stripe-ios | Stripe iOS SDK makes it quick and easy to build | Ecommerce library
kandi X-RAY | stripe-ios Summary
kandi X-RAY | stripe-ios Summary
[Platform] The Stripe iOS SDK makes it quick and easy to build an excellent payment experience in your iOS app. We provide powerful and customizable UI screens and elements that can be used out-of-the-box to collect your users' payment details. We also expose the low-level APIs that power those UIs so that you can build fully custom experiences. Get started with our [ integration guides] and [example projects] #examples), or [ browse the SDK reference] Learn about our [Stripe Identity iOS SDK] StripeIdentity/README.md) to verify the identity of your users on iOS.
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QUESTION
I have cloned a repo for an iOS and am having a problem building / running the app. stripe-ios
was added to the project as a package dependency and I am receiving the following error when resolving package dependencies:
When first running the app, since it has been a while since using XCode, I did the following:
sudo gem install cocoapods
to update cocoapodspod install
pod update
I am currently using Xcode 11.4 on macOS Catalina 10.15.4
I thought maybe this had something to do with the command line tools so I updated that with no luck. I'm afraid I don't know what "tools version" and "root" are referring to. Any help here would be greatly appreciated.
...ANSWER
Answered 2020-Dec-16 at 17:35After further research, I've concluded that this was a dumb question. Just had to update XCode > 12. Thank you, and sorry
QUESTION
I'm trying to use Swift Package Manager's binaryTarget to include the Stripe xcframework available here https://github.com/stripe/stripe-ios/releases/tag/v19.3.0. The package manager doesn't complain, and lets me link to it, but I can't import it im. I've made a sample repo to show it here https://github.com/martyu/StripePackageTest. Am I missing something?
...ANSWER
Answered 2020-Jul-08 at 16:16First of all, your example is not testable because you have forgotten to provide a version tag, so this is not a real package.
Second, and more important, I think you have a misconception about how a package works as a binary target. You seem to think that your Swift Package can contain code that sees the XCFramework. (That's why you are trying to import
in the framework module in the Sources code of the package.) That's wrong. It's the app that imports the framework module. The package is merely a way of distributing the framework.
In other words, you can write a source code package or a framework-bearing package. One package cannot be both.
But of course you can write a source code package that depends on a framework-bearing package.
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