fresnel | SSR compatible approach to CSS media query | Frontend Framework library

 by   artsy TypeScript Version: v6.1.0 License: Non-SPDX

kandi X-RAY | fresnel Summary

kandi X-RAY | fresnel Summary

fresnel is a TypeScript library typically used in User Interface, Frontend Framework, React applications. fresnel has no bugs, it has no vulnerabilities and it has medium support. However fresnel has a Non-SPDX License. You can download it from GitHub.

When writing responsive components it's common to use media queries to adjust the display when certain conditions are met. Historically this has taken place directly in CSS/HTML:. By hooking into a breakpoint definition, @artsy/fresnel takes this declarative approach and brings it into the React world.
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              fresnel has a medium active ecosystem.
              It has 1071 star(s) with 56 fork(s). There are 42 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 13 open issues and 55 have been closed. On average issues are closed in 145 days. There are 11 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of fresnel is v6.1.0

            kandi-Quality Quality

              fresnel has no bugs reported.

            kandi-Security Security

              fresnel has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              fresnel has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              fresnel releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            fresnel Key Features

            No Key Features are available at this moment for fresnel.

            fresnel Examples and Code Snippets

            Return the cosine of x .
            pythondot img1Lines of Code : 26dot img1License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def fresnel_cos(x, name=None):
              """Computes Fresnel's cosine integral of `x` element-wise.
            
              The Fresnel cosine integral is defined as the integral of `cos(t^2)` from
              `0` to `x`, with the domain of definition all real numbers.
            
              The Fresnel cosi  
            Return the cosine of x .
            pythondot img2Lines of Code : 25dot img2License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def fresnel_sin(x, name=None):
              """Computes Fresnel's sine integral of `x` element-wise.
            
              The Fresnel sine integral is defined as the integral of `sin(t^2)` from
              `0` to `x`, with the domain of definition all real numbers.
            
              >>> tf.math  

            Community Discussions

            QUESTION

            Simple 3D Graphics in Python
            Asked 2021-Mar-17 at 09:40

            I am working in a project where 3D visualizations are important to see what is happening during the setup stage and perhaps for visual validation by making a short videos of what is happening.

            The problem that I have is that 3D visualizations in Python are too sophisticated, and complicated to learn for what I need. I find that Mathematica is the perfect kind of software...but it is not portable and is very expensive.

            Question Is there any Python package similar to Mathematica?
            Clarification I don't want a "plotting" program, since plotting is not what I am looking for. I want to generate simple geometric shapes like spheres and cubes that can move around, this is more than enough. Give some coordinates, perhaps a rotation, and the program just shows the desired image(s) to export as a .png or make a quick video; as in Mathematica.

            Packages like Pygame, Panda3D, Pyglet, etc., look too complicated and an overkill for what I need, as well as software like Blender, etc. Jupyter notebooks are similar, but they don't have the 3D graphics capabilities. I found a Python module named Fresnel, but it looks too sophisticated for what I need.

            I have read several answers to this question here in Stack Overflow, but they seem outdated and not really what I am looking for. Further Clarification To draw spheres in Mathematica you do: ...

            ANSWER

            Answered 2021-Mar-17 at 09:40

            I know several other user-friendly plotting libraries than matplotlib, but not a lot provide an interactive view. There is of course the well known vtk but it's not for end-user

            plotly

            For usage in a notebook, like jupyter and mathematica, you probably would go for plotly It's using a browser-based interface with plots very similar to mathematica

            pymadcad

            If you need a more offline version and what you are looking for is some view you can rotate/zoom/pan to look on your geometry by different sides, you can take a look at pymadcad It even works with touchscreens. It is not centered on 3D visualization, so it's a bit overkill to use it only for it, but for 3D curves, 3D surfaces, spheres and cubes as you said, it can do the job

            simple plots with pymadcad:

            Source https://stackoverflow.com/questions/66610213

            QUESTION

            How do I use a Fresnel integral C Library in c++?
            Asked 2020-Sep-16 at 07:37

            I've included a Fresnel Integral Library (http://www.mymathlib.com/functions/fresnel_sin_cos_integrals.html) in my c++ application.

