houdini | GraphQL client for the Svelte ecosystem | Frontend Framework library

 by   AlecAivazis TypeScript Version: Current License: MIT

kandi X-RAY | houdini Summary

kandi X-RAY | houdini Summary

houdini is a TypeScript library typically used in User Interface, Frontend Framework applications. houdini has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

The disappearing GraphQL client for Sapper and SvelteKit. If you are interested in helping out, the contributing guide should provide some guidance. If you need something more specific, feel free to reach out to @AlecAivazis on the Svelte discord. There's lots to do regardless of how deep you want to dive .
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              houdini has a low active ecosystem.
              It has 304 star(s) with 16 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 26 open issues and 80 have been closed. On average issues are closed in 14 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of houdini is current.

            kandi-Quality Quality

              houdini has 0 bugs and 0 code smells.

            kandi-Security Security

              houdini has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              houdini code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              houdini is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              houdini releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              It has 18 lines of code, 0 functions and 130 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of houdini
            Get all kandi verified functions for this library.

            houdini Key Features

            No Key Features are available at this moment for houdini.

            houdini Examples and Code Snippets

            No Code Snippets are available at this moment for houdini.

            Community Discussions

            QUESTION

            Upgrading laravel into 8 I got illuminate/support support?
            Asked 2022-Feb-15 at 07:54

            I try to upgrade my laravel 8 as I read here https://laravel.com/docs/9.x/upgrade

            But after I applyid some changes in composer.json I got error :

            ...

            ANSWER

            Answered 2022-Feb-15 at 07:54

            Laravel 9 requires PHP 8.

            1. Delete the ^7.3| in composer.json at the line PHPThe correct syntax is: "php": "^8.0"

            2. Delete the v in composer.json at the line laravel/framework, The correct syntax is: "laravel/framework": "^9.0",

            3. And check the package's artesaos/seotools compatibility with the Laravel 9

            Source https://stackoverflow.com/questions/71122732

            QUESTION

            Using CSS can I check if a browser supports the "CSS Properties and Values API" (Houdini) @property rule
            Asked 2021-Oct-18 at 12:00

            With some browsers starting to introduce the CSS Houdini API, I was wondering if there were any ways to identify if the CSS Properties and Values API is supported with CSS alone?

            With Javascript I'm able to check if the API exists: ✅

            ...

            ANSWER

            Answered 2021-Oct-18 at 12:00

            Apparently best we can do at this point is to pretend that support of paint worklet denotes support of CSS Typed OM @property in style sheets: unlike @property, : paint() can be used in @supports block.

            Una Kravets uses this in her @property dev.to article:

            Source https://stackoverflow.com/questions/69612853

            QUESTION

            Why in laravel 8 / jetstream app I can not find how modify login functionality?
            Asked 2021-May-21 at 08:33

            In new laravel 8 app I want to modify login view page and login functionality But reading https://jetstream.laravel.com/2.x/features/authentication.html I did not find in my app lines :

            ...

            ANSWER

            Answered 2021-May-21 at 08:33

            The reason you don't find,

            Source https://stackoverflow.com/questions/67632534

            QUESTION

            Why am I consuming so much CPU and none of the GPU?
            Asked 2021-Apr-15 at 06:20

            I am working with Houdini (a 3d software) on a computer with an Intel Core i5-8400 2.80GHz and a NVIDIA GeForce GTX 1060 3GB.

            My issue is that Houdini is consuming all my CPU but nearly none of my GPU. It also happens when I run other programs like Blender, Unity or any other 3D software.

            I've tryed installing the NVIDIA studio-ready drivers, with similar results. I'm sure that using a 3D software, I should be able to speed up the process with my GPU, but I can´t get it working.

            Can someone tell me what I need to do to "enable" my GPU, please?

            Here is a screenshot of my task manager running a stressful task in Houdini:

            ...

            ANSWER

            Answered 2021-Apr-15 at 06:20

            Only specific parts of 3D app actually use the GPU. The most obvious part is the 3D viewports but other parts might be optimized to utilize the GPU for simulation and rendering etc. However 90%+ of Houdini/Maya/3DS Max etc still just uses CPU and most of that is still single threaded so you wont even have full CPU usage.

            Source https://stackoverflow.com/questions/67095779

            QUESTION

            How to merge points at center in Houdini
            Asked 2021-Apr-14 at 10:48

            In Blender, if you hit M key and select Merge At Center, all the selected points will be merged into 1 point.

