these comments are referring to are the following
...ANSWER
Answered 2022-Jan-07 at 17:16When you fix the seed, if the user try this code with the same parameters, the same results will be obtained each time.
Supposing that this chunk of code is inside a larger chunk related only to the simulation, just get rid of the setseed()
and try something like that:
QUESTION
I am trying to try a sample project in Flutter integration email and google based login, and planning to use firebase initialisation for doing it while I have followed all the steps as mentioned in tutorials I am getting this error as soon as firebase is attempted to be initialised.
...ANSWER
Answered 2021-Dec-25 at 09:13UPDATE:
For your firebase_core
version is seems to be sufficient to pass the FirebaseOptions
once you initialize firebase in your flutter code (and you don't need any script tags in your index.html
):
QUESTION
ANSWER
Answered 2021-Sep-21 at 10:05I've managed to stop this by clicking on the red square button near the end of the line with "Download sources and javadoc" progression bar in "Progress" tab. This red button appears for a fraction of a second, so you have to be quick with clicking it.
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