audio-effects | javascript library to create audio effects | Audio Utils library

 by   Sambego TypeScript Version: 1.2.4 License: MIT

kandi X-RAY | audio-effects Summary

kandi X-RAY | audio-effects Summary

audio-effects is a TypeScript library typically used in Audio, Audio Utils applications. audio-effects has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A javascript library to create audio effects using the web-audio-api
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            kandi-support Support

              audio-effects has a low active ecosystem.
              It has 108 star(s) with 20 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 1 have been closed. On average issues are closed in 106 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of audio-effects is 1.2.4

            kandi-Quality Quality

              audio-effects has 0 bugs and 0 code smells.

            kandi-Security Security

              audio-effects has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              audio-effects code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              audio-effects is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              audio-effects releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            audio-effects Key Features

            No Key Features are available at this moment for audio-effects.

            audio-effects Examples and Code Snippets

            No Code Snippets are available at this moment for audio-effects.

            Community Discussions

            QUESTION

            Register Windows Runtime Component (c++winrt) in native c++ application
            Asked 2020-Sep-04 at 03:25

            Native c++ application is using c++/winrt classes to instantiate and use winrt::Windows::Media::Audio::AudioGraph.
            Inside AudioGraph there is possibility to add effects to graph nodes. There are some already created effects (like echo effect) but there is also possibility to create custom audio effect.
            Custom audio effect class must be a Windows Runtime Component. There is a way to create custom audio effect in Windows Runtime Component c++/winrt project by creating class with Windows.Media.Effects.IBasicAudioEffect interface in idl file (and providing implementation). This generates winmd, lib and winrt headers files.
            Until this point everything is fine and working. But to instantiate audio effect it need to be registered and this steep I am missing. Application at runtime throw's an exception with "Class not registered" message when I want to instantiate audio effect class and also throw an exception "Failed to activate audio effect" when I want to instantiate it inside AudioGraph node.

            I do not know how to registered Windows Runtime Component from native c++ application.

            Steps to create and use custom audio effect are describe here https://docs.microsoft.com/en-us/windows/uwp/audio-video-camera/custom-audio-effects. Code is in C# and used in UWP application but it could be converted to c++/winrt almost 1:1.

            ...

            ANSWER

            Answered 2020-Sep-04 at 03:25

            This article solves this problem:

            https://blogs.windows.com/windowsdeveloper/2019/04/30/enhancing-non-packaged-desktop-apps-using-windows-runtime-components/

            It is possible to use Registration-free WinRT (starting from Windows 10 1903) by modifying application manifest file (and not Windows Runtime Component Package manifest as suggested in documentation) like this:

            Source https://stackoverflow.com/questions/63731161

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install audio-effects

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i audio-effects

          • CLONE
          • HTTPS

            https://github.com/Sambego/audio-effects.git

          • CLI

            gh repo clone Sambego/audio-effects

          • sshUrl

            git@github.com:Sambego/audio-effects.git

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