Presences | 🛒 Storage for Presences located at our Presence Store | Chat library
kandi X-RAY | Presences Summary
kandi X-RAY | Presences Summary
This repository contains the source code of all presences that are available in PreMiD Store. If you would like to publish your presence, please feel free to open a pull request.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Presences
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Community Discussions
Trending Discussions on Presences
QUESTION
I'm currently trying to build an app that involves SignalR's hub connection functionality. Eventually, I want to enable the app to handle real-time chats, but first I want to check if the basic part of SignalR works.
I'm trying to ensure that a toastr that notifies about the hub connection is displayed when a user logs in, but the problem is that the toastr is not displayed. Here are some pieces of my code.
[PresenceHub.cs]
...ANSWER
Answered 2021-Jun-06 at 18:18The issue is that you're using Clients.Others
on the server side. This means send this message to all other connections, not yours. You're either wanting Clients.Caller
if you want to send a message to yourself, or Clients.All
to send a message to all connections.
Additionally, you should move this.hubConnection.on('UserIsOnline', ...)
to be before this.hubConnection.start()
to remove the possible race condition of the server responding before your method is registered on the client side.
QUESTION
I try to write a discord bot and had some issues getting the list of users connected to a voice channel. I was told to set the intents. So I read the documentation and wrote this bit of code:
...ANSWER
Answered 2021-May-25 at 12:51The attribute client.intents
must be of the discord.Intents
class. They cannot be assigned the way you have done it. (According to documents, it must be of type discord.Intents
).
See discord.Intents
docs.
You should use discord.Intents.all()
as it will define all intents as True
. The .default()
removes only the ones you want. .all()
won't.
The best way to do this is during initialization.
QUESTION
I'm using Heroku to host my discord bot but I get an error saying
...ANSWER
Answered 2021-May-22 at 14:45You need to upgrade your discord.py version. This can be done by specifying the version you need in the requirements.txt
file. You can check your version of discord.py by executing discord.__version__
Latest version is 1.7.2
and putting this in the requirements.txt
you would need to put discord.py>=1.7.2
If you want to use all the intents then it's best to use discord.Intents.all()
instead of specifying the intents you want to use.
QUESTION
So I am currently trying to create a Discord bot that creates a custom welcome image when someone joins the server. However, there is no output on the image selected and there are no error outputs whenever I run the bot. I assumed I did not enable Privileged Intents but I have so I am stuck as to why it is not outputting anything when I log into my test server using my test account! You can find my code below :
...ANSWER
Answered 2021-May-08 at 19:03When troubleshooting code that interacts with an external app like this, it's a good idea to test your own part first, as a standalone script. In this case, if I test your image manipulation code alone, it fails because the final image is in paletted mode (P
), and you try to save it as a JPEG, which needs to be RGB
. This can be fixed by converting the mode first. But there are some other issues, namely:
- You have the signature for
on_member_join
wrong. It accepts only a single argument, the member in question. - You pick a channel, but then attempt to send the message from
ctx
instead. member.avatar_url
is a URL, which Pillow can't open directly. This answer handily shows how to do so, however. Note that you'll need to install Requests.- Using NumPy here works, but you don't actually need it, since this can all be accomplished through Pillow.
- You don't need to save and reopen the cropped avatar; use the object you're already working with.
- Perhaps you need it for other things your bot is doing, but for this, you don't need the
presences
intent, onlymembers
. - It's not causing a problem with the code, but I think you're a little confused about import statements. You don't need to import a module first just to then import specific parts of it; that is, you can do
from x import y
without first doingimport x
. And there's no need forfrom x import y
if you plan to reference it asx.y
in your code. - I'd recommend using
pathlib
. It's very convenient for working with file paths.
Here's a rewritten version that works for me:
QUESTION
I want my bot to post a simple welcome message in a 'welcome' text channel for every new member.
I've read a lot of posts here and there but still having trouble with making it work as intended
Here is the code:
...ANSWER
Answered 2021-May-06 at 23:44Could you let us know what is being logged to the console from the console.log(member)
?
My best bet would be that the WELCOME_CHANNEL_ID is wrong and thus returning a bogus channel.
If that is not the case, then maybe the bot is not caching the channels, so use this:
QUESTION
I try to use guild.fetch_members(limit=None)
in my class:
In an earlier version it worked but won't anymore...
Like in the introduction in the doc described I created a class for my bot now I am facing the problem that Intents.members aren't enabled.
...ANSWER
Answered 2021-Apr-05 at 07:11I suggest to remove the class and use the code as docs say. If you don't want, try to copy-paste the intents line into the class() too.
QUESTION
I have writing a discord bot to mess around with using discord.py and discord.ext.commands, and so far it has been working as intended. However, no matter what I try I can't seem to get it to see a member update. Here is the code that sets up intents
...ANSWER
Answered 2021-Apr-26 at 04:20You are assigning a Client
with the members intent enabled, and them immediately overwriting it with a Bot
that has the default intents (and therefore the members intent disabled).
Pass your intents into the Bot
creation instead.
QUESTION
I'm trying to make a bot that will write to the chat what the user is playing, but even when the game is running, None is displayed all the time
What am I doing wrong?
Working code:
...ANSWER
Answered 2021-Apr-22 at 16:05As Ceres said, you need to allow intents.
Go to your developer's page https://discord.com/developers/applications, and go to the bot. Scroll down a bit, and you'll see this:
Turn on presence and server members intent
.
Now, in your code, you'll have to add this in the beginning:
QUESTION
So we've got this working without accounting for the projection issue. The issue is where (and how) to best add the re-projection so that the function returns the value in km rather than the current degrees:
...ANSWER
Answered 2021-Apr-15 at 01:52The premise of your question is wrong. You should generally not project your data to compute distances; projections distort so the distance will not be very precise. This is especially true if your data has a large spatial extent.
Approaches to compute the nearest distance may vary, for example depending on how many points you have. But in this example you can just use brute force and compute all distances
QUESTION
I have a C# Script in Unity And if I add the script to one object everything is ok but when I add two or more objects with same script and I run game only 1 object with same script left others that have same script destroys. I can't understand why. The project is in 3D
This is the script:
...ANSWER
Answered 2021-Apr-08 at 09:16 protected virtual void Awake()
{
if (Singleton != null)
{
Destroy(gameObject);
return;
}
Singleton = this;
DontDestroyOnLoad(gameObject);
}
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