client-socket | A pure-Typescript library to interact with Discord 's Gateway | Chat library
kandi X-RAY | client-socket Summary
kandi X-RAY | client-socket Summary
A pure-TypeScript low-level wrapper for just Discord's Gateway and Voice Connection.
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QUESTION
I have a droplet in Digital Ocean that is running MongoDB (4.0.3) and Ubuntu (18.04). I created this with their one-click formation. I followed the digital ocean tutorials to secure mongodb and to configure remote access. Everything works great if I ssh into the box and use the mongo shell. However, I am having trouble establishing a connection to the server from my laptop via nodejs/mongoose.
Can you help me figure out what is incorrect with my configuration? Or help me interpret the error messages
Here is what is working:
- [terminal] -
ssh
into the box and usemongo
shell - [node] - using
tunnel-ssh
I can establish a connection to the remote server - [node] - using the npm
mongodb
package I can create a connection to the database
However, I am unable to make a connection with mongoose
using tunnel-ssh
. Here is the code I am trying:
ANSWER
Answered 2020-Nov-19 at 21:04You know when you ask a question and then 1 minute later you think of something new to try, and that new thing completely works?
I think I don't need to use tunnel-ssh
at all because I already opened the server to allow remote access from my laptop. This works for me
QUESTION
I have a requirement to send data asynchronously via TCP. It is a collection of strings ICollection
.
I searched and found a good starting example from Microsoft (see below). The sample seems to be under .NET Framework
, but I assume it applies to .NET Core
as well.
What I am doing:
I am re-purposing the code as a non-static class
I would like to send a collection of strings
ICollection
. I know I can rewrite it to send the collection of strings in the main method. Not a problem.I would like to receive a response for each message sent and do something with it. The current response is stored statically in
private static String response = String.Empty;
. I don't want it to be static. I want a local method variable.My challenge begins from item 3.. How do I return back that response message that seems only accessible from within
private static void ReceiveCallback( IAsyncResult ar )
I do not think changing it to
private static string ReceiveCallback( IAsyncResult ar )
would work. If so, how do I read it fromclient.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
?
I put out a 300point bounty on a very old post for a similar question I found: C# Asyn. Socket Programming. Happy to award anyone who answers here, then there.
An additional question is: Is it recommended practice to open a TCP connection, send the multiple messages, then close it? Or to open a TCP connection for each message being sent?
Microsoft Example
...ANSWER
Answered 2020-Jun-13 at 23:30You can create a class (non-static, I called it AsynchronousClient) that implements all the logic of the socket communication straight from the Microsoft example. The relevant additions are the 3 events (more on handling and raising events):
1) ConnectionComplete, fired when an asynchronous connection operation is completed;
2) SendComplete, fired when data (a string, in this example) is successfully sent;
3) DataReceived, fired when there is incoming data from the remote endpoint.
Basically, the class exposes 3 public methods: AsyncConnect, AsyncSend and AsyncReceive. On the 3 private callbacks the corresponding event in the list above is fired and the class using AsynchronousClient is notified of the termination of the operation.
QUESTION
i use this code for working with Port
but I get the following error. No connection could be made because the target machine actively refused it.
Should I not connect(bind) the socket to the port?
...ANSWER
Answered 2019-Nov-05 at 08:52i changd code.
QUESTION
When I start Express, it crashes in about 5 minutes.
Use this dependencies.
- express 4.17.1
- mongoose 5.9.7
- tunnel-ssh 4.1.4
wait about 5 min after, got an error like this.
...ANSWER
Answered 2020-May-01 at 16:38SOLVED
QUESTION
I am trying to recreate Microsoft's .net examples for simple client/server communication in an c# uwp app. Later on I would like to send simple data from one app to another.
