client-socket | A pure-Typescript library to interact with Discord 's Gateway | Chat library

 by   detritusjs TypeScript Version: 0.8.2 License: MIT

kandi X-RAY | client-socket Summary

kandi X-RAY | client-socket Summary

client-socket is a TypeScript library typically used in Messaging, Chat, Discord applications. client-socket has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A pure-TypeScript low-level wrapper for just Discord's Gateway and Voice Connection.
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              client-socket has a low active ecosystem.
              It has 18 star(s) with 9 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 2 have been closed. On average issues are closed in 2 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of client-socket is 0.8.2

            kandi-Quality Quality

              client-socket has no bugs reported.

            kandi-Security Security

              client-socket has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              client-socket is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              client-socket releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            client-socket Key Features

            No Key Features are available at this moment for client-socket.

            client-socket Examples and Code Snippets

            No Code Snippets are available at this moment for client-socket.

            Community Discussions

            QUESTION

            Connecting to MongoDB from remote server via Mongoose (nodejs)
            Asked 2020-Nov-19 at 21:04

            I have a droplet in Digital Ocean that is running MongoDB (4.0.3) and Ubuntu (18.04). I created this with their one-click formation. I followed the digital ocean tutorials to secure mongodb and to configure remote access. Everything works great if I ssh into the box and use the mongo shell. However, I am having trouble establishing a connection to the server from my laptop via nodejs/mongoose.

            Can you help me figure out what is incorrect with my configuration? Or help me interpret the error messages

            Here is what is working:

            1. [terminal] - ssh into the box and use mongo shell
            2. [node] - using tunnel-ssh I can establish a connection to the remote server
            3. [node] - using the npm mongodb package I can create a connection to the database

            However, I am unable to make a connection with mongoose using tunnel-ssh. Here is the code I am trying:

            ...

            ANSWER

            Answered 2020-Nov-19 at 21:04

            You know when you ask a question and then 1 minute later you think of something new to try, and that new thing completely works?

            I think I don't need to use tunnel-ssh at all because I already opened the server to allow remote access from my laptop. This works for me

            Source https://stackoverflow.com/questions/64919222

            QUESTION

            Asynchronous Server Socket in .Net Core - How do I return the result?
            Asked 2020-Jun-14 at 10:36

            I have a requirement to send data asynchronously via TCP. It is a collection of strings ICollection.

            I searched and found a good starting example from Microsoft (see below). The sample seems to be under .NET Framework, but I assume it applies to .NET Core as well.

            What I am doing:

            1. I am re-purposing the code as a non-static class

            2. I would like to send a collection of strings ICollection. I know I can rewrite it to send the collection of strings in the main method. Not a problem.

            3. I would like to receive a response for each message sent and do something with it. The current response is stored statically in private static String response = String.Empty;. I don't want it to be static. I want a local method variable.

            4. My challenge begins from item 3.. How do I return back that response message that seems only accessible from within private static void ReceiveCallback( IAsyncResult ar )

              I do not think changing it to private static string ReceiveCallback( IAsyncResult ar ) would work. If so, how do I read it from client.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);?

            I put out a 300point bounty on a very old post for a similar question I found: C# Asyn. Socket Programming. Happy to award anyone who answers here, then there.

            An additional question is: Is it recommended practice to open a TCP connection, send the multiple messages, then close it? Or to open a TCP connection for each message being sent?

            Microsoft Example

            ...

            ANSWER

            Answered 2020-Jun-13 at 23:30

            You can create a class (non-static, I called it AsynchronousClient) that implements all the logic of the socket communication straight from the Microsoft example. The relevant additions are the 3 events (more on handling and raising events):

            1) ConnectionComplete, fired when an asynchronous connection operation is completed;

            2) SendComplete, fired when data (a string, in this example) is successfully sent;

            3) DataReceived, fired when there is incoming data from the remote endpoint.

            Basically, the class exposes 3 public methods: AsyncConnect, AsyncSend and AsyncReceive. On the 3 private callbacks the corresponding event in the list above is fired and the class using AsynchronousClient is notified of the termination of the operation.

            Source https://stackoverflow.com/questions/62351485

            QUESTION

            Error: No connection could be made because the target machine actively refused it
            Asked 2020-May-02 at 18:06

            i use this code for working with Port

            https://docs.microsoft.com/en-us/dotnet/framework/network-programming/asynchronous-client-socket-example

            but I get the following error. No connection could be made because the target machine actively refused it.

            Should I not connect(bind) the socket to the port?

            ...

            ANSWER

            Answered 2019-Nov-05 at 08:52

            QUESTION

            Node ECONNRESET tunnel-ssh and mongoose
            Asked 2020-May-01 at 16:38

            When I start Express, it crashes in about 5 minutes.

            Use this dependencies.

            • express 4.17.1
            • mongoose 5.9.7
            • tunnel-ssh 4.1.4

            wait about 5 min after, got an error like this.

            ...

            ANSWER

            Answered 2020-May-01 at 16:38

            QUESTION

            Trying to recreate Microsoft's .net Asynchronous Client/Server Socket Example in UWP/C#
            Asked 2020-Mar-17 at 14:17

            I am trying to recreate Microsoft's .net examples for simple client/server communication in an c# uwp app. Later on I would like to send simple data from one app to another.

