TheGame | aka MetaOS - an open source framework | Frontend Framework library

 by   MetaFam TypeScript Version: v0.3 License: Non-SPDX

kandi X-RAY | TheGame Summary

kandi X-RAY | TheGame Summary

TheGame is a TypeScript library typically used in User Interface, Frontend Framework, React, Next.js, Jest, Docker applications. TheGame has no bugs, it has no vulnerabilities and it has low support. However TheGame has a Non-SPDX License. You can download it from GitHub.

The platform that MetaGame will be played on aka MetaOS - an open source framework for running decentralized societies. Currently featuring MetaSys, MyMeta Profiles, Dashboard, MetaMenu & Quests
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              TheGame has a low active ecosystem.
              It has 121 star(s) with 70 fork(s). There are 19 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 102 open issues and 395 have been closed. On average issues are closed in 164 days. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of TheGame is v0.3

            kandi-Quality Quality

              TheGame has no bugs reported.

            kandi-Security Security

              TheGame has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              TheGame has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              TheGame releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of TheGame
            Get all kandi verified functions for this library.

            TheGame Key Features

            No Key Features are available at this moment for TheGame.

            TheGame Examples and Code Snippets

            No Code Snippets are available at this moment for TheGame.

            Community Discussions

            QUESTION

            INSTALL_PARSE_FAILED_MANIFEST_MALFORMED only on some devices
            Asked 2021-Feb-27 at 05:46

            My Android app fails to install on some “random”, older API devices (anything less than API level 25) with the error:

            ...

            ANSWER

            Answered 2021-Feb-27 at 05:46

            Solved and posted the answer here:

            https://community.monogame.net/t/install-parse-failed-manifest-malformed-only-on-some-devices

            In short the answer is:

            On older api versions (<25 and therefore you should ALWAYS do this to support them?) it seems Android requires that:

            the fully qualified Namespace of the Activity Name property must be lowercase.

            Source https://stackoverflow.com/questions/66250971

            QUESTION

            How to handle unsupported CSS properties in Next.js or use @supports directives in Chakra-UI
            Asked 2021-Feb-04 at 23:52

            I am working with a React component that uses different opacity values according to whether there is support for the CSS backdrop-filter directive:

            ...

            ANSWER

            Answered 2021-Feb-04 at 23:52

            I didn't mention it in my original post, but I was getting an error like: Prop id did not match. Server: "toggle--gxfg3t7xwo" Client: "toggle--ki0j10p2l".

            It turns out this means that the DOM generated by the browser doesn't match the DOM generated by Next.js. When this happens Next.js gives up on trying to rehydrate the document which is why I was getting the server-rendered values.

            The solution was to use a hook to determine when the component was mounted (which only happens on the client). That hook looks like:

            Source https://stackoverflow.com/questions/66017821

            QUESTION

            How i can instantiate a new canvas intos a canvas, and set de screen space on the MainCamera?
            Asked 2021-Jan-17 at 04:27

            i have a canvas with a few GameObjects and i wanna instantiate a new GameObject that contains a canvas, so the porblem is its appears outside of main camera, and i need to set the render camera on the MainCamera of my game.

            I have this and it does not work.

            Main Camera where the game is running: img of unity

            ...

            ANSWER

            Answered 2021-Jan-17 at 04:27

            You need to set the parent of your gameobject's transform to your camera's transform.

            https://docs.unity3d.com/ScriptReference/Transform.SetParent.html

            Instantiate actually has a overload that allows you to set parent aswell

            public static Object Instantiate(Object original, Transform parent);

            https://docs.unity3d.com/ScriptReference/Object.Instantiate.html

            You can get your camera via static properties in Camera

            https://docs.unity3d.com/ScriptReference/Camera.html

            You should check out the following docs to get a better understanding of how Transform and Gameobject are used.

            https://docs.unity3d.com/ScriptReference/GameObject.html

            https://docs.unity3d.com/ScriptReference/GameObject-transform.html

            https://docs.unity3d.com/ScriptReference/Transform.html

            Source https://stackoverflow.com/questions/65756588

            QUESTION

            libgdx draw text via project draws twice?
            Asked 2021-Jan-10 at 18:22

            I try to draw 2D texts for my 3D world objects with libgdx's camera.project function but have a weird problem.

            See the pics below:

            As you can see in the pictures, all is well in picture 1 but when I turn around 180 degrees the ball's name (codename 1) is be drawing the blank space also (picture 2). I couldn't get what the problem is and after hours of thinking decided to ask here. Please help me.

