scena | 🎬 Scena is a component that represents the timeline | Frontend Framework library
kandi X-RAY | scena Summary
kandi X-RAY | scena Summary
Scena is a Editor project that represents the timeline of Scene.jsYou can control time, properties, and items.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of scena
scena Key Features
scena Examples and Code Snippets
Community Discussions
Trending Discussions on scena
QUESTION
After sending a get request to Project Gutenberg I have the play Macbeth in its entirety as a string
...ANSWER
Answered 2021-May-14 at 15:53Following my comment above
You might have an easier time of it if you split into lines first, and then split into words, because I expect the abbreviated character names will always be at the start of a line? Also, I notice the line is indented a couple spaces when a new character starts speaking. That could be another thing to look for.
Split into lines:
QUESTION
Padding properties is not working as expected.
Here is my code:
...ANSWER
Answered 2021-Mar-15 at 13:18If you set margin and padding on a QLabel you have to set indent to zero. Because Qt adds extra space (depending on the alignment) if the value of the indent property is equal to -1 or not set.
QUESTION
I imported from cdn ObjLoader2(). I'm trying to load an obj file but on the console I get two errors:
...ANSWER
Answered 2020-Nov-04 at 20:07looks like you're running things locally, and due to browsers' same origin policy security restrictions, loading from a file system will fail with a security exception.
You need to run your code on a local web server in order to load 3D models.
You can follow how to on three.js's official website and documentation.
Hope this helps! Best of Luck!
QUESTION
I want to pass my zero-filled nullMat multidimensional pointer array to a function called setGraphics in the constructor. In whatever way I try to do so I get "argument incompatible" or something in the lines of that.
The cpp file Test.cpp
...ANSWER
Answered 2020-Jul-01 at 12:20Seems clear you don't understand when to return values from functions. lifeMatrix
is creating the matrix so it need to return the matrix. nullMat
is just modifying the matrix, so it doesn't need to return the matrix.
Rewrite your code like this
QUESTION
I have some texts in a Pandas dataframe (in a specific column called text
)
here an abstract (converted to list):
...ANSWER
Answered 2020-May-16 at 11:52def string_cleaner(rouge_text):
return ("".join(rouge_text.strip()).encode('ascii', 'ignore').decode("utf-8"))
QUESTION
I ask for your understanding, I am a beginner;)
I'm trying to build a simple application using JavaFX. The problem is that when I open the window the first time it goes well, but if I want to change the scene it throws an error...
Exception in thread "JavaFX Application Thread" java.lang.IllegalArgumentException: AnchorPane@1809546[styleClass=root]is already set as root of another scene#
Main class
...ANSWER
Answered 2019-Nov-09 at 18:34JavaFX defines a scene graph which is a tree data structure that has a single root node. For your application (i.e. the code you posted), the root node is the primaryStage
(this is the parameter in method start()
in class Main
). The primaryStage
can have several Scene
s. Each Scene
must have its own root node.
The error message you are getting means that a Scene
's root cannot also be the root of another Scene
. In other words anchor
is the root for scena
in class Messages
which means it can't be set as the root for scene
in class Login
.
Apart from that, if you want to change Scene
's you need to call method setScene()
of class Stage
. Here is your Login
class and Messages
class with changes that solve the run-time error you are getting and perform the scene change when the user clicks on wejdzBtn
button.
Login.java
(I only changed the lambda expression in method utworzBtn()
.)
QUESTION
I am totally new with Swift and SpriteKit, apologies I really know nothing. I am trying to add 2 consecutive SKLabelNode in a single scene. The background of the scene is .black. I created a function that generates a SKShapeNode from a UIBezierPath to cover let's say 3/4 of the screen in a sort of P shape, .fill = .white. I add the child and end the function.
I add the function in the didMove
override. (Don't ask me why, I am following some examples and for the moment it seems to work. I will address this later, but at the moment I'm focused on the current problem)
Then I create a second function to add 2 SKLabelNode. One black over the white portion and one white over the black portion. I then add both to the scene.
I add the function after the shape one.
The result is that the black over the white portion is not displayed. If I comment the white over the black, the previous is displayed without issues.
I tried to infer the order of the addChild
but the outcome doesn't change.
Does anyone know the reason?
I tried switching the addChild
.
ANSWER
Answered 2019-May-03 at 05:29Try changing the zPosition
of all the nodes you add, e.g. home.zPosition = 100
.
A node with a higher zPosition
will be shown above any other node with a lower zPosition
. By giving your label nodes different values for the zPosition
, you can control which label is shown above and which is shown below.
More info is available here: https://developer.apple.com/documentation/spritekit/sknode/1483107-zposition
Hope this helps!
QUESTION
I have an error when I click "start button", it loads me a new fxml where I will play with it, it works fine, but console says me this error.. I cannot understand how to solve it.
My FXML: (Look only to startGame, that gives me some problems)
...ANSWER
Answered 2019-Jan-07 at 16:17I don't think this has anything to do with FXML because I've got an application that throws the same exception but I'm not using any FXML. My application started doing this when I added functionality to change to a new Scene on the primary Stage for my application. The root Parent for these stages is a BorderPane with a MenuBar node set as the "top" node.
The workaround that I did to prevent this (and it seems to work well) is to clear out the "top" node from the BorderPane in the previous Scene before setting the new scene. I added a method that gets called right before setting the new scene (requires saving reference to the 'stage' provided by Application.start(Stage)):
QUESTION
I've searched all the other related topics but can't find a solution to my specific problem.
I wrote a website containing AJAX http requests (get and put). The server getting those requests is nginx and running under debian.
Everything works perfectly as long as I advise my browser to ignore the Allow-Access-Header rejection. But if I don't let the browser ignore it. This happens:
...ANSWER
Answered 2018-Aug-11 at 15:59The indentation in your config is a little off, but it looks to me like you're only adding the CORS headers inside the location /
block. As a starting point, try elevating those headers to the server
block, like this:
QUESTION
So if an user has in the db, at the column admin 1 instead of 0, to load a different fxml file, in which the admin can do more stuff then a regular user.
This is the controller which is responsable for the login of the user, testing if the password and username are in the db.
PS More comments about how i tried to make a method down below.
...ANSWER
Answered 2018-Jun-22 at 06:42Here's a rough example of how it can be realized.
The User
class is a model that describes the user. I've just put them on compatibility with other fx components.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install scena
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page