motion | Open source , production-ready animation | Frontend Framework library

 by   framer TypeScript Version: v10.12.16 License: MIT

kandi X-RAY | motion Summary

kandi X-RAY | motion Summary

motion is a TypeScript library typically used in User Interface, Frontend Framework, React applications. motion has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Open source, production-ready animation and gesture library for React
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            kandi-support Support

              motion has a medium active ecosystem.
              It has 18983 star(s) with 604 fork(s). There are 101 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 245 open issues and 1036 have been closed. On average issues are closed in 88 days. There are 9 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of motion is v10.12.16

            kandi-Quality Quality

              motion has no bugs reported.

            kandi-Security Security

              motion has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              motion is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              motion releases are not available. You will need to build from source code and install.

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            motion Key Features

            No Key Features are available at this moment for motion.

            motion Examples and Code Snippets

            Called when the mouse motion is moved .
            pythondot img1Lines of Code : 13dot img1License : Permissive (MIT License)
            copy iconCopy
            def on_mouse_motion(self, x: float, y: float, dx: float, dy: float):
                    """Processed when the mouse moves
            
                    Arguments:
                        x {float} -- X Position of the mouse
                        y {float} -- Y Position of the mouse
                        dx {float  
            Test whether the motion is correct .
            pythondot img2Lines of Code : 8dot img2License : Permissive (MIT License)
            copy iconCopy
            def test_motion() -> None:
                """
                >>> test_motion()
                """
                v0, angle = 25, 20
                assert horizontal_distance(v0, angle) == 40.97
                assert max_height(v0, angle) == 3.73
                assert total_time(v0, angle) == 1.74  
            Animation when I change a locale - framer motion
            Lines of Code : 59dot img3License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            import { motion, AnimatePresence } from 'framer-motion'
            import { useRouter } from 'next/router'
            import { chakra, shouldForwardProp } from '@chakra-ui/react'
            
            const StyledDiv = chakra(motion.div, {
              shouldForwardProp: prop => {
                retu
            Right way to include dynamic animation with next.js
            JavaScriptdot img4Lines of Code : 4dot img4License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
               yarn add framer-motion
            # or
            npm install framer-motion
            
            Nextjs TypeScript useContext through the pages
            JavaScriptdot img5Lines of Code : 100dot img5License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            import { createContext, useContext, useEffect, useState } from 'react'
            import { auth } from '../firebase'
            
            const AuthContext = createContext()
            
            export function useAuth() {
              return useContext(AuthContext)
            }
            
            export function AuthProvider({ 
            React - Firebase authentication and useContext
            JavaScriptdot img6Lines of Code : 151dot img6License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            import '../styles/globals.scss'
            import { motion, AnimatePresence } from 'framer-motion'
            import { useRouter } from 'next/router'
            import Header from '../components/Header'
            import Footer from '../components/Footer'
            import { AuthProvider } fro

            Community Discussions

            QUESTION

            Vue.js 2: Watch but not on initial data fetch
            Asked 2021-Jun-15 at 08:46

            I'm new in the Vueniverse (using Vue.js 2) and I'm struggling with watch. On mounted, I call an API and set the radio button to the value I got from the API, so basically I have two radio buttons with values 1 and 0 (true/false).

            I think the watcher works correctly, because it does trigger when the value is changed. However, I don't want it to trigger on the initial change - that's when I first set the value from the backend.

            I've tried with different lifecycle hooks, such as beforeCreated, created and so on and it always triggers.

            Probably it's something easy to do but I can't figure out how and don't find information on the Internet (might using the wrong keywords).

            The code:

            ...

            ANSWER

            Answered 2021-Jun-15 at 08:32

            Try to take advantage from the old value which is 2nd parameter of the watch handler :

            Source https://stackoverflow.com/questions/67982599

            QUESTION

            How do I change the pitch of audio when slowing down time?
            Asked 2021-Jun-15 at 06:15

            I've been making a game using Unity and I added a slow motion function. Afterwards, when I added audio, I wanted to change the pitch of all audio whenever the slow motion function ocurred, but I can't seem to do it. I've been using Brackey's audio tutorial (here if you wanna see it) to guide me into using audio in Unity

            Here is my audio manager:

            ...

