cellular-automata | cellular automata with a couple lines | Machine Learning library

 by   Aperocky TypeScript Version: Current License: No License

kandi X-RAY | cellular-automata Summary

kandi X-RAY | cellular-automata Summary

cellular-automata is a TypeScript library typically used in Artificial Intelligence, Machine Learning applications. cellular-automata has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Creating a cellular automata with a couple lines of descriptive language and watch how it evolves:. It now supports hot loading, CONTINUE and STEP each loads the new paradigm from a pause. ^^ This correspond to conway's game of life. This correspond to a forest fire (more complex);.
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              cellular-automata has a low active ecosystem.
              It has 32 star(s) with 3 fork(s). There are 1 watchers for this library.
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              It had no major release in the last 6 months.
              cellular-automata has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of cellular-automata is current.

            kandi-Quality Quality

              cellular-automata has no bugs reported.

            kandi-Security Security

              cellular-automata has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              cellular-automata does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              cellular-automata releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            cellular-automata Key Features

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            cellular-automata Examples and Code Snippets

            No Code Snippets are available at this moment for cellular-automata.

            Community Discussions

            QUESTION

            std::vector VS std::string, which one is faster?
            Asked 2021-May-03 at 16:12

            I've been messing around with cellular-automata for a while now, and the way I chose to implement them is by creating a 2D vector of cells, where each cell was initially a vector of integers itself (because I want each cell to store more than one value), which I later changed to short unsigned integers, and then to chars, because I realized the smallest data type is more than enough for my needs...

            I'm currently looking for ways to improve performance, and it got me thinking, would it be better optimization-wise if I replaced the vector of chars with a string?

            Knowing that the entire matrix always has a fixed size, meaning the size of the 2D grid as well as that of each cell is allocated from the beginning and is unchanging for the duration of the program's runtime:

            Which one is faster to access? Modify? Copy? Or preform general operations on?

            Also, I know I said everything has a fixed size, but just for future reference, according to my surface-level knowledge of vectors, a vector has to be re-allocated everytime you push_back() a new element into it, is that the case with strings?

            ...

            ANSWER

            Answered 2021-May-03 at 16:07

            which one is faster?

            Depends. Either one, depending on how you use them. You can find out whether one is measurably faster than the other by... measuring.

            They both use fundamentally the same abstract data structure, and have the same asymptotical complexity for all operations.

            according to my surface-level knowledge of vectors, a vector has to be re-allocated everytime you push_back()

            Your knowledge is incorrect. A std::vector has to only be reallocated when the capacity of the vector is exceeded, which isn't everytime you push_back. Same appilies to std::string

            Source https://stackoverflow.com/questions/67372097

            QUESTION

            Is there a typeclass in haskell for boolean values?
            Asked 2017-Jul-04 at 23:39

            I am trying to learn some Haskell by looking at a superb short and educational article on comonad application from 2006 link and it contains an expression like rule (U (a:_) b (c:_)) = not (a && b && not c || (a==b)) whre U is a zipper comonad. That is stated in data U x = [x] x [x] and accompanying implementations of the comonad operations.

            Trying to learn more, I am attempting to annotate the type of the expression manually. A wise choice seems to be rule :: U Bool -> Bool, but that seems a bit... restrictive. I could imagine other types that would be able to have truthyness values, such as Ints (0 corresponds to false, all other values could be True) and other.

            If there was a type class for truthyness called truthy, I guess I could write rule :: (Truthy t) => U t -> Bool. Since I want to iterate over rule, the first type annotation (rule :: U Bool -> Bool) is good enough, but still the question tickles my brain.

            Is there such a typeclass? If there is, what is it called? If not, why is there no need for it?

            ...

            ANSWER

            Answered 2017-Jul-04 at 23:39

            Digression: Generally we don't use type classes to do what you might call mere overloading, of the sort you find in dynamic languages (e.g. making + mean "concatenate lists" or "add ints", or overloading boolean operations to work on "truthy" values as in your question). The difference is I guess that we say good abstractions are made with type classes that have a set of laws that hold them together, so that you can write polymorphic code that is useful. It might be that we can make a "truthy" class that's good by this standard but I'm not sure.

            But to get to your question, there are certainly classes that abstract boolean logic to some degree (the field of study here being maybe Boolean algebra), the most relevant here probably being the Bits class from Data.Bits.

            So you'd get:

            Source https://stackoverflow.com/questions/44912933

            QUESTION

            bathtub model sprout using decision rules
            Asked 2017-Mar-29 at 06:10

            newbie in netlogo here. I'm simulating a flood model using cellular-automata. It's just a simple one - cell should be filled (change color) or sprout if water > elevation.

            For a dummy code, I'm trying to do it this way:

            ...

            ANSWER

            Answered 2017-Mar-28 at 20:33

            I played around with this a little and it seems to me like you want your starting patch to fill up, and once it hits its maximum value, to start flooding into other cells that repeat the process. I think the main problem is that in your water-rise, you have are asking all patches with elevation greater than -9999 to first call the starting-point procedure and then also to sprout a turtle if they have any neighbors with elevation is less than cell-storage. It appears that all patches satisfy that condition, so all patches will sprout a turtle.

            It may work better to rework your flow of logic, so that filling up your breach patch is independent of other patches. Something like:

            Source https://stackoverflow.com/questions/43076636

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install cellular-automata

            You can download it from GitHub.

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