compiled | performant compile time CSS-in-JS library | Frontend Framework library
kandi X-RAY | compiled Summary
kandi X-RAY | compiled Summary
A familiar and performant compile time CSS-in-JS library for React.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of compiled
compiled Key Features
compiled Examples and Code Snippets
def try_build_compiled_arguments(model):
if (not version_utils.is_v1_layer_or_model(model) and
model.outputs is not None):
try:
if not model.compiled_loss.built:
model.compiled_loss.build(model.outputs)
if not model.co
public String html() throws IOException {
MustacheFactory mf = new DefaultMustacheFactory();
Mustache mustache = mf.compile(templateFile);
try (Writer output = new StringWriter()) {
mustache.execute(output, staxTra
@Benchmark
public void matcherFromPreCompiledPatternResetMatches(Blackhole bh) {
//With pre-compiled pattern and reusing the matcher
// 1 Pattern object created
// 1 Matcher objects created
for (String value : valu
Community Discussions
Trending Discussions on compiled
QUESTION
I am trying to use my own train step in with Keras by creating a class that inherits from Model. It seems that the training works correctly but the evaluate function always returns 0 on the loss even if I send to it the train data, which have a big loss value during the training. I can't share my code but was able to reproduce using the example form the Keras api in https://keras.io/guides/customizing_what_happens_in_fit/ I changed the Dense layer to have 2 units instead of one, and made its activation to sigmoid.
The code:
...ANSWER
Answered 2021-Jun-12 at 17:27As you manually use the loss and metrics function in the train_step
(not in the .compile
) for the training set, you should also do the same for the validation set or by defining the test_step
in the custom model in order to get the loss score and metrics score. Add the following function to your custom model.
QUESTION
So I compiled and ran the following C program:
...ANSWER
Answered 2021-Jun-15 at 14:22Because once all command are executed, the terminal close itself.
QUESTION
Good day, I am trying to create a trigger that should retrieve the total number of users based on their job category (medic/other) into two parameters for all users who have registered so I developed:
...ANSWER
Answered 2021-Jun-15 at 09:17It is SELECT - INTO - FROM
, not SELECT - FROM - INTO
.
QUESTION
I want to create a .wasm
file which still has the function names exported when compiled.
ANSWER
Answered 2021-Jun-15 at 09:04If you plan to write a lot of WASM in Go, you might want to consider compiling with TinyGo, which is a Go compiler for embedded and WASM.
TinyGo supports a //export
or alias //go:export
comment directive that does what you're looking for.
I'm copy-pasting the very first example from TinyGo WASM docs:
QUESTION
I had searched over 10 answers and nothing fits my current situation.
(member detector marcos comes from: http://en.wikibooks.org/wiki/More_C++_Idioms/Member_Detector)
...ANSWER
Answered 2021-Jun-15 at 08:44You would need the template parameter from the method for SFINAE:
QUESTION
Here is the example code:
...ANSWER
Answered 2021-Jun-15 at 05:11There is no way to "tell the compiler" not to do this, but you can construct the expression tree directly:
QUESTION
I’m using R to prepare data to input into a model (written in Fortran, compiled into an .exe).
The model requires a text file as input which I'm generating using R. In the end it’s mostly just a list of variables (like ‘VARIABLE_X = 0.6’). The value of these variables is based on some processing I'm doing in R. An example on how the generated text file partly looks like;
...ANSWER
Answered 2021-Apr-16 at 11:39Maybe something like the following function is what the question asks for.
QUESTION
I made a custom allocator, but my code didn't compile on msvc and I'm not sure if my implementation satisfies the Allocator requirement (disregarding actual behavior of function implementations here). Here is a minimal example that reproduces the error on Visual Studio (16.11 P1 and 16.10):
...ANSWER
Answered 2021-Jun-14 at 18:11It does not.
An allocator rebound to a different value type must be constructible from the original allocator - this is the A a(b)
row in the requirements you linked.
Your type fails that requirement.
QUESTION
Good day,
I am trying to create the below procedure that will update a table (annouce_form) based on a job category, plus I would like to know if it is possible to include multiple update commands in one procedure:
...ANSWER
Answered 2021-Jun-14 at 07:06Well, this is wrong:
QUESTION
I have an app which compiles and runs fine in older Macs with Intel processors in physical devices & iOS simulators.
The same app also compiles and runs fine from newer Apple Silicon Mac with M1 processor with physical iPhone devices, but, it refuse to be compiled for iOS simulator.
Without simulator support, debugging turn around time gets gets really long so I am trying to solve this issue. Not to mention Xcode preview feature isn't working either which is annoying.
