Presences | 🛒 Storage for Presences located at our Presence Store | Chat library

 by   PreMiD TypeScript Version: Current License: MPL-2.0

kandi X-RAY | Presences Summary

kandi X-RAY | Presences Summary

Presences is a TypeScript library typically used in Messaging, Chat, Electron, Discord applications. Presences has no bugs, it has no vulnerabilities, it has a Weak Copyleft License and it has low support. You can download it from GitHub.

This repository contains the source code of all presences that are available in PreMiD Store. If you would like to publish your presence, please feel free to open a pull request.
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              Presences has a low active ecosystem.
              It has 509 star(s) with 1168 fork(s). There are 33 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 354 open issues and 1561 have been closed. On average issues are closed in 161 days. There are 9 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Presences is current.

            kandi-Quality Quality

              Presences has no bugs reported.

            kandi-Security Security

              Presences has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Presences is licensed under the MPL-2.0 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              Presences releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            Presences Key Features

            No Key Features are available at this moment for Presences.

            Presences Examples and Code Snippets

            No Code Snippets are available at this moment for Presences.

            Community Discussions

            QUESTION

            SignalR hubConnection.on is not working. Clients.Others.SendAsync and hubConnection.on are not communicating well
            Asked 2021-Jun-09 at 03:58

            I'm currently trying to build an app that involves SignalR's hub connection functionality. Eventually, I want to enable the app to handle real-time chats, but first I want to check if the basic part of SignalR works.

            I'm trying to ensure that a toastr that notifies about the hub connection is displayed when a user logs in, but the problem is that the toastr is not displayed. Here are some pieces of my code.

            [PresenceHub.cs]

            ...

            ANSWER

            Answered 2021-Jun-06 at 18:18

            The issue is that you're using Clients.Others on the server side. This means send this message to all other connections, not yours. You're either wanting Clients.Caller if you want to send a message to yourself, or Clients.All to send a message to all connections.

            Additionally, you should move this.hubConnection.on('UserIsOnline', ...) to be before this.hubConnection.start() to remove the possible race condition of the server responding before your method is registered on the client side.

            Source https://stackoverflow.com/questions/67857077

            QUESTION

            Why can't I set the attributes of client.intents?
            Asked 2021-May-25 at 12:52

            I try to write a discord bot and had some issues getting the list of users connected to a voice channel. I was told to set the intents. So I read the documentation and wrote this bit of code:

            ...

            ANSWER

            Answered 2021-May-25 at 12:51

            The attribute client.intents must be of the discord.Intents class. They cannot be assigned the way you have done it. (According to documents, it must be of type discord.Intents).
            See discord.Intents docs.

            You should use discord.Intents.all() as it will define all intents as True. The .default() removes only the ones you want. .all() won't.

            The best way to do this is during initialization.

            Source https://stackoverflow.com/questions/67688166

            QUESTION

            I get a Error from Heroku about Discord Intents (Discord.py)
            Asked 2021-May-22 at 14:45

            I'm using Heroku to host my discord bot but I get an error saying

            ...

            ANSWER

            Answered 2021-May-22 at 14:45

            You need to upgrade your discord.py version. This can be done by specifying the version you need in the requirements.txt file. You can check your version of discord.py by executing discord.__version__ Latest version is 1.7.2 and putting this in the requirements.txt you would need to put discord.py>=1.7.2

            If you want to use all the intents then it's best to use discord.Intents.all() instead of specifying the intents you want to use.

            Source https://stackoverflow.com/questions/67650729

            QUESTION

            Creating a custom image welcome banner in Discord
            Asked 2021-May-08 at 19:03

            So I am currently trying to create a Discord bot that creates a custom welcome image when someone joins the server. However, there is no output on the image selected and there are no error outputs whenever I run the bot. I assumed I did not enable Privileged Intents but I have so I am stuck as to why it is not outputting anything when I log into my test server using my test account! You can find my code below :

            ...

            ANSWER

            Answered 2021-May-08 at 19:03

            When troubleshooting code that interacts with an external app like this, it's a good idea to test your own part first, as a standalone script. In this case, if I test your image manipulation code alone, it fails because the final image is in paletted mode (P), and you try to save it as a JPEG, which needs to be RGB. This can be fixed by converting the mode first. But there are some other issues, namely:

            • You have the signature for on_member_join wrong. It accepts only a single argument, the member in question.
            • You pick a channel, but then attempt to send the message from ctx instead.
            • member.avatar_url is a URL, which Pillow can't open directly. This answer handily shows how to do so, however. Note that you'll need to install Requests.
            • Using NumPy here works, but you don't actually need it, since this can all be accomplished through Pillow.
            • You don't need to save and reopen the cropped avatar; use the object you're already working with.
            • Perhaps you need it for other things your bot is doing, but for this, you don't need the presences intent, only members.
            • It's not causing a problem with the code, but I think you're a little confused about import statements. You don't need to import a module first just to then import specific parts of it; that is, you can do from x import y without first doing import x. And there's no need for from x import y if you plan to reference it as x.y in your code.
            • I'd recommend using pathlib. It's very convenient for working with file paths.

