TheGame | aka MetaOS - an open source framework | Frontend Framework library
kandi X-RAY | TheGame Summary
kandi X-RAY | TheGame Summary
The platform that MetaGame will be played on aka MetaOS - an open source framework for running decentralized societies. Currently featuring MetaSys, MyMeta Profiles, Dashboard, MetaMenu & Quests
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of TheGame
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Community Discussions
Trending Discussions on TheGame
QUESTION
My Android app fails to install on some “random”, older API devices (anything less than API level 25) with the error:
...ANSWER
Answered 2021-Feb-27 at 05:46Solved and posted the answer here:
https://community.monogame.net/t/install-parse-failed-manifest-malformed-only-on-some-devices
In short the answer is:
On older api versions (<25 and therefore you should ALWAYS do this to support them?) it seems Android requires that:
the fully qualified Namespace of the Activity Name property must be lowercase.
QUESTION
I am working with a React component that uses different opacity values according to whether there is support for the CSS backdrop-filter
directive:
ANSWER
Answered 2021-Feb-04 at 23:52I didn't mention it in my original post, but I was getting an error like: Prop id did not match. Server: "toggle--gxfg3t7xwo" Client: "toggle--ki0j10p2l"
.
It turns out this means that the DOM generated by the browser doesn't match the DOM generated by Next.js. When this happens Next.js gives up on trying to rehydrate the document which is why I was getting the server-rendered values.
The solution was to use a hook to determine when the component was mounted (which only happens on the client). That hook looks like:
QUESTION
i have a canvas with a few GameObjects and i wanna instantiate a new GameObject that contains a canvas, so the porblem is its appears outside of main camera, and i need to set the render camera on the MainCamera of my game.
I have this and it does not work.
Main Camera where the game is running: img of unity
...ANSWER
Answered 2021-Jan-17 at 04:27You need to set the parent of your gameobject's transform to your camera's transform.
https://docs.unity3d.com/ScriptReference/Transform.SetParent.html
Instantiate actually has a overload that allows you to set parent aswell
public static Object Instantiate(Object original, Transform parent);
https://docs.unity3d.com/ScriptReference/Object.Instantiate.html
You can get your camera via static properties in Camera
https://docs.unity3d.com/ScriptReference/Camera.html
You should check out the following docs to get a better understanding of how Transform and Gameobject are used.
https://docs.unity3d.com/ScriptReference/GameObject.html
https://docs.unity3d.com/ScriptReference/GameObject-transform.html
QUESTION
I try to draw 2D texts for my 3D world objects with libgdx's camera.project function but have a weird problem.
As you can see in the pictures, all is well in picture 1 but when I turn around 180 degrees the ball's name (codename 1) is be drawing the blank space also (picture 2). I couldn't get what the problem is and after hours of thinking decided to ask here. Please help me.
My code is:
...ANSWER
Answered 2021-Jan-10 at 18:22This is because if you project something that is behind the camera it still gets valid screen coordinates from the project
method.
Consider the following that prints the screen coordinates of two world coordinates
QUESTION
So I'm new to VueJs so excuse any mistakes I make here. I have a simple front end application, which is meant to be two pages long. There's an index route and a game route. The game route takes a path variable name that is meant to be displayed on the screen.
I've added the route, imported the components but whenever I try accessing the URL it just displays the index page. Does anyone know what I'm doing wrong? Thanks!
Here is my index.js file
...ANSWER
Answered 2021-Jan-07 at 13:49You're using hash mode by default that allows to access the routes prefixed by #
sign :
QUESTION
As most learning python I have been tasked with making a game of rock paper scissor. As of right now I have a put together a code that works if you just run it through once. My issue is that it needs to run on a loop, running until either the user or the computer wins three times. This is what I have without putting the loop in place:
...ANSWER
Answered 2020-Nov-14 at 02:28Tried my best to keep the essence of your existing code, and not change it too much:
QUESTION
I have a class in
Game.h:
...ANSWER
Answered 2020-Sep-02 at 05:19I have a static variable initialization like the following
QUESTION
Based on this very helpful answer I rewrote my solver-for-a-stateful-program to use the Query
monad and an ever-increasing list of SMT variables standing for the inputs. I expected one of two outcomes from this: either the first part (generating the SMTLib output) is sped up a lot and becomes usable, or it still remains so slow that it might as well not work.
However, instead I get an error message from the SMT solver (Z3 in my case) complaining about a missing SMT variable in the SMTLib output. And looking at the output with verbose = True
, lo and behold there really is a variable that is only referred to, but not defined:
ANSWER
Answered 2020-Jul-07 at 18:29This seems to be a bug in SBV. Reporting it at the github repo is the right thing to do.
Note: Should be fixed as of this commit. Please give it a try!
QUESTION
I have a stateful process that is modelled as an i -> RWS r w s a
. I want to feed it an input cmds :: [i]
; currently I do that wholesale:
ANSWER
Answered 2020-Jul-03 at 14:47It's hard to opine without seeing full code we can execute. (Stack-overflow works the best when you post code segments people can actually run.) But some of the tell-tale signs of exponential complexity is creeping in your program. Consider the following segment you posted:
QUESTION
I am currently trying to make a basic sliding puzzle game. However, I am kind of stuck and not too sure on what I need to do to fix my problem.
Here is my code below and when trying to test out what I have so far, the method CreateTheGame is not working? I get the following error in my tester, "the method CreateTheGame in the class Sliding Puzzle cannot be applied to given types: Required: int[][]"
Did I mess up pretty bad or is it a simple mistake? Thanks!
...ANSWER
Answered 2020-Jun-12 at 21:10It looks like CreateTheGame() requires an argument of type int[][].
But when you call the function here, you do not pass it any argument:
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