            I want to ask how should I perform the same action in Houdini?

            I research a lot and discovered that some people recommend using the Fuse Node, but I still cannot figure out what setting in the Fuse Node should it take to merge all points at center.

            ...

            ANSWER

            Answered 2021-Apr-14 at 10:48

            Got the solution.

            Use an ExtractCentroid Node, and set the Run Over option to Detail.

            Source https://stackoverflow.com/questions/67090056

            QUESTION

            How to create flexible connections, such as a Keyring with a few keys?
            Asked 2020-Dec-02 at 23:35

            I would like to model an AR asset, like a keyring with a few keys in it. Obviously, I would like to show that it could be picked up and then because of physics, keys will naturally show up to the bottom of the ring. How could I do that in ARKit / Reality Composor / USDZ or anyway that iOS allows?

            [EDIT] Andy Fedoroff perfectly answered my question about whether ARKit / Reality Composor could model a keyring with a few keys question. Are there other tools (such as Unity or UnrealEngine or Houdini) that could be used to model this kind of relationship? Will USD / USDZ support this kind of model?

            ...

            ANSWER

            Answered 2020-Nov-28 at 09:00

            Now there are no physics constraints (behaviours) in RealityKit 2.0 or in Reality Composer 1.5.

            However, in SceneKit you can constrain two objects with SCNPhysicsBallSocketJoint.

            Source https://stackoverflow.com/questions/65045206

            QUESTION

            Power Query, keep output table same size while refreshing
            Asked 2020-Nov-25 at 21:35

            I'm using this code to filter some text out of a .txt file. Then in another sheet i use cell references to built my custom table.

            Everything is working great, except if the source file is empty, Power Query resizes the output table so that the reference got broken in the second sheet.

            =cellref!$C4

            how can I prevent power query to resize the range in his table? or, somehow, keep the same number of rows/column so that it won't break my references?

            ...

            ANSWER

            Answered 2020-Nov-25 at 21:35

            It appears that Excel is treating a shrunken table as if those columns were deleted.

            It's not a great solution but you can wrap the cell reference in an INDIRECT as a workaround since this treats Houdini!$C4 as a constant text value rather than a direct cell reference.

            Source https://stackoverflow.com/questions/65012241

            QUESTION

            Can't do JS-in-CSS for css-houdini paint?
            Asked 2020-Nov-09 at 21:38

            I'm trying to copy this example; I have a scss file that I'm using with modular CSS in a React/Electron project. I want to define the function to be used by paint in the same file, as in the example:

            ...

            ANSWER

            Answered 2020-Nov-09 at 21:38

            Alright, I got it mostly working. The only part that isn't working is the transition which I'm not sure why it isn't.

            -- Edit: I got that working via: https://css-houdini.rocks/animating-gradient

            Source https://stackoverflow.com/questions/64734719

            QUESTION

            Can't import css houdini paint js file
            Asked 2020-Nov-09 at 21:21

            I have a React/Electron app, where I'm trying to use the new CSS Houdini paint() function (as demonstrated in this page). In my project's index.html file I have added a script tag with the paintWorklet addModule() function as shown:

            ...

            ANSWER

            Answered 2020-Nov-09 at 21:21

            The addModule function will not work through webpack or other bundlers, it instead works through the native module system of browsers. You have to put the testPaint.js file in the public directory, otherwise it would get bundled with everything else.

            Here's what I added to the index.html to get it to run from the public directory on a local Create React App project:

            Source https://stackoverflow.com/questions/64744884

            QUESTION

            MySQL Incorrect Foreign Key
            Asked 2020-Jun-28 at 17:40

            MySQL (mariadb Ver 15.1 Distrib 10.1.44-MariaDB, for debian-linux-gnu (x86_64) using readline 5.2) gave me this error: ERROR 1005 (HY000) at line 129: Can't create table `Houdini`.`stamp` (errno: 150 "Foreign key constraint is incorrectly formed")

            when trying to create this table:

            ...

            ANSWER

            Answered 2020-Jun-28 at 17:12

            could be the data type between the two key are not the same

            Source https://stackoverflow.com/questions/62625697

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install houdini

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/AlecAivazis/houdini.git

          • CLI

            gh repo clone AlecAivazis/houdini

          • sshUrl

            git@github.com:AlecAivazis/houdini.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link