            Assume I have the following c++ code (main.cpp):

            ...

            ANSWER

            Answered 2020-Sep-15 at 11:57

            I think you'll need to make a library from the C source files you referenced. They aren't sufficiently self-contained as they are.

            I would suggest structuring your build to compile the .c source files along with your own application sources, and linking the whole lot into an executable. You'll need to extract the function declarations from each of the .c files and put them into a .h header. You'd #include that header in your own source, and probably in the .c files unless you want a screen-full of compiler warnings each time you compile.

            You'll need to decide whether to compile the .c files as ordinary C, or rename them and compile them as C++. You might have to modify them, for a C++ compiler to compile them without complaint. If you keep them as C, you'll need to arrange for these files to be compiled as C, and your own as C++. So the headers you make will need to be compatible with both C and C++ -- there are standard techniques for this, which I could advise on (but there's probably stuff on SO already).

            If this were my problem to solve, I'd consider combining all the .c files into a single file, and fiddle it to be good C++ (probably not difficult). I'd create one single header from the declarations in the C source, suitable for including in C++ source (since it's all C++ now). However, I'm not sure whether the original files are licensed in such a way to allow this -- that's something I guess you'd need to check with the author.

            Source https://stackoverflow.com/questions/63899085

            QUESTION

            Executing Different mysql selects based on a field
            Asked 2020-May-10 at 22:55

            i have a series of tables for an asset checkout system. there are 2 types of assets.. Stocks and Assets. they all have barcodess stored in a separate table. this is how my tables look

            Checkouts table: (sipe_check_out)

            ...

            ANSWER

            Answered 2020-May-10 at 22:55

            You may use UNION with your provided select statements

            Source https://stackoverflow.com/questions/61719486

            QUESTION

            Python - OpenDrive Map - Spiral / Clothoid / Euler Spiral / Cornu Spiral Interpolation using Fresnel Integrals
            Asked 2019-Oct-25 at 13:39

            The map format OpenDrive, provides (among others) the geometry of a road. Each segment of the road can have a different geometry (e.g. line, arc, spiral, polynomial). The provided information for a road geometry "spiral", is the following:

            ...

            ANSWER

            Answered 2018-Mar-06 at 13:43

            I am not sure if your current code is correct. I wrote a short script to interpolate Euler spirals using similar parameters and it gives different results:

            Source https://stackoverflow.com/questions/48884655

            QUESTION

            Trying to modify Shader so that the colors are vertical and not horizontal
            Asked 2019-Oct-11 at 17:36

            This shader (copied below) makes a material kind of like a radial gradient. I am trying to modify it to have the shader effect resemble something like a vertical/linear gradient,like this. I don't believe it is creating is a true gradient but rather adding colors and adding alpha between them. It is based off of this awesome project .

            Here is picture of the effect I have currently with this shader and the scanlines effect turned on: https://imgur.com/a/At0ATB5

            And here is picture of what I need the effect to look like: https://imgur.com/a/aTtLhoN

            Here is a picture of what editing the shader looks like currently: https://imgur.com/a/5hxMZtt (This appears to be radial,no?)

            I have tried modifying the direction, tried applying masks and nothing has worked so far. If anyone has any suggestions, I would be eternally thankful.

            ...

            ANSWER

            Answered 2019-Oct-11 at 17:36

            So, the part you want to change is the section involving rim:

            Source https://stackoverflow.com/questions/58326542

            QUESTION

            Which parts of this water shader are resposible for the transparancy?
            Asked 2019-Sep-07 at 11:38

            I have a water shader here and I want to know what code is responsible for transparency.