Asynchronous Client Socket Example https://docs.microsoft.com/en-us/dotnet/framework/network-programming/asynchronous-client-socket-example
Asynchronous Server Socket Example https://docs.microsoft.com/en-us/dotnet/framework/network-programming/asynchronous-server-socket-example
I haven't made any crucial changes but modified the ipHostInfo like this:
...ANSWER
Answered 2020-Mar-17 at 14:17I finally figured it out: Inbound loopbacks have to be explicitly enabled in regedit + running cmd/CheckNetIsolation.exe for UWP apps. https://docs.microsoft.com/en-us/windows/iot-core/develop-your-app/loopback
QUESTION
I've successfully created a simple server and client application in C# that communicate asynchronously between the server and multiple clients, i used the following Microsoft Docs to create it:
They are both working fine, but my question is, i want to execute an action every second on the server and i don't know the best way to go about it. Should i use something like the Timer class to do it? Is using a Timer interfere in any way with the calls that the server is receiving from the clients?
...ANSWER
Answered 2020-Feb-28 at 18:33Yes a timer is a good way to it.
I have something similar for a Blazor component called a Sprite, where I perform a movement of an image everytime the timer event goes off.
In my case my subscriber is an interface, ISpriteSubscriber:
QUESTION
I'm sending UDP packets (statsd) from pods on a host to :8125
. On the other end, a collector (datadog-agent using hostPort
; one per host via DaemonSet) picks up the packets and does it's thing.
Generally this works fine, but if I ever delete + re-create the collector (kubectl delete pod datadog-agent-xxxx
; new pod is started on same IP/port a few seconds later), traffic from existing client-sockets stop arriving at the collector (UDP sockets created after the pod-rescheduling works fine).
Re-starting just the agent inside the collector pod (kubectl exec -it datadog-agent-xxxxx agent stop
; auto-restarts after ~30s) the same old traffic does show up. So containers somehow must have an impact.
While UDP are (supposedly) stateless, something, somewhere is obviously keeping state around!? Any ideas/pointers?
Each "client" pod has something like this in the deployment/pod:
...ANSWER
Answered 2019-Sep-27 at 10:06This is likely related to this issue in the portmap plugin. The current working theory is that a conntrack entry is created when the client pod reaches out for the UDP host port, and that entry becomes stale when the server pod is deleted, but it's not deleted, so clients keep hitting it, essentially blackholing the traffic.
You can try removing the conntrack entry with something like conntrack -D -p udp --dport 8125
on one of the impacted host. If that solves the issue then that was the root cause of your problem.
This workaround described in the GitHub issue should mitigate the issue until a fix is merged:
You can add an initContainer to the server's pod to run the conntrack command when it starts:
QUESTION
I'm calling another python file from the current file, and using a function that calls all functions in the other file.
...ANSWER
Answered 2019-Mar-17 at 17:24if callable(item):
item()
QUESTION
I'm using this example from Asynchronous Client Socket Example
...ANSWER
Answered 2019-Mar-15 at 20:38Per my comment, AsynchronousClient.Startclient()
is not async since it uses ManualResetEvent
to block.
I personally recommend to not use the Socket
directly. It really depends on what you are doing but there are better APIs for remote communication.
HTTP, Json-RPC, gRPC, ZeroMQ, etc... Depends on your use case. Using raw TCP sockets is almost always an overkill.
Anyway, to make the method truly asynchronous you would have to get rid of the WaitOne
calls.
The reason the WaitOne
calls are there in the first place, I believe, is to make the code more readable, but you could theoretically do the "Sending" logic in the "Connecting" callback and do the "Receiving" logic in the "Sending" callback.
Like this
QUESTION
I am trying to learn socket programming in C# By using google I found a lot of good tutorials and examples. But here is my own code :
Sender application :
...ANSWER
Answered 2019-Feb-12 at 17:51The listener socket is listening for the incoming connections. If there were no handler socket, then there were no one to listen for parallel incoming connections until the communication with the client is over.
That's why Accept
returns another socket, which is used for communication, and the listening socket continues waiting for incoming connections.
You can see it as a kind of weakly-typed objects: the Socket is responsible for both listening and communication roles, although it might be better to have different types for these two different tasks. But this behaviour reflects the traditional socket behaviour, so it remains as it is in order to be familiar to the people having background in network programming.
The more high-level API (TcpListener
and TcpClient
) makes a clear distinction between listening and communication roles.
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