OptionsMenu | Material design style popover options | Menu library

 by   uacaps Swift Version: Current License: Non-SPDX

kandi X-RAY | OptionsMenu Summary

kandi X-RAY | OptionsMenu Summary

OptionsMenu is a Swift library typically used in User Interface, Menu applications. OptionsMenu has no bugs, it has no vulnerabilities and it has low support. However OptionsMenu has a Non-SPDX License. You can download it from GitHub.

OptionsMenu is a library written in Swift based on the options menu in material design in Android that allows you to easily add a menu to the navigation bar by adding a bar button item to the right side of the navigation bar, which then lets you open and close the menu. OptionsMenu is a popover style menu, which is set up as easy as a UIAlertController with every added action corresponding to a button in the menu. Actions are easily handled with a completion handler.
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            kandi-support Support

              OptionsMenu has a low active ecosystem.
              It has 77 star(s) with 16 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 0 have been closed. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of OptionsMenu is current.

            kandi-Quality Quality

              OptionsMenu has 0 bugs and 0 code smells.

            kandi-Security Security

              OptionsMenu has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              OptionsMenu code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              OptionsMenu has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              OptionsMenu releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of OptionsMenu
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            OptionsMenu Key Features

            No Key Features are available at this moment for OptionsMenu.

            OptionsMenu Examples and Code Snippets

            No Code Snippets are available at this moment for OptionsMenu.

            Community Discussions

            QUESTION

            Updating optionMenu when pressed
            Asked 2022-Feb-25 at 13:10

            I searched all over the internet, and couldn't find a way to update the options menu when it is pressed. I should have a method that will run after the optionsMenu is pressed, like an actual button, such that the options are immediately updated according to the above method.
            Is this even possible? if there isn't such a way, is there a good alternative for this over Tkinter, which looks as good as optionsMenu?

            Thanks!

            ...

            ANSWER

            Answered 2022-Feb-25 at 13:10

            Instead of tkinter.OptionMenu use tkinter.ttk.Combobox, to modify the list of values of a combobox simply change it's values attribute like so -:

            Source https://stackoverflow.com/questions/71265007

            QUESTION

            cant import my game file to be able to run
            Asked 2022-Feb-17 at 14:58

            I'm currently coding a game that has a menu and then once the user clicks start to game the game plays, so far I've coded my menu and the game is almost done but I'm not sure how to connect them? I have created 4 files, one which runs the program, one with the menu class, one which is called the game and the last one which is shapes.Shapes are the game that I want to start once the user clicks start game. I think my problem may be that I haven't used a class in the Shapes file but I am not sure?

            I will leave the code for the files below.

            Runs program:` from game import Game import Shapes

            ...

            ANSWER

            Answered 2022-Feb-17 at 14:58

            first of all, to run the program is needed the assets folder.

            Even so, I think your main problem is that you are doing

            Source https://stackoverflow.com/questions/71160262

            QUESTION

            TTK themes menu not properly displaying
            Asked 2022-Jan-31 at 09:32

            Good day! My tkinter program will not properly display a menu.

            Say the menu has 3 options, the first one will always disappear. Added some screenshots.Screenshot 1 / Screenshot 2

            Here's the code, if anyone knows a fix, please help!

            ...

            ANSWER

            Answered 2022-Jan-31 at 09:32

            You need to set a default option, like optionsmenu[0]:

            drop = ttk.OptionMenu(root, NightmodeO, optionsmenu[0], *optionsmenu)

            Source https://stackoverflow.com/questions/70922792

            QUESTION

            Can anyone solve this ListView onItemClickListener Error? Also getting bug in searchView
            Asked 2021-Dec-20 at 16:13

            ItemModel.java

            ...

            ANSWER

            Answered 2021-Dec-20 at 15:39

            From the looks of it, your ListView adapter contains instances of the class ItemModel and not just simple Strings.

            java.lang.ClassCastException: com.example.poptunemusicplayer.ItemModel cannot be cast to java.lang.String

            To remedy this, change this

            Source https://stackoverflow.com/questions/70424217

            QUESTION

            How to access and disable a GameObject from a different script - Unity2D
            Asked 2021-Oct-05 at 09:58

            I am currently working on a game, and while designing a Main Menu for the game, I need to be able to access different GameObjects and enable/disable them for the user to access different parts of the menu. The different parts are held under their respective parent GameObjects, for example, all the GameObjects related to the "Options Menu" will be under a single empty GameObject called "Options".