            Asynchronous Client Socket Example https://docs.microsoft.com/en-us/dotnet/framework/network-programming/asynchronous-client-socket-example

            Asynchronous Server Socket Example https://docs.microsoft.com/en-us/dotnet/framework/network-programming/asynchronous-server-socket-example

            I haven't made any crucial changes but modified the ipHostInfo like this:

            ...

            ANSWER

            Answered 2020-Mar-17 at 14:17

            I finally figured it out: Inbound loopbacks have to be explicitly enabled in regedit + running cmd/CheckNetIsolation.exe for UWP apps. https://docs.microsoft.com/en-us/windows/iot-core/develop-your-app/loopback

            Source https://stackoverflow.com/questions/60677279

            QUESTION

            C# Async Server action every second
            Asked 2020-Feb-28 at 19:16

            I've successfully created a simple server and client application in C# that communicate asynchronously between the server and multiple clients, i used the following Microsoft Docs to create it:

            https://docs.microsoft.com/en-us/dotnet/framework/network-programming/asynchronous-server-socket-example

            https://docs.microsoft.com/en-us/dotnet/framework/network-programming/asynchronous-client-socket-example

            They are both working fine, but my question is, i want to execute an action every second on the server and i don't know the best way to go about it. Should i use something like the Timer class to do it? Is using a Timer interfere in any way with the calls that the server is receiving from the clients?

            ...

            ANSWER

            Answered 2020-Feb-28 at 18:33

            Yes a timer is a good way to it.

            I have something similar for a Blazor component called a Sprite, where I perform a movement of an image everytime the timer event goes off.

            In my case my subscriber is an interface, ISpriteSubscriber:

            Source https://stackoverflow.com/questions/60457235

            QUESTION

            Intra-host UDP traffic missing after destination-pod re-created
            Asked 2019-Sep-27 at 10:06

            I'm sending UDP packets (statsd) from pods on a host to :8125. On the other end, a collector (datadog-agent using hostPort; one per host via DaemonSet) picks up the packets and does it's thing.

            Generally this works fine, but if I ever delete + re-create the collector (kubectl delete pod datadog-agent-xxxx; new pod is started on same IP/port a few seconds later), traffic from existing client-sockets stop arriving at the collector (UDP sockets created after the pod-rescheduling works fine).

            Re-starting just the agent inside the collector pod (kubectl exec -it datadog-agent-xxxxx agent stop; auto-restarts after ~30s) the same old traffic does show up. So containers somehow must have an impact.

            While UDP are (supposedly) stateless, something, somewhere is obviously keeping state around!? Any ideas/pointers?

            Each "client" pod has something like this in the deployment/pod:

            ...

            ANSWER

            Answered 2019-Sep-27 at 10:06

            This is likely related to this issue in the portmap plugin. The current working theory is that a conntrack entry is created when the client pod reaches out for the UDP host port, and that entry becomes stale when the server pod is deleted, but it's not deleted, so clients keep hitting it, essentially blackholing the traffic.

            You can try removing the conntrack entry with something like conntrack -D -p udp --dport 8125 on one of the impacted host. If that solves the issue then that was the root cause of your problem.

            This workaround described in the GitHub issue should mitigate the issue until a fix is merged:

            You can add an initContainer to the server's pod to run the conntrack command when it starts:

            Source https://stackoverflow.com/questions/58094024

            QUESTION

            Python 3.5 'master' and 'widgetName' in "__init__"
            Asked 2019-Mar-17 at 17:45

            I'm calling another python file from the current file, and using a function that calls all functions in the other file.

            ...

            ANSWER

            Answered 2019-Mar-17 at 17:24
            if callable(item):
                item()
            

            Source https://stackoverflow.com/questions/55209817

            QUESTION

            Why is my form freezing when I invoke BeginConnect?
            Asked 2019-Mar-15 at 20:38

            I'm using this example from Asynchronous Client Socket Example

            ...

            ANSWER

            Answered 2019-Mar-15 at 20:38

            Per my comment, AsynchronousClient.Startclient() is not async since it uses ManualResetEvent to block.

            I personally recommend to not use the Socket directly. It really depends on what you are doing but there are better APIs for remote communication.

            HTTP, Json-RPC, gRPC, ZeroMQ, etc... Depends on your use case. Using raw TCP sockets is almost always an overkill.

            Anyway, to make the method truly asynchronous you would have to get rid of the WaitOne calls.
            The reason the WaitOne calls are there in the first place, I believe, is to make the code more readable, but you could theoretically do the "Sending" logic in the "Connecting" callback and do the "Receiving" logic in the "Sending" callback.

            Like this

            Source https://stackoverflow.com/questions/55189984

            QUESTION

            Why do I need two sockets in server application?
            Asked 2019-Feb-12 at 17:51

            I am trying to learn socket programming in C# By using google I found a lot of good tutorials and examples. But here is my own code :

            Sender application :

            ...

            ANSWER

            Answered 2019-Feb-12 at 17:51

            The listener socket is listening for the incoming connections. If there were no handler socket, then there were no one to listen for parallel incoming connections until the communication with the client is over.

            That's why Accept returns another socket, which is used for communication, and the listening socket continues waiting for incoming connections.

            You can see it as a kind of weakly-typed objects: the Socket is responsible for both listening and communication roles, although it might be better to have different types for these two different tasks. But this behaviour reflects the traditional socket behaviour, so it remains as it is in order to be familiar to the people having background in network programming.

            The more high-level API (TcpListener and TcpClient) makes a clear distinction between listening and communication roles.

            Source https://stackoverflow.com/questions/54655793

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install client-socket

            You can download it from GitHub.

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