shapetypes | A 2d geometry library written in Typescript | 3D Animation library
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kandi X-RAY | shapetypes Summary
A 2d geometry library written in Typescript.
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QUESTION
I'm doing an assignment and I've hit a brick wall and could really use some direction. The program launches a Java GUI applet (I have this working) and within that applet, you can select between a few options, such as, the shape type (Oval or Rectangle), Fill Type (Solid or Hollow) and Color (a few color options).
There's a single Draw button in the app and this draw button should draw an image based on the selections made above.
For shape type, I'm looking at the selection with an "if" statement and statically setting the drawing to be an oval or rectangle based on what's selected.
...ANSWER
Answered 2020-Feb-26 at 16:22Also, the classes and methods you see here are the ones that we were advised to use,
Well, I don't know what has been given to you and what you have written yourself, but what I see above is confusing.
To me it looks like you have 3 properties to control the painting:
- Rectangle, which contains the location and size of the shape to be painted.
- Color
- Filled, which should be a Boolean property to control if the shaped should be painted filled or with an outline only.
So your Shape
class should not extend Rectangle. It should just be a class with the above 3 properties and your draw(Graphics g)
method.
Note the JDK has a Shape
class so I don't like to use the same name as it causes confusion.
So I would do something like:
QUESTION
Is there a way to drawstring and then remove it?
I've used following classes to Undo/Redo Rectangle, Circle, Line, Arrow type shapes but cant figure how i can remove drawn string.
Here is how i'm adding Rectangle in shape list: This works well when i undo or redo from the list.
DrawString
...ANSWER
Answered 2018-Jun-13 at 11:23you can create a TextShape
deriving from Shape
, having Text
, Font
, Location
and Color
properties and treat it like other shapes, so redo and undo will not be a problem.
Here are some tips which will help you to solve the problem:
- Create a base
Shape
class or interface containing basic methods likeDraw
,Clone
,HitTest
, etc. - All shapes, including
TextShape
should derive fromShape
.TextShape
is also a shape, havingText
,Font
,Location
andColor
properties. - Each implementation of
Shape
has its implementation of base methods. - Implement
INotifyPropertyChanged
in all your shapes, then you can listen to changes of properties and for example, add something to undo buffer after change of color, border width, etc. - Implement
IClonable
or base classClone
method. All shapes should be clonable when adding to undo buffer. - Do dispose GDI objects like
Pen
andBrush
. It's not optional. - Instead of adding a single shape to undo buffer, create a class like drawing context containing List of shapes, Background color of drawing surface and so on. Also in this class implement
INotifyPropertyChanged
, then by each change in the shapes or this class properties, you can add a clone of this class to undo buffer.
Shape
Here is an example of Shape
class:
QUESTION
ANSWER
Answered 2019-Sep-03 at 18:38Using the current apache poi 4.1.0
the XSSFSimpleShape
provides XSSFSimpleShape.setVerticalAlignment. And the text is in XSSFTextParagraph
s which provide XSSFTextParagraph.setTextAlign.
Example:
QUESTION
Basically i have a windows form that user will be able to draw different shapes(e.g square, circle and triangle), user will be able to highlight any of these shapes after drawing and then control that highlighted shape by moving or rotating it, i don't know how to rotate the shape. any one can help, this is my code (only to draw a square) PS: user need to click twice on the form to draw the shape between those 2 points as shown below also i know i should be using onPaint method but this is the requirements of the task
Thanks
...ANSWER
Answered 2019-Mar-24 at 23:00Below is an example of how to draw the same shape (a GraphicsPath
) into various locations and rotations.
The key here is the following two commands
QUESTION
I have a tagged union:
...ANSWER
Answered 2019-Mar-18 at 21:41so this seems to be possible using Extract
:
QUESTION
I have defined this @IntDef
...ANSWER
Answered 2018-May-23 at 10:05IntDef
treat like enum
so you can't initialize later. You have declare manually.
QUESTION
I'm trying to write a wrapper for Bullet physics for implementing into my game framework.
I have 3 classes, mDebugDraw is an implementation of the bullet debug drawing.
mRigidBody is a container for bullet's rigid body stuff.
World is a container for bullet's world stuff.
I have ~100 errors in visual studio, and almost all of them are coming from where I'm trying to create mRigidBodies, the errors are "cannot convert from initializer list to mRigidBody", "no appropriate constructor available", as well as weird ones like "mRigidBody::mRigidBody(std::string) member function is already defined or declared", which isn't a function I have implemented.
world.h contains the definitions for those three classes:
...ANSWER
Answered 2017-Jan-26 at 20:18World
is used before it's declared. In the definition of mRigidBody
's constructors you refer to World::shapeTypes
but World
is only defined later in the file. Try placing the definition of World
before mRigidBody
. You may need to forward declare mRigidBody
before defining World
.
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