Anzu | ️ An open source LINE chatbot to remind you of your tasks | Chat library
kandi X-RAY | Anzu Summary
kandi X-RAY | Anzu Summary
Anzu (she/her) is an open source LINE chatbot to remind you of your tasks. Anzu is fully asynchronous and uses JavaScript's natural asynchronous nature to its fullest.
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QUESTION
At present, I'm tinkering with a simple clutter-generation Python script.
Where can I find information on how to best "minimize" energy in a plant that I wish to forward simulate, possibly by "damping" the parameters for MultibodyPlant
's contact model?
My desire is to be able to forward simulate clutter falling into a sink (or bin), and effectively have the kinetic energy be dampened out (i.e. no bouncing), in such a way that hopefully doesn't make the integration too stiff. For now, I'm fine if this is a "non-physical" hack.
I have seen the following Doxygen sections:
- Doxygen C++: Contact Modeling in Drake
- Doxygen C++:
MultibodyPlant
- that's where I got the reference to contact modeling and all.
I see options for changing stiction tolerance (in my mind, I would want less slipping, but decreasing this would cause more assertion failures?), as well as time step (accuracy / stiffness, at the trade-off of computation time). I have not yet come across damping terms that I can tune.
One option I have in mind too is to just use AdvanceTo(t + dt)
, and in between steps, do some simple heuristics to "remove" energy (e.g. see if there was a direction change, and strip out velocity if there was). My guess is this won't really help computation time if the system is still stiff.
Effectively, this script is just porting a form of Naveen's prior library (which was in the attic, used RigidBodyTree
) to use MultibodyPlant
:
drake@f2808c7a:attic/manipulation/scene_generation
My goal is to have quick computation (via wall clock time) to generate novel clutter scenes that are "settled" to a certain extent.
I have a simple toy example working (I can spawn and drop objects into a kitchen sink), but have found that in order to spawn objects where their initial conditions do not cause non-physical behavior / numeric instability (e.g. interpenetrating objects), I am injecting too much "energy" into the system (I spawn them within a box in the xy-plane, but I space them out along z s.t. the initial configuration has no penetration).
I am toying with different ways to "minimize" that energy and make the objects settle with as little compute time as possible.
Some things I've tried briefly:
- Just forward-simulate within non-penetrating initial conditions. This is fine, but (possibly due to settings in the compliant contact model) it can take a while to settle, and/or there's so much energy that objects will bounce out of the sink. On the "take a while" part,
- Use the Anzu version of the-soon-to-be-published Collision Remover, with "zero-height" of all objects as the starting point, and the original spawning height as the "collision free" state. This works, but can be computationally expensive for a large number of objects (>5), and overall much slower than just using forward simulation to settle the objects.
- Try to write a naive height-minimizing
MathematicalProgram
in conjunction usingMinimumDistanceConstraint
. This is slow and rather brittle, though possible it could use more tuning. Example code here.
Disclaimer: I am a TRI Anzu / Drake Developer, but just ignorant of the more intricate parts of Drake's physical simulation setup :P
...ANSWER
Answered 2020-May-19 at 00:30I have always thought that the "right" solution to this is to write a small mathematical program that solves for the fixed point (static equilibrium: v=v̇=0) of the problem. For the manipulator equations, when v=0 a bunch of the terms disappear. Solving this globally is ugly and non-convex, but once you know which forces should be non-zero (perhaps by simulating a little), then it should be quite fast, I would think.
QUESTION
I've decided to move into the 1970's and try to get to grips with emacs :-) Since I want to use some useful add-ons, I decided to go for spacemacs. Unfortunately, I have had nothing but trouble trying to install it. Since I am totally new to emacs I having real trouble trying to understand the issue - let alone solve it :-(
I am installing on Fedora 30.
As a first step, I have installed basic emacs, version 26.2. I was able to start up emacs with no issue. I then installed spacemacs, using the git command:
...ANSWER
Answered 2019-Oct-12 at 13:42I recommend you don't use --insecure
and upgrade to Emacs-26.3.
The upgrade should fix your problem, assuming my crystal ball is right that this a duplicate of https://emacs.stackexchange.com/questions/233
QUESTION
I wrote simple REST API in Spring Boot and deployed it on Heroku ( http://books-anzu.herokuapp.com/books/1 ) now I created simple webapp which consumes this API with jQuery, script books.js look like this:
...ANSWER
Answered 2018-Jan-20 at 12:08You consume JSON data, you need to use dataType to tell jQuery you want to parse JSON data :
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