EasyTimer | Easy way to use NSTimer | iOS library
kandi X-RAY | EasyTimer Summary
kandi X-RAY | EasyTimer Summary
#####Natural language syntax for an easy way to use NSTimer in Swift for delaying code or repeating code. Heavily influenced by SwiftyTimer - Author: Radek Pietruszewski (radex).
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of EasyTimer
EasyTimer Key Features
EasyTimer Examples and Code Snippets
1.millisecond
1.3.millisecond
2.second
2.4.second
3.minute
3.5.minute
4.hour
4.6.hour
5.day
5.7.day
// Will repeat code in block every 2 seconds starting immediately
2.second.interval {
print("Repeat immediately!")
}
// or with timer passed to
Community Discussions
Trending Discussions on EasyTimer
QUESTION
How do I validate to see if the counter is counting? or if it is stopped? i'm using easyTimer js...I took an example
...ANSWER
Answered 2019-Sep-22 at 16:44Here is a minimal working example based on your code
QUESTION
On my local machine, running my Node.js project works perfectly fine. But when I deploy my app to Heroku, I get an H10 error with the following message:
...ANSWER
Answered 2019-Apr-22 at 23:04I've run into this when a dependency is in devDependencies. Your stack trace should help and you figure out which module to look at.
QUESTION
I want to use the Easytimer.js(https://albert-gonzalez.github.io/easytimer.js/) libary but I get the following error in chrome:
applet.js:1 Uncaught ReferenceError: Timer is not defined at applet.js:1
Here's my code:
...ANSWER
Answered 2019-Apr-05 at 17:24In the document, attach Easytimer and jQuery first (or jQuery and Easytimer - is Easytimer jQuery-dependent?), then your script.
QUESTION
Want to test a library called EasyTimer.js(https://albert-gonzalez.github.io/easytimer.js/#libraryLoadExample) ...doing the same as its docs says but the timer is not starting...
someone help?
...ANSWER
Answered 2019-Mar-26 at 13:16Everything work ok. Remove var timerInstance = new easytimer.Timer();
QUESTION
I have a timer library from EasyTimer.
Every time, i start my timer, it will start from 00:00:00
How do i make my timer to start timer from
For example start timer from 00:00.30.
$timer
value comes from DB.
source code: https://albert-gonzalez.github.io/easytimer.js/#chronoHtml
PHP:
...ANSWER
Answered 2018-Sep-17 at 19:57The EasyTimer.js Docs has an example of setting the start time.
Essentially, you just need to pass the start time to the timer object
QUESTION
The app I'm building uses an external library, EasyTimer.js. It is useful for timers. I use an HTML widget to show how much time it has elapsed since the timer started, thus it looks like this:
It actually works really good! The only problem I'm having is that I need to stop the timer when the page is detached; that is because the record will be changed and thus the timer needs to start again. Not doing so, causes conflicts with the timer.
On the HTML widget onAttach event, I have this:
...ANSWER
Answered 2018-Jul-23 at 20:26So far, it is not possible to set the onDetach event handler programmatically; Nevertheless, I found a possible solution for you by implementing a custom property on the page. I used a property of type Dynamic and named it 'Timer' for this example. I did not implement Jquery library for this, but used the HTML widget options instead. Here is the html widget onAttach event code:
QUESTION
I'm trying to use easytimer.js in my React app (used create-react-app). But I got the following error:
...ANSWER
Answered 2018-Jul-19 at 11:10QUESTION
I'm trying to retrieve localStorage
data in a Start/Stop timer. My goal is to have the timer start automatically on page load but when the user leaves and comes back at a later date (page refresh), the timer will resume where it left off.
I'm close to getting this to work..but after each page refresh it starts back to 00:00:00
.
I created a setTimeout
function w/ a 3 second delay to illustrate that some of this is working.
Many thanks to anyone that can help put me on the right track.
HTML
...ANSWER
Answered 2017-Dec-11 at 12:09You can set the default value when you start the timer - see my example below. You might want to adjust the functionality of Start button accordingly, as it also calls the start() method of the timer. Please note i used different key for your localStorage (just in case you already have a set value in your browser) and i store only seconds which gets incremented everytime the event secondsUpdated
is fired. There is no need for your own setInterval, as you can use the interval of the timer fired with the above mentioned event.
QUESTION
I have a function to get images from folder and display each on RawImage for 5 seconds, then start again.
I have this problem after first image is displayed when the looper() -function calls the medialogic() -function. It gives the error in title.
How could I solve this or why does this happen? I'm new with unity and C#.
...ANSWER
Answered 2017-Mar-07 at 12:32As @Programmer answered, my post isn't the proper way to handle WWW
Interactions in Unity3D. InvokeRepeating()
is the first your learn for simplicity. Please read his answer exactly for understand whats on my example wrong is. #CleanerCoding
Also according to users on this site InvokeRepeating()
is using reflection which creates an bigger overhead.
Have a look at MonoBehaviour.InvokeRepeating()
It should work something like this in your code:
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