The first error that I encountered without making any changes (but moved from Intel Mac to M1 Mac) is like below.
building for iOS Simulator, but linking in dylib built for iOS, file '/Users/andy/workspace/app/Pods/GoogleWebRTC/Frameworks/frameworks/WebRTC.framework/WebRTC' for architecture arm64
The Cocoapods library that I am using is GoogleWebRTC, and according to its doc, arm64 should be supported so I am baffled why above error is getting thrown. As I have said before, it compiles fine in real device which I believe is running on arm64.
According to the doc..
This pod contains the WebRTC iOS SDK in binary form. It is a dynamic library that contains the armv7, arm64 and x86_64 slices. Bitcode is not supported. Our currently provided API’s are Objective C only.
I searched online and it appears there appears to be 2 workarounds for this issue.
- The first one is by adding
arm64
toExcluded Architectures
- The second option is to mark
Build Active Architecture Only
forRelease
build.
I don't exactly understand if above are necessary even when I am compiling my app on M1 Mac which is running under arm64 architecture, because the solution seems to be applicable only for for Intel Mac which does not support arm64 simulator, as for Intel Mac, simulators might have been running in x86_64, not with arm64, so solution #1 is not applicable in my case.
When I adapt the second change only, nothing really changes and the same error is thrown.
When I make both changes and tried building, I now get the following 2nd error during build. (not really 100% sure if I solved the 1st error / I might have introduced 2nd error in addition to 1st by adapting two changes)
Could not find module 'Lottie' for target 'x86_64-apple-ios-simulator'; found: arm64, arm64-apple-ios-simulator
The second library that I am using is lottie-ios and I am pulling this in with a swift package manager. I guess what is happening is that because I excluded arm64
in build setting for iOS simulator, Xcode is attempting to run my app in x86_64
. However, library is not supported running in x86_64
for some reason, and is throwing an error. I don't have much insights into what dictates whether or not library can run in x86_64 or arm64 so I couldn't dig to investigate this issue.
My weak conclusion is that GoogleWebRTC
cannot be compiled to run in iOS simulator with arm64
for some reason (unlike what its doc says), and lottie-ios
cannot be compiled to run in iOS simulator with x86_64
. So I cannot use them both in this case.
Q1. I want to know what kind of changes I can make to resolve this issue...
The app compiles and runs perfectly in both device & simulator when compiled from Intel Mac. The app compiles and runs fine in device when compiled from Apple Silicon Mac. It is just that app refuse to be compiled and run in iOS simulator from Apple Silicon Mac, and I cannot seem to figure out why.
Q2. If there is no solution available, I want to understand why this is happening in the first place.
I really wish not to buy old Intel Mac again just to make things work in simulator.
...ANSWER
Answered 2021-Mar-27 at 20:15Answering my own question in a hope to help others who are having similar problems. (and until a good answer is added from another user)
I found out that GoogleWebRTC actually requires its source to be compiled with x64
based on its source depo.
For builds targeting iOS devices, this should be set to either "arm" or "arm64", depending on the architecture of the device. For builds to run in the simulator, this should be set to "x64".
https://webrtc.github.io/webrtc-org/native-code/ios/
This must be why I was getting the following error.
building for iOS Simulator, but linking in dylib built for iOS, file '/Users/andy/workspace/app/Pods/GoogleWebRTC/Frameworks/frameworks/WebRTC.framework/WebRTC' for architecture arm64
Please correct me if I am wrong, but by default, it seems that Xcode running in Apple M1 silicon seems to launch iOS simulator with arm
arch type. Since my app did run fine on simulators in Intel Mac, I did the following as a workaround for now.
- Quit Xcode.
- Go to Finder and open Application Folder.
- Right click on Xcode application, select
Get Info
- In the "Xcode Info Window" check on
Open using Rosetta
. - Open Xcode and try running again.
That was all I needed to do to make my app, which relies on a library that is not yet fully supported on arm simulator, work again. (I believe launching Xcode in Rosetta mode runs simulator in x86 as well..?? which explains why things are working after making the above change)
A lot of online sources (often posted before M1 Mac launch on Nov/2020) talks about "add arm64 to Excluded Architectures
", but that solution seems to be only applicable to Intel Mac, and not M1 Mac, as I did not need to make that change to make things work again.
Of course, running Xcode in Rosetta mode is not a permanent solution, and Xcode slows down lil bit, but it is an interim solution that gets things going in case one of libraries that you are using is not runnable in arm64 simulator.. yet.
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