Swift-Playgrounds | Swift playgrounds used in my posts | Reactive Programming library

 by   uraimo Swift Version: Current License: MIT

kandi X-RAY | Swift-Playgrounds Summary

kandi X-RAY | Swift-Playgrounds Summary

Swift-Playgrounds is a Swift library typically used in Programming Style, Reactive Programming applications. Swift-Playgrounds has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Collection of Swift playgrounds used in my posts: From functional aspects of Swift to C interoperability.
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              Swift-Playgrounds has a low active ecosystem.
              It has 136 star(s) with 13 fork(s). There are 14 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 2 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Swift-Playgrounds is current.

            kandi-Quality Quality

              Swift-Playgrounds has no bugs reported.

            kandi-Security Security

              Swift-Playgrounds has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Swift-Playgrounds is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Swift-Playgrounds releases are not available. You will need to build from source code and install.

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            Swift-Playgrounds Key Features

            No Key Features are available at this moment for Swift-Playgrounds.

            Swift-Playgrounds Examples and Code Snippets

            No Code Snippets are available at this moment for Swift-Playgrounds.

            Community Discussions

            QUESTION

            How to create MLFeatureProvider class for vision framework
            Asked 2021-Apr-19 at 09:48

            I am new to CoreML, and am having difficulties with turning a MLMultiArray (named modelInput) into the required type MLFeatureProvider to feed as a parameter when using myMLModel.prediction(from: modelInput). The error reads:

            ...

            ANSWER

            Answered 2021-Apr-19 at 09:48

            You can certainly make an MLFeatureProvider subclass, but you don't need to.

            First off, your code snippet is not using the Vision framework but Core ML. Xcode automatically generates a class for you that creates the MLFeatureProvider. It's a good idea to use that class instead of using the MLModel directly, since the automatically generated class hides all the boilerplate from you.

            If you still want to create your own MLFeatureProvider, the easiest solution is to first make an MLFeatureValue object containing the MLMultiArray, and then pass that into an MLDictionaryFeatureProvider.

            Source https://stackoverflow.com/questions/67158400

            QUESTION

            How would one set up Xcode playgrounds to use a built framework in a stable way?
            Asked 2018-May-07 at 07:52

            AudioKit has had playgrounds since they were introduced, and we made hundreds of them, but as of about Xcode 8, they have become difficult to use. After about 4-5 playground views on average, Xcode will stop running any playgrounds and need to be restarted.

            Here are the AudioKit's playground code: https://github.com/AudioKit/AudioKit/tree/master/Playgrounds

            as well as screen recordings of how they should work: http://audiokit.io/playgrounds/

            We basically use the set up as described in this blog to use the AudioKit framework in playgrounds: https://m.pardel.net/using-3rd-party-frameworks-in-swift-playgrounds-fd415f6dba10

            The playgrounds are equally unstable if we use playgrounds on the Xcodeproj itself as if we are using the framework file.

            Does anybody have any clue as to what happened to make Xcode playgrounds unstable with frameworks or have any advice on how we could change our set up to make the playgrounds stable again?

            AudioKit playgrounds were a major part of what makes AudioKit easy to use and the loss of them has weighed heavily on me, so I am happy to offer a bounty (my first one, so bear with me).

            ...

            ANSWER

            Answered 2018-May-07 at 07:52

            I had not worked with Playgrounds in a while, but today I wanted to check some things out. I found Playgrounds hugely unstable, freezing up Xcode constantly. All I imported was UIKit, nothing fancy; just simple string parsing in a loop. Like yourself, I could get it to run a few times before needing to restart Xcode to regain responsiveness. This is in Xcode v9.3 (9E145).

            Source https://stackoverflow.com/questions/50111797

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Swift-Playgrounds

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/uraimo/Swift-Playgrounds.git

          • CLI

            gh repo clone uraimo/Swift-Playgrounds

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            git@github.com:uraimo/Swift-Playgrounds.git

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