jdown | Transform a directory of markdown files to JSON | Static Site Generator library

 by   DanWebb TypeScript Version: 1.0.5 License: MIT

kandi X-RAY | jdown Summary

kandi X-RAY | jdown Summary

jdown is a TypeScript library typically used in Web Site, Static Site Generator, Jekyll applications. jdown has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

If you're creating content in markdown or use a CMS like NetlifyCMS which outputs markdown files, jdown can transform the content into JSON containing HTML at build time, ready to be consumed within templates.
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              jdown has a low active ecosystem.
              It has 118 star(s) with 13 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 17 have been closed. On average issues are closed in 25 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of jdown is 1.0.5

            kandi-Quality Quality

              jdown has no bugs reported.

            kandi-Security Security

              jdown has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              jdown is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              jdown releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            jdown Examples and Code Snippets

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            Community Discussions

            QUESTION

            Platform game. Jump to next level in next frame
            Asked 2017-Mar-22 at 18:02

            I create a platform game with 20 levels for android devices. Every level has different walking platforms and new enemies with differents properties. I have the first frame with 20 buttons , The first button go to first level(frame 2) the second button go to second level(frame 3) and goes on until the final level in frame 21. I write all of my code in frame 2(level 1) player movement , enemies properties , coins , life etc. When the player die or the player complete the stage i go to frame 1 and im ready to click to level 2 button , go to second stage in frame 3. So , what part of my code i must transfer to second level ?

            Here is part of my code in second frame. (i show only one enemy(medouza) and the controls that i move the player because is a large code)

            ...

            ANSWER

            Answered 2017-Mar-22 at 18:02

            I would just put all game code on frame 1.

            Also make a new MovieClip on frame 1 called levelsMC that is a container all the level frames (use "cut frames" from stage timeline & paste them inside the levels MC timeline),

            Now your code can just say for level 2 = levelsMC.gotoAndStop(2); or for level 3 levelsMC.gotoAndStop(3);...

            Because code and levelsMC are both on frame 1, you don't have to transfer (re-copy) any code.

            Your working logic would be :

            I have the first frame with one button ( levelButton ),

            • I have a variable nextLevel (integer) that has frame number. I update as nextLevel = 2;
            • The first button tells levelsMC go to first level (using levelsMC.gotoAndStop(2);) or can use levelsMC.gotoAndStop(nextLevel);
            • the second button go to second level (using levelsMC.gotoAndStop(3);)
            • and goes on until the final level in frame 21 (levelsMC.gotoAndStop(21);).

            • I write all of my code in frame 1 and to show from level 1 onwards I say :
              startScreenMC.visible = false; and levelsMC.visible = true;

            • When the player complete the stage I update nextLevel number (integer) as +1 and i'm ready to click to levelButton, where click/tap function simply tells levelsMC to got frame x (where x is nextLevel amount) like this :
              levelsMC.gotoAndStop( nextLevel );

            PS: Look into AS3 linkage tutorials. Makes it easier to create an MC of coin or charatcer and just addChild that to levelsMC when needed. Then code access it via path like levelsMC.coin = visible = false; etc.

            Source https://stackoverflow.com/questions/42951652

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install jdown

            You can download it from GitHub.

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            Install
          • npm

            npm i jdown

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          • HTTPS

            https://github.com/DanWebb/jdown.git

          • CLI

            gh repo clone DanWebb/jdown

          • sshUrl

            git@github.com:DanWebb/jdown.git

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