            Here's a rewritten version that works for me:

            Source https://stackoverflow.com/questions/67447450

            QUESTION

            Discord bot that posts custom welcome message
            Asked 2021-May-08 at 15:29

            I want my bot to post a simple welcome message in a 'welcome' text channel for every new member.

            I've read a lot of posts here and there but still having trouble with making it work as intended

            Here is the code:

            ...

            ANSWER

            Answered 2021-May-06 at 23:44

            Could you let us know what is being logged to the console from the console.log(member)?

            My best bet would be that the WELCOME_CHANNEL_ID is wrong and thus returning a bogus channel.

            If that is not the case, then maybe the bot is not caching the channels, so use this:

            Source https://stackoverflow.com/questions/67427244

            QUESTION

            Discord.py Intents.members won't be set to True in class:
            Asked 2021-May-02 at 17:16

            I try to use guild.fetch_members(limit=None) in my class: In an earlier version it worked but won't anymore...

            Like in the introduction in the doc described I created a class for my bot now I am facing the problem that Intents.members aren't enabled.

            ...

            ANSWER

            Answered 2021-Apr-05 at 07:11

            I suggest to remove the class and use the code as docs say. If you don't want, try to copy-paste the intents line into the class() too.

            Source https://stackoverflow.com/questions/66748279

            QUESTION

            Discord bot cannot see member updates
            Asked 2021-Apr-26 at 04:20

            I have writing a discord bot to mess around with using discord.py and discord.ext.commands, and so far it has been working as intended. However, no matter what I try I can't seem to get it to see a member update. Here is the code that sets up intents

            ...

            ANSWER

            Answered 2021-Apr-26 at 04:20

            You are assigning a Client with the members intent enabled, and them immediately overwriting it with a Bot that has the default intents (and therefore the members intent disabled).

            Pass your intents into the Bot creation instead.

            Source https://stackoverflow.com/questions/67260759

            QUESTION

            How to get user activity in discord.py?
            Asked 2021-Apr-22 at 18:08

            I'm trying to make a bot that will write to the chat what the user is playing, but even when the game is running, None is displayed all the time

            What am I doing wrong?

            Working code:

            ...

            ANSWER

            Answered 2021-Apr-22 at 16:05

            As Ceres said, you need to allow intents. Go to your developer's page https://discord.com/developers/applications, and go to the bot. Scroll down a bit, and you'll see this: Turn on presence and server members intent.

            Now, in your code, you'll have to add this in the beginning:

            Source https://stackoverflow.com/questions/67149879

            QUESTION

            For a global dataset of geographic points (in lat/long) how to find nearest neighbors accounting for the spherical nature of our planet
            Asked 2021-Apr-15 at 01:52

            So we've got this working without accounting for the projection issue. The issue is where (and how) to best add the re-projection so that the function returns the value in km rather than the current degrees:

            ...

            ANSWER

            Answered 2021-Apr-15 at 01:52

            The premise of your question is wrong. You should generally not project your data to compute distances; projections distort so the distance will not be very precise. This is especially true if your data has a large spatial extent.

            Approaches to compute the nearest distance may vary, for example depending on how many points you have. But in this example you can just use brute force and compute all distances

            Source https://stackoverflow.com/questions/67086291

            QUESTION

            1 of 2 objects with same script destroys Unity
            Asked 2021-Apr-08 at 09:16

            I have a C# Script in Unity And if I add the script to one object everything is ok but when I add two or more objects with same script and I run game only 1 object with same script left others that have same script destroys. I can't understand why. The project is in 3D

            This is the script:

            ...

            ANSWER

            Answered 2021-Apr-08 at 09:16
             protected virtual void Awake()
            {
                if (Singleton != null)
                {
                    Destroy(gameObject);
                    return;
                }
            
                Singleton = this;
                DontDestroyOnLoad(gameObject);
            }
            

            Source https://stackoverflow.com/questions/67000410

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Presences

            We made a documentation to make your development process a little bit better and faster. You can see it here.
            Clone the PreMiD repository to your system.
            Install repository modules with yarn or npm install.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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