PlayAudioFile | play audio file using AVAudioFile AVAudioEngine | Audio Utils library

 by   standinga Swift Version: Current License: No License

kandi X-RAY | PlayAudioFile Summary

kandi X-RAY | PlayAudioFile Summary

PlayAudioFile is a Swift library typically used in Audio, Audio Utils, Deep Learning applications. PlayAudioFile has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

example how to play audio file using AVAudioFile, AVAudioEngine, AVAudioPlayerNode. besides playing audio it captures samples using AVAudioPCMBuffer also it draws audio file wave form in DisplayView.
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            kandi-support Support

              PlayAudioFile has a low active ecosystem.
              It has 19 star(s) with 1 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              PlayAudioFile has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of PlayAudioFile is current.

            kandi-Quality Quality

              PlayAudioFile has no bugs reported.

            kandi-Security Security

              PlayAudioFile has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              PlayAudioFile does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              PlayAudioFile releases are not available. You will need to build from source code and install.

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            PlayAudioFile Key Features

            No Key Features are available at this moment for PlayAudioFile.

            PlayAudioFile Examples and Code Snippets

            No Code Snippets are available at this moment for PlayAudioFile.

            Community Discussions

            QUESTION

            Python - Different kind of errors from two similar functions
            Asked 2020-Sep-07 at 17:15

            I have a Discord Bot that plays an Audiofile on command in a voice channel. When that file doesnt exist, i want to handle it via try / except - problem is,

            discord.FFmpegPCMAudio just prints res/mp3s/asff.mp3: No such file or directory directly to console, instead of triggering the except part.

            The thing i do not understand though: When i put open(filename, r) into the same function, it correctly returns [Errno 2] No such file or directory and triggers my except handling.

            Why do two functions in the same place that both try to access a file give two different results to my exception handling, and how can i prevent it? My first easy solution would be to manually os.path.exist() before calling the function, but i want to know why im having this issue in the first place.

            This is roughly what my code looks like, not directly reproducable of course because youd need a running discord bot...

            ...

            ANSWER

            Answered 2020-Sep-07 at 17:15

            The default behaviour for Discord is to catch all exceptions, and print them to your console instead. You can, however, overwrite the default error handler by creating your own using on_command_error(). Here's a basic example of a custom error handler to get you started.

            This way, you can check the type of the exception that was caught using an if-statement (to handle every type of exception differently), and do with it what you want.

            Source https://stackoverflow.com/questions/63781073

            QUESTION

            How to play a simple audio file with Xamarin iOS/Android
            Asked 2020-Jan-09 at 02:26

            I'm trying to learn and play a bit with Xamarin :) I wanted to play a simple sound at the end of a certain time and in part I succeeded, this works on the android and ios emulators but when I try to build the app on my iPhone this crush at the moment of sound reproduction!

            the code I wrote I copied from here!

            so my code is this:

            iAudio.cs :

            ...

            ANSWER

            Answered 2020-Jan-09 at 02:26

            I have checked this code , it works in my site . Invoking the play method as follow :

            Source https://stackoverflow.com/questions/59635973

            QUESTION

            AVAudioEngine inputNode's format changes when playing an AVAudioPlayerNode
            Asked 2019-Nov-11 at 08:49

            I'll start with a simple "playground" view controller class I've made that demonstrates my problem:

            ...

            ANSWER

            Answered 2017-Dec-21 at 01:20

            After some searching I've found the problem. The issue lies in the audio engine's inputNode singleton. From the docs:

            The audio engine creates a singleton on demand when inputNode is first accessed. To receive input, connect another audio node from the output of the input audio node, or create a recording tap on it.

            Plus a reference to the format issue I was experiencing:

            Check the input format of input node (specifically, the hardware format) for a non-zero sample rate and channel count to see if input is enabled.

            In my playground class, the flow for triggering audio file playback never accesses the engine's inputNode before it creates an "active chain" with:

            Source https://stackoverflow.com/questions/47903563

            QUESTION

            How do I dispose a MediaElementAudioSourceNode in WebAudioApi?
            Asked 2019-Jul-14 at 20:51

            I am using MediaElementAudioSourceNode to play audio files (refer to this question) and it works as expected but I have a doubt about on how can I dispose the Node after it has been disconnected.

            Currently I have this code:

            ...

            ANSWER

            Answered 2018-Jan-29 at 16:47

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install PlayAudioFile

            You can download it from GitHub.

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            https://github.com/standinga/PlayAudioFile.git

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            gh repo clone standinga/PlayAudioFile

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