            ANSWER

            Answered 2021-Jun-15 at 06:15

            I wanted to change the pitch of all audio

            If you want to change the pitch of any song at runtime you can simply use the source of type AudioSource that is saved in the sound class and edit it's values directly.

            If you then do this as a foreach loop, in your soundManager class, with each song in your array, you can pitch down all of them.

            Change All Pitch Values:

            Source https://stackoverflow.com/questions/67978413

            QUESTION

            Why won't this 3d css animation work on mobile?
            Asked 2021-Jun-14 at 00:51

            I have this 3d rotating text css animation working on chrome desktop, but it won't work on mobile. I tried adding webkit prefixes but nothing will get it to work on iphone. Any obvious reasons why?

            https://codepen.io/warpigs666/pen/bGqQbzL

            ...

            ANSWER

            Answered 2021-Jun-14 at 00:51

            I was able to reproduce your bug in both Mobile Safari on iOS and desktop Safari on my Mac, so the bug appears to have at least been related to Safari in general, not necessarily mobile-specific. Safari apparently does not like rotate3d transform animations with only 2 keyframes.

            The fix boils down to adding an intermediate keyframe to the @keyframes CSS (see 50%):

            Source https://stackoverflow.com/questions/67954079

            QUESTION

            TypeError: 'PhotoImage' object is not callable - Python Tkinter
            Asked 2021-Jun-13 at 10:22

            So I have been trying to build a simple text editor with tkinter but unfortunately when I use the open() function in Python to open a specific file, an error shows up, saying 'TypeError: 'PhotoImage' object is not callable' on line 83. How is this even related to PhotoImage? Could it be possible that this is related to Image.open() ? Here's the code:

            ...

            ANSWER

            Answered 2021-Jun-13 at 10:22

            The problem is you assigned the built in function open as a variable to PhotoImage. Now, when you call open, it fetches the value of the open variable because it's assigned a value. This will cause the error. That is why you should never use built-in functions as a variable. You can use open_img or anything that is not a keyword, a built-in function, a function you have defined.

            open = Photos(nm + '\open.png', 10, 10), this is a mistake

            open_img = Photos(nm + '\open.png', 10, 10) This would work .

            Then updated the menu to fileMenu.add_command(label='Open...', command=openfiles, image=open_img, compound='left')

            Source https://stackoverflow.com/questions/67957073

            QUESTION

            AnimatePresence and exit animation won't fire
            Asked 2021-Jun-10 at 20:55

            I'm trying to make an animated countdown clock using framer motion.

            I understand that any child of with a unique key should animate into and out of the parent. However, I just can't get the exit to work. Is it the way I'm injecting/replacing the spans?

            ...

            ANSWER

            Answered 2021-Jun-10 at 20:55

            After some experimenting, I realized it's because there's a h1 tag inside of . It isn't mentioned in the docs but it looks like looks for specific child components. Adding in elements like span or div without using the component bugs it out.

            There are still imperfections to get exit looking perfect, but I've added a Codesandbox link that should unblock you.

            Codesandbox here

            P.S. framer-motion is a neat library thanks for sharing! Never knew it existed.

            Source https://stackoverflow.com/questions/67926468

            QUESTION

            How to move text together with its rectangle in tkinter canvas?
            Asked 2021-Jun-10 at 16:23

            Im trying to move some rectangles with text in them around a canvas with mouse dragNdrop. Im using find_overlapping to select rectangles to be moved. This means the text originally created as part of class object Rect is not moved. Is there a way to modify my code to move all objects in a class object or perhaps find the class object ID using find_overlapping?

            Text on rectangles can be identical, as shown in example. Tagging all elements in the class object with a random tag to group them together was my first idea, but retrieving such tag info using find_ovelapping has not been succesful.

            ...

            ANSWER

            Answered 2021-Jun-10 at 15:51

            This will work but I'm not sure it's the best way to do it.

            Basically it uses the fact that the text is added to the canvas after the rectangle so it can be identified using cur_rec+1.