            Here is the code pertaining to a script that holds the references to all the different parent objects and the methods to enable them:

            ...

            ANSWER

            Answered 2021-Oct-05 at 09:58

            You could create an empty object and call it MenuManager, attach the MenuScript to it. Then in a script you want to call MenuSwitch functions from declare a class member like so:

            Source https://stackoverflow.com/questions/69438720

            QUESTION

            Java Swing Application Window - Second Form showing empty
            Asked 2021-Oct-05 at 05:41

            The first class or JFrame that displays just fine

            ...

            ANSWER

            Answered 2021-Oct-05 at 05:41

            The problem is that your classes (ATM_Display and OptionsMenu) extend JFrame but are never really used as JFrames (you create a separate JFrame instance in each).

            That means that when you make the OptionsMenu visible there is nothing to show (because you add all elements to the OptionsMenu.frame).

            You should drop the extends clause:

            Source https://stackoverflow.com/questions/69444926

            QUESTION

            PopupWindow or Dialog?
            Asked 2021-Jul-06 at 08:18

            I want to show a custom Filtering Menu when clicking an item/action's icon from the OptionsMenu, and I was wondering how shall I do it, either navigating to a DialogFragment or showing a PopupWindow and place any of them on the right side of the screen.

            Any other better option is also welcome :) thanks

            ...

            ANSWER

            Answered 2021-Jul-01 at 11:17

            What do you mean by custom Filtering Menu?

            Source https://stackoverflow.com/questions/68209129

            QUESTION

            OnActivityResult method is deprecated, how do I use registerForActivityResult from a Menu's onOptionItemselected
            Asked 2021-May-23 at 22:13

            I'm using Kotlin. I have beent trying to choose a folder to create a file in it and export Data from my Database into said file. But now it showed me, that startActivityForResult is deprecated

            I have read the Question: OnActivityResult method is deprecated, what is the alternative? , but sadly, I couldn't see how you would implement that in a Optionsmenu, to open a Action_Create_Document for a Data-Export.

            As a non-native Speaker, i also had quite a bit of trouble to understand the basic training: https://developer.android.com/training/basics/intents/result .
            So my question is: How do you implement a call to choose a location and create a txt-file and the take said filelocation to fill it with text, with the registerForActivityResult without moving to another Activity/with staying on the Activity you are.

            ...

            ANSWER

            Answered 2021-May-23 at 22:13

            I have found the Problem in my thinking. I just had to use the Intent I created before to launch the resultLauncher, that was shown on the previous question, instead of the Activity-changing Intent.

            Also, I found, that the Value val resultLauncher, that was shown, had to be declared inside the class but outside the other functions, which was the part, where I got confused. Guess I got routine-blinded and should take more Breaks

            Source https://stackoverflow.com/questions/67664604

            QUESTION

            How to update the dropdown options in ttk.OptionsMenu (python, tkinter, ttk)
            Asked 2021-May-11 at 16:39

            I have found plenty of documentation on how to update a OptionsMenu object using tkinter but due to various issues revolving around my version of mac OS, I have been using ttk to build my project and I've found myself stumped when it comes to updating the options menu.

            My options are coming from a list which is added using the following code:

            ...

            ANSWER

            Answered 2021-May-11 at 16:39

            Turns out after some more digging around I was able to find the solution myself and it was far simpler than I anticipated. Turns out the answer is simply to add the line

            Source https://stackoverflow.com/questions/67490796

            QUESTION

            Custom Toolbar add imageView between backArrow and title
            Asked 2021-May-07 at 11:45

            I have a chat Application and inside the chatRoom i want to use a custom Toolbar. The reason to do that is because i need to display (in order from left to right)

            1. back arrow button
            2. avatar as ImageView
            3. title and a subtitle below
            4. the OptionsMenu on the right

            My problem is the 2 (avatar) because i dont know how to put it between the back arrow and the title/subtitle

            My chatRoom xml is

            ...

            ANSWER

            Answered 2021-May-07 at 11:45

            Make NoActionbar in your style or theme.

            then create a layout file say toolbar.xml

            Source https://stackoverflow.com/questions/67434121

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install OptionsMenu

            OptionsMenu is available through CocoaPods.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/uacaps/OptionsMenu.git

          • CLI

            gh repo clone uacaps/OptionsMenu

          • sshUrl

            git@github.com:uacaps/OptionsMenu.git

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