            My code is:

            ...

            ANSWER

            Answered 2021-Jan-10 at 18:22

            This is because if you project something that is behind the camera it still gets valid screen coordinates from the project method. Consider the following that prints the screen coordinates of two world coordinates

            Source https://stackoverflow.com/questions/65601692

            QUESTION

            Having difficulty adding a second route
            Asked 2021-Jan-07 at 13:49

            So I'm new to VueJs so excuse any mistakes I make here. I have a simple front end application, which is meant to be two pages long. There's an index route and a game route. The game route takes a path variable name that is meant to be displayed on the screen.

            I've added the route, imported the components but whenever I try accessing the URL it just displays the index page. Does anyone know what I'm doing wrong? Thanks!

            Here is my index.js file

            ...

            ANSWER

            Answered 2021-Jan-07 at 13:49

            You're using hash mode by default that allows to access the routes prefixed by # sign :

            Source https://stackoverflow.com/questions/65613427

            QUESTION

            Rock Paper Scissor Loop Issue Python
            Asked 2020-Nov-14 at 02:28

            As most learning python I have been tasked with making a game of rock paper scissor. As of right now I have a put together a code that works if you just run it through once. My issue is that it needs to run on a loop, running until either the user or the computer wins three times. This is what I have without putting the loop in place:

            ...

            ANSWER

            Answered 2020-Nov-14 at 02:28

            Tried my best to keep the essence of your existing code, and not change it too much:

            Source https://stackoverflow.com/questions/64830141

            QUESTION

            for a static member initialization outside its class declaration, is it necessary to provide its type?
            Asked 2020-Sep-02 at 05:22

            I have a class in

            Game.h:

            ...

            ANSWER

            Answered 2020-Sep-02 at 05:19

            I have a static variable initialization like the following

            Source https://stackoverflow.com/questions/63699045

            QUESTION

            How do I debug missing variables from SMT-Lib output?
            Asked 2020-Jul-30 at 04:46

            Based on this very helpful answer I rewrote my solver-for-a-stateful-program to use the Query monad and an ever-increasing list of SMT variables standing for the inputs. I expected one of two outcomes from this: either the first part (generating the SMTLib output) is sped up a lot and becomes usable, or it still remains so slow that it might as well not work.

            However, instead I get an error message from the SMT solver (Z3 in my case) complaining about a missing SMT variable in the SMTLib output. And looking at the output with verbose = True, lo and behold there really is a variable that is only referred to, but not defined:

            ...

            ANSWER

            Answered 2020-Jul-07 at 18:29

            This seems to be a bug in SBV. Reporting it at the github repo is the right thing to do.

            Note: Should be fixed as of this commit. Please give it a try!

            Source https://stackoverflow.com/questions/62725272

            QUESTION

            Efficient way to "keep turning the crank" on a stateful computation
            Asked 2020-Jul-30 at 04:45

            I have a stateful process that is modelled as an i -> RWS r w s a. I want to feed it an input cmds :: [i]; currently I do that wholesale:

            ...

            ANSWER

            Answered 2020-Jul-03 at 14:47
            Full symbolic execution

            It's hard to opine without seeing full code we can execute. (Stack-overflow works the best when you post code segments people can actually run.) But some of the tell-tale signs of exponential complexity is creeping in your program. Consider the following segment you posted:

            Source https://stackoverflow.com/questions/62715445

            QUESTION

            Trying to make a basic sliding puzzle game in java but running across a problem when trying to test
            Asked 2020-Jun-12 at 21:20

            I am currently trying to make a basic sliding puzzle game. However, I am kind of stuck and not too sure on what I need to do to fix my problem.

            Here is my code below and when trying to test out what I have so far, the method CreateTheGame is not working? I get the following error in my tester, "the method CreateTheGame in the class Sliding Puzzle cannot be applied to given types: Required: int[][]"

            Did I mess up pretty bad or is it a simple mistake? Thanks!

            ...

            ANSWER

            Answered 2020-Jun-12 at 21:10

            It looks like CreateTheGame() requires an argument of type int[][].

            But when you call the function here, you do not pass it any argument:

            Source https://stackoverflow.com/questions/62352467

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install TheGame

            Initial TS Compilation For Monorepo Packages. Adding a package to the codebase can be done with Lerna.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/MetaFam/TheGame.git

          • CLI

            gh repo clone MetaFam/TheGame

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            git@github.com:MetaFam/TheGame.git

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