            Source https://stackoverflow.com/questions/67924299

            QUESTION

            Shared element transition to a fragment that contains a ViewPager
            Asked 2021-Jun-09 at 21:45

            I am trying to perform a shared element transition from a RecyclerView item in Fragment A to Fragment B. The transition-names are set on the outermost CardViews in both layouts. My implementation is basically the same as the one in this sample.

            Everything worked fine until I added a ViewPager2 in Fragment B.

            I tried to follow the steps in this answer, but to no luck.

            Stack trace:

            ...

            ANSWER

            Answered 2021-Jun-09 at 21:45

            It turns out that the ViewPager wasn't the issue. The transition will only work if there is an equal amount of views in the layouts we are transitioning to/from. Adding empty views inside the CardView in Fragment A resolved my issue:

            Source https://stackoverflow.com/questions/67892984

            QUESTION

            ggplot2 R : Percent stacked barchart with multiple variables
            Asked 2021-Jun-09 at 18:18

            R version 4.0.5 (2021-03-31) Platform: x86_64-w64-mingw32/x64 (64-bit) Running under: Windows 10 x64 (build 19042)

            I want to create a percent stacked barchart including 2 groups (regional, international) and the means of 4 different numerical variables (ground low-intensity, ground high-intensity, standing low-intensity, standing high-intensity). The latter variables are representing the duration of each time period in seconds.

            My data are: dataset

            The image below represents an example of what I kind want to make: Time-motion analysis description relative to total fight time, considering modalities and positions of actions Coswig, V. S., Gentil, P., Bueno, J. C., Follmer, B., Marques, V. A., & Del Vecchio, F. B. (2018). Physical fitness predicts technical-tactical and time-motion profile in simulated Judo and Brazilian Jiu-Jitsu matches. PeerJ, 6, e4851.

            I have read a lot of guides and watched many YT tutorials, but most of them are using 2 categorical and 1 numerical variable, thus, it does not work in my case.

            Any help or guidance would be highly appreciated.

            Thank you in advance.

            ...

            ANSWER

            Answered 2021-Jun-09 at 18:02

            You will find a lot of friends here, if you provide a reproducible example and show what you have done and where things go wrong.

            data

            Source https://stackoverflow.com/questions/67908708

            QUESTION

            Syncronize player position in unity (Mirror)
            Asked 2021-Jun-08 at 17:34

            Goal: Syncronize player position in a multiplayer game in Unity that uses the Mirror Networking API

            Problem:

            1. Using the NetworkTransform component the position seems to not be precisely syncronized, both the client and the server sees the player in the wrong position, players tend to fly with no reason

            2. I tried making a separated script:

            ...

            ANSWER

            Answered 2021-Jun-08 at 17:34

            I understood that the problem was the Character controller I was using, so in the player script I checked if the player had authority, if not I destroyed the character controller, and if i was destroying it on the server I replaced it with a normal collider without physics, so i could still have collisions

            Source https://stackoverflow.com/questions/67875329

            QUESTION

            TTN decoder - Node-red
            Asked 2021-Jun-08 at 05:25

            In TTN they are no longer supporting large decoders.

            I know what the decoder needs to be in TTN, it is in my DECODER function, but dont know how to execute it in the function node.

            If you use inject Payload [1,2,3] RAW, it injects the raw payload that is msg.payload.payload.uplink_message.frm_payload into the decoder.

            The DECODER needs to decode the raw payload and output it in msg.payload.uplink_message.decoded_payload

            If you use inject Payload [1,2,3] Decoded in the flow you see how the end result needs to look like and the decoded msg.payload.uplink_message.decoded_payload

            I am still learning JavaScript.

            The code in the function node

            ...

            ANSWER

            Answered 2021-Jun-07 at 14:02

            The question still really isn't clear, but if you want to use that code in a function node then I suggest the following:

            Put that code into the "On Start" tab of the function node, but change the first line to the following:

            Source https://stackoverflow.com/questions/67863561

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install motion

            You can download it from GitHub.

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            gh repo clone framer/motion

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            git@github.com:framer/motion.git

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