react-konva | JavaScript library for drawing complex canvas graphics | Data Visualization library
kandi X-RAY | react-konva Summary
kandi X-RAY | react-konva Summary
React Konva is a JavaScript library for drawing complex canvas graphics using React. It provides declarative and reactive bindings to the Konva Framework. An attempt to make React work with the HTML5 canvas library. The goal is to have similar declarative markup as normal React and to have similar data-flow model. Currently you can use all Konva components as React components and all Konva events are supported on them in same way as normal browser events are supported.
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Trending Discussions on react-konva
QUESTION
I have created a responsive stage using react-konva, but I cannot find a way to set a custom size to export the image. usually, right-click and saving the image is working as the size in the window at that time has. I wanted to add a button to download the image, but I couldn't set up a way to do that because I'm new to react hooks, I couldn't find a way to set up the data URL. please kindly refer to this
...ANSWER
Answered 2022-Mar-31 at 12:02You need to use a ref
to the Stage
and get the image URL and download it.
- In your Canvas component create a
ref
usingcreateRef
.
QUESTION
I encapsulated my whole app inside a react-redux Provider and given it a store
parameter, and up to this point I was able to use it successfully from various points of my app. Now, suddently I created a hierarchy that looks like this: Canva > RenderPolygons
where both the two components are connected to the store via connect()
function.
On Canva
level redux works perfectly but when I try to add the RenderPolygons
or any other component connected to the redux store I get the Uncaught Error: Could not find "store" in the context of "Connect(RenderPolygons)"
error.
The codes look like this:
Canva:
...ANSWER
Answered 2022-Mar-21 at 10:35When using a different React renderer such as Konva, you need to wrap the components within the different Renderer within a new provider. In the case of Konva, the children of Stage.
See this issue.
QUESTION
I'm using React-Konva (React version of KonvaJS) to draw custom shapes, mostly irregular polygons, and apply transformations to it, like moving them around, scaling and rotating.
Now, once the polygons are in place I need the coordinate of the vertices for another feature, but even though I move it around and transform and whatnot, the shape appears correctly modified but the vertices coordinates are still the initial ones.
For instance if I have a triangle at (0,0), (1,0), (0.5,2) and then drag it all the way to the right, after the drag ended the triangle will appear in the new position on the canva, but when printing the vertices it still will output (0,0), (1,0), (0.5,2).
How do you get the updated coordinates of all the vertices? I'm using the Shape class for the polygons with draggable
set to true
for the translation, and the Transformer class for scaling and rotating.
ANSWER
Answered 2022-Mar-14 at 10:45Canvas, and therefore Konva which is a wrapper & enhancer of canvas functionality, uses vector graphics. An important part of vector graphics is the concept of 'transform'-ing your shapes when you rotate or scale them. Essentially, the shape will tell you its position is unchanged when rotated or scaled, but the important fact is it's transform which is what does the rotation and scaling.
Long story short, without needing to understand the matrix math, you can 'get' the transform that is applied to your shape and give it the x,y positions of your shape's vertices/corners, and it will return the x,y of that point with the transform applied.
Here is an earlier answer to the same question but regarding rectangles. https://stackoverflow.com/a/65645262/7073944
This is vanilla JS but hopefully you can react-ify it.
The critical functions are node.getTransform and its close relation node.getAbsoluteTransform methods will retrieve the transform applied to the node (shape).
QUESTION
I'm trying to draw with Konva
a rectangle when
clicking a button
This is the code:
...ANSWER
Answered 2022-Mar-11 at 12:32Your example doesn't work because the inner Stage has no width/height. So, it is 0
by default.
QUESTION
Hello everyone and thank you for reading,
I'm new to redux and Iv been trying to connect a grandchild component with the store, but for some reason It doesn't work.
The child component (called canvas) uses the store as well and doesn't show any problem, but when I'm trying to get the same data in a component I call from within the child component I get: "Uncaught Error: could not find react-redux context value; please ensure the component is wrapped in a Provider tag"
I searched for the solution on the internet and everybody suggests to wrap the app component in provider tags inside index.js, but I already did that in the beginning
index.js
...ANSWER
Answered 2022-Mar-06 at 15:23When using a different React renderer such as Konva, you need to wrap the components within the different Renderer within a new provider. In the case of Konva, the children of Stage.
See this issue.
QUESTION
I have a very simple Konva-react app (I've taken it right out of the docs) and it doesn't work (doesn't display the image) displaying two warnings:
- Warning:
is using incorrect casing. Use PascalCase for React components, or lowercase for HTML elements.
- Warning: The tag
is unrecognized in this browser. If you meant to render a React component, start its name with an uppercase letter. My Canvas component:
ANSWER
Answered 2022-Jan-22 at 21:03You can't simply render Konva components anywhere. You need to create the and a
component first, and only then add your component:
QUESTION
I want to implement a free hand area selection on canvas using react-konva. Anyone have solution or suggestion ?
Please refer screenshot for better understanding.
Thank You !!!
And I tried this, https://codesandbox.io/s/dry-flower-b5eof-b5eof
...ANSWER
Answered 2021-Nov-01 at 22:04Conceptually you are collecting the points for a polygon. You will have to decide how your UI should inform the user how to 'close' the shape. Once the user has closed the shape, remove the lines and draw a Konva.Polygon using the x + y values of the polygon corners as the points array. You can fill the polygon with color via its normal fill() attribute.
Regarding how to inform the user to 'close' the shape, there's no right or wrong here - its whatever UI you design. You might want to go for letting the user click near to the start point to indicate the close. If you take this course, you need to do some test on the mouse click point and decide if it is 'near enough' to the start point to indicate the user wants to close the figure.
Here is some code to help you with that. It is testing whether the mouse click is within a circle (not a circle shape, just in math terms) placed at a specific point (your start drawing point) with a specific radius (how accurate does the user need to be?).
QUESTION
How do we assign ref to the stage or layer object. I am using react-konva. When I do console.log(stageE1), it says undefined.
...ANSWER
Answered 2021-Oct-21 at 14:21This is not react-konva
usage. You are using Konva API directly. If you do this, you probably don't need to use refs. But if you really want:
QUESTION
ANSWER
Answered 2021-Sep-15 at 08:39The error results as a consequence of you merging all regions from your data source into one long path. This happens in getServerSideProps
(which is a bit clunky btw.).
So, your data looks like this:
QUESTION
ANSWER
Answered 2021-Sep-05 at 02:31useRef
and correct your equals operator
So it should be something like this:
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