AudioPlayerManager | longer maintained ️ Small Swift Wrapper | Audio Utils library
kandi X-RAY | AudioPlayerManager Summary
kandi X-RAY | AudioPlayerManager Summary
⚠️ No longer maintained ⚠️ Small Swift Wrapper and Queue-Manager around AVPlayer which let you play MediaPlayer items and stream songs from URLs.
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AudioPlayerManager Key Features
AudioPlayerManager Examples and Code Snippets
Community Discussions
Trending Discussions on AudioPlayerManager
QUESTION
I want to implement an audio manager. But I got a memory leak. I don't know why & what happen. Could someone help me?
I create a button, the button event just runs the playAudio with audio path. Then, I click the button, click, click, click, ..., click(many times). The memory usage is increased. I try to close the audio file and clean the memory before each play time, but no use.
Please help or try to give some ideas how to achieve this. Thanks!
Much detail you could see my demo project in Github
UIView
ANSWER
Answered 2019-Jul-15 at 09:49Finally, I find out the solution. I just kill out my queue. All of memory are released. Share my method to everyone who has the same ticket.
QUESTION
Ok I have a custom UIProgressView in shape of a circle implemented here:
...ANSWER
Answered 2018-Jun-07 at 21:43Hold tight this involves some math!
Assuming the centre of your circle is (0, 0). Say you have a point (x, y) lying on the circumference, you can use the atan2 or arctan2 function to get the angle (in radians; radians being what you want as UIBezierPath
uses radians) the point lies with respect to the centre of the circle. So, with this angle, you know where on the circumference of your circle the user has touched (call it touch angle
). You can use this as your endAngle
on UIBezierPath
.
Note: If your circle's centre is not (0, 0) but is (x1, y1), compensate by subtracting the difference from the touch points (x, y) i.e, your new points are (x - x1, y - y1)
If you want a percentage of how much of the circumference the point covers from 0 rads. You can use the formula percentage = (touch angle*(in rads)* * 100)/2π)
.
More on atan2/arctan2
You can calculate your touch angle using the formula touch angle = tan^(-1)(y/x)
aka touch angle = arctan2(y,x)
. Where (x, y) are the points the user has touched on the circumference.
Example and explanation (Edit)
Okay phew, after some research, I figured it out.
Take a look at this code, notice the touchesBegan(_ ...
function.
QUESTION
Ok, having some difficulty here getting a specific pod to work in Xcode 9. It's a large problem and I don't know what to do here - the issue is https://github.com/tinypass/piano-sdk-for-ios was last written in Swift 3.1 and Xcode 9 only imports Swift 3.2.
I get this error after converting everything else to Swift 4 -
So after looking at other answers I opened the project in Xcode 8 again because from what I UNDERSTAND that can convert to Swift 3.2. After going there however, when I go "Convert to current Swift syntax" it does not pull up this specific pod under frameworks/ things you can check in the menu. Piano OAuth is not there.
I tried to find the .swiftmodule the error references directly however the "Modules folder" is not visible in my project - only using finder can I open it, and its a bunch of random characters.
I need help. How can I convert this pod to 3.2 then to 4? I tried pod deintegrate then pod install, and I cleaned in Xcode 8 before going to 9 and nothing is working with this 3.1 pod.
PODFILE:
...ANSWER
Answered 2017-Sep-04 at 16:28The pod itself needs to support Swift 4 in order for you to be able to compile it to Swift 4. As for Swift 3.2, there is a workaround for compiling pods using Swift 3.2 in Xcode 9 beta (code copied from a GitHub issue on the topic):
QUESTION
Im having a data type issue - with AVPlayer in Swift I am given a CMTimeRange when I try to get:
...ANSWER
Answered 2017-Jun-29 at 21:36A CMTimeRange
is just that, a range of times. It has start
, end
, and duration
properties. Each of those is a CMTime
. CMTime
has a seconds
property as a Double
.
QUESTION
Ok, I am working with MPMediaItems here and I need to get an image from an MPMediaItemArtwork. Problem is since Im using another framework, this imageWithSize in Swift3 is not working for me. My MPMediaItem seems to be in a different format:
...ANSWER
Answered 2017-Jun-21 at 17:57The nowPlayingInfo
dictionary is declared as [String:NSObject]
so you clearly you need to use a String
as a key.
But you are trying to use things like MPMediaItemArtwork
which is a class name.
The list of valid keys can be found by reading the Overview for the MPNowPlayingInfoCenter
class (which is where nowPlayingInfo
is declared). As you can see, the keys can be found from the MPMediaItem
documentation.
So you need to replace MPMediaItemArtwork
with MPMediaItemPropertyArtwork
.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install AudioPlayerManager
In both usage cases you need to setup() the player instance before using it. This will setup the AVAudioSession playback plus activation state and initialize the remote control events plus now playing info center configuration. If you want to modify the basic settings you can this after calling setup. If you want to reveive remote control events you simply have to pass the events from the app delegate to the audio player instace.
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