Anzu | ️ An open source LINE chatbot to remind you of your tasks | Chat library

 by   lauslim12 TypeScript Version: Current License: MIT

kandi X-RAY | Anzu Summary

kandi X-RAY | Anzu Summary

Anzu is a TypeScript library typically used in Messaging, Chat, Nodejs, MongoDB applications. Anzu has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Anzu (she/her) is an open source LINE chatbot to remind you of your tasks. Anzu is fully asynchronous and uses JavaScript's natural asynchronous nature to its fullest.
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            kandi-support Support

              Anzu has a low active ecosystem.
              It has 10 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Anzu has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Anzu is current.

            kandi-Quality Quality

              Anzu has no bugs reported.

            kandi-Security Security

              Anzu has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Anzu is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Anzu releases are not available. You will need to build from source code and install.

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            Anzu Key Features

            No Key Features are available at this moment for Anzu.

            Anzu Examples and Code Snippets

            No Code Snippets are available at this moment for Anzu.

            Community Discussions

            QUESTION

            How to "dampen" MultibodyPlant's compliant contact model in a simulation?
            Asked 2020-May-22 at 15:14
            TL;DR

            At present, I'm tinkering with a simple clutter-generation Python script.

            Where can I find information on how to best "minimize" energy in a plant that I wish to forward simulate, possibly by "damping" the parameters for MultibodyPlant's contact model?

            My desire is to be able to forward simulate clutter falling into a sink (or bin), and effectively have the kinetic energy be dampened out (i.e. no bouncing), in such a way that hopefully doesn't make the integration too stiff. For now, I'm fine if this is a "non-physical" hack.

            I have seen the following Doxygen sections:

            I see options for changing stiction tolerance (in my mind, I would want less slipping, but decreasing this would cause more assertion failures?), as well as time step (accuracy / stiffness, at the trade-off of computation time). I have not yet come across damping terms that I can tune.

            One option I have in mind too is to just use AdvanceTo(t + dt), and in between steps, do some simple heuristics to "remove" energy (e.g. see if there was a direction change, and strip out velocity if there was). My guess is this won't really help computation time if the system is still stiff.

            Background

            Effectively, this script is just porting a form of Naveen's prior library (which was in the attic, used RigidBodyTree) to use MultibodyPlant:

            drake@f2808c7a:attic/manipulation/scene_generation

            My goal is to have quick computation (via wall clock time) to generate novel clutter scenes that are "settled" to a certain extent.

            I have a simple toy example working (I can spawn and drop objects into a kitchen sink), but have found that in order to spawn objects where their initial conditions do not cause non-physical behavior / numeric instability (e.g. interpenetrating objects), I am injecting too much "energy" into the system (I spawn them within a box in the xy-plane, but I space them out along z s.t. the initial configuration has no penetration).

            I am toying with different ways to "minimize" that energy and make the objects settle with as little compute time as possible.

            Some things I've tried briefly:

            1. Just forward-simulate within non-penetrating initial conditions. This is fine, but (possibly due to settings in the compliant contact model) it can take a while to settle, and/or there's so much energy that objects will bounce out of the sink. On the "take a while" part,
            2. Use the Anzu version of the-soon-to-be-published Collision Remover, with "zero-height" of all objects as the starting point, and the original spawning height as the "collision free" state. This works, but can be computationally expensive for a large number of objects (>5), and overall much slower than just using forward simulation to settle the objects.
            3. Try to write a naive height-minimizing MathematicalProgram in conjunction using MinimumDistanceConstraint. This is slow and rather brittle, though possible it could use more tuning. Example code here.

            Disclaimer: I am a TRI Anzu / Drake Developer, but just ignorant of the more intricate parts of Drake's physical simulation setup :P

            ...

            ANSWER

            Answered 2020-May-19 at 00:30

            I have always thought that the "right" solution to this is to write a small mathematical program that solves for the fixed point (static equilibrium: v=v̇=0) of the problem. For the manipulator equations, when v=0 a bunch of the terms disappear. Solving this globally is ugly and non-convex, but once you know which forces should be non-zero (perhaps by simulating a little), then it should be quite fast, I would think.

            Source https://stackoverflow.com/questions/61841013

            QUESTION

            Errors installing packages in new install of spacemacs
            Asked 2020-Jan-13 at 02:26

            I've decided to move into the 1970's and try to get to grips with emacs :-) Since I want to use some useful add-ons, I decided to go for spacemacs. Unfortunately, I have had nothing but trouble trying to install it. Since I am totally new to emacs I having real trouble trying to understand the issue - let alone solve it :-(

            I am installing on Fedora 30.

            As a first step, I have installed basic emacs, version 26.2. I was able to start up emacs with no issue. I then installed spacemacs, using the git command:

            ...

            ANSWER

            Answered 2019-Oct-12 at 13:42

            I recommend you don't use --insecure and upgrade to Emacs-26.3. The upgrade should fix your problem, assuming my crystal ball is right that this a duplicate of https://emacs.stackexchange.com/questions/233

            Source https://stackoverflow.com/questions/58345835

            QUESTION

            Cannot consume Spring REST API with jQuery
            Asked 2018-Jan-22 at 07:29

            I wrote simple REST API in Spring Boot and deployed it on Heroku ( http://books-anzu.herokuapp.com/books/1 ) now I created simple webapp which consumes this API with jQuery, script books.js look like this:

            ...

            ANSWER

            Answered 2018-Jan-20 at 12:08

            You consume JSON data, you need to use dataType to tell jQuery you want to parse JSON data :

            Source https://stackoverflow.com/questions/48355905

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Anzu

            You can download it from GitHub.

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            Anzu's full documentation could be seen at this website. The documentation covers the installation guide, usage examples, list of commands, and many more! Check it out!.
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            gh repo clone lauslim12/Anzu

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            git@github.com:lauslim12/Anzu.git

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