            Currently the water is transparent, that is the other thing i would like to change. I hoped the RenderType is "RenderType"="transparent" but it is "RenderType"="Opaque" .... and i couldn't find transparent code in this shader.

            Maybe you know the parts of the code causes the transparency?

            This is the water shader

            ...

            ANSWER

            Answered 2019-Sep-06 at 19:10

            The #pragma multi_compile WATER_REFRACTIVE WATER_REFLECTIVE WATER_SIMPLE line allows the script to have different modes depending on global configuration. From the documentation:

            How multi_compile works

            Example directive:

            Source https://stackoverflow.com/questions/57824183

            QUESTION

            GGX shader creation
            Asked 2018-Dec-18 at 20:11

            I'm trying to create a ggx shader but when I run it at BRDF Explorer the main page remains white. I'm trying to find my error but I can't. Can anybody help me? below is my file

            analytic

            ...

            ANSWER

            Answered 2018-Dec-18 at 20:11

            There are 2 function declarations in the middle of the function BRDF. This is not allowed. In GLSL a function definition has to be global.

            See GLSL - The OpenGL Shading Language 4.6; 6.1. Function Definitions ; page 122:

            As indicated by the grammar above, a valid shader is a sequence of global declarations and function definitions.

            Move the declarations of Fresnel and ggx_visib before the declaration of BRDF to solve your issue.

            The major issue is, that the BRDF explorer requires the keyword analytic at the begin of the file, to identify the file as a light model.

            After the keyword is add add the file reloaded, the application will trace error cause by your GLSL code.

            Fixing the errors results in the following code:

            Source https://stackoverflow.com/questions/53825287

            QUESTION

            How to write a multivariable loop that describes all combinations when each variable has its own parameters?
            Asked 2018-Nov-25 at 14:43

            I am trying to write a function to perform a Simpson’s rule integration of the 1-dimensional Fresnel integral. And am as new as can be to coding. I am struggling to write a code the solves the integral and plots it for all possible values using arrays. More precisely, I am trying to figure out how to describe y where x is the argument and x' is in a loop of x' limits, which are the limits of the integral, as shown in the picture. Any further recommended changes to my code would be very helpful. The format of the question that was given

            This is my current effort. Includes and indented block I cannot get rid of.

            ...

            ANSWER

            Answered 2018-Nov-25 at 07:22

            If it's not important to write your own Simpon's Rule, then you can use the import from scipy.integrate import simps. The following code is an attempt at your problem:

            Source https://stackoverflow.com/questions/53462940

            QUESTION

            Wrong Normal Mapping
            Asked 2018-Nov-08 at 10:35

            I'm creating a model loading program on OpenGL. I took care of light and specular reflection, but I stuck on the normal map. I think I'm making a mistake in the normal map calculation.

            Normal image is:

            When I apply the Normal Mapping effect this is how it looks, here is the screenshot:

            My vertex shader:

            ...

            ANSWER

            Answered 2018-Nov-07 at 21:12

            The tangent and the biTangent have to be transformed by the normal matrix as you do it with the normal vector:

            Source https://stackoverflow.com/questions/53194910

            QUESTION

            Scipy.optimize.fsolve() on my complex equation
            Asked 2018-Oct-31 at 13:00

            I try to solve a complex function with scipy. I read that fsolve only works with real numbers. So I made some changes to my formula and now it looks like this:

            ...

            ANSWER

            Answered 2018-Oct-31 at 13:00

            As discussed in the comments, minimize seems to be more appropriate for this kind of problem. The following works and terminates successfully:

            Source https://stackoverflow.com/questions/53068908

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install fresnel

            Overview
            Basic Example
            Server-side Rendering (SSR)
            Usage with Gatsby or Next
            Example Apps
            Why not conditionally render?
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            https://github.com/artsy/fresnel.git

          • CLI

            gh repo clone artsy/fresnel

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            git@github.com:artsy/fresnel.git

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