material-design | Material Design for Alva | User Interface library

 by   meetalva TypeScript Version: Current License: MIT

kandi X-RAY | material-design Summary

kandi X-RAY | material-design Summary

material-design is a TypeScript library typically used in User Interface applications. material-design has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Material Design for Alva (WIP)
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              material-design has a low active ecosystem.
              It has 16 star(s) with 4 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 0 have been closed. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of material-design is current.

            kandi-Quality Quality

              material-design has no bugs reported.

            kandi-Security Security

              material-design has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              material-design is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              material-design releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            material-design Key Features

            No Key Features are available at this moment for material-design.

            material-design Examples and Code Snippets

            No Code Snippets are available at this moment for material-design.

            Community Discussions

            QUESTION

            I keep on getting pubsepc.yaml error when running flutter
            Asked 2021-Jun-13 at 06:37

            This is my pubsepc.yaml code

            ...

            ANSWER

            Answered 2021-Jun-13 at 02:59

            Delete the section To add assets to your application, add an assets section, like this: from the pubspec.yaml

            Source https://stackoverflow.com/questions/67954440

            QUESTION

            BLoC behaved wrongly when updating the Model
            Asked 2021-Jun-12 at 07:19

            I am writing a similar task manager app, i have some issues when working with BLoC:

            • First, I create a Page to show all the task that have been added by pressing the FloatingActionButton() below.

            • Next, when the user finished the form by hitting the FlatButton on the top right which is called SAVE, it will be submitted to Firestore, by the _submit() method in the JobForm class.

            • NOTE: I also added some validator to validate the NameForm and the RatePerHourForm so it will show an error when they are null and they worked very well.
            • I used a StreamBuilder() to update my JobPage() ( the first screen ), everywhen the data from Firestore changed.
            • That was a summary of what I am trying to do.

            BUT, when the user press the SAVE button, the Name Field and the ratePerHour Field is always empty even when i called onChanged: , in every TextField() to update them.

            HERE IS MY flutter doctor:

            ...

            ANSWER

            Answered 2021-Jun-12 at 07:19

            The issue is with the updateWith method of the JobFormBloc.

            Currently you have this below:

            Source https://stackoverflow.com/questions/67936410

            QUESTION

            Npm Install is Failing (Could not resolve dependency)
            Asked 2021-Jun-04 at 11:27
            When i try to do npm install i get the following 
            
            npm ERR! code ERESOLVE
            npm ERR! ERESOLVE unable to resolve dependency tree
            npm ERR!
            npm ERR! While resolving: foliosure@1.0.1
            npm ERR! Found: zone.js@0.8.29
            npm ERR! node_modules/zone.js
            npm ERR!   zone.js@"~0.8.26" from the root project
            npm ERR!   peer zone.js@"~0.8.26" from @angular/core@7.2.16
            npm ERR!   node_modules/@angular/core
            npm ERR!     @angular/core@"~7.2.0" from the root project
            npm ERR!     peer @angular/core@"^7.0.0 || ^8.0.0 || ^9.0.0 || ^10.0.0 || ^11.0.0" from primeng_latest@11.2.3
            npm ERR!     node_modules/primeng_latest
            npm ERR!       primeng_latest@"npm:primeng@^11.2.0" from the root project
            npm ERR!     3 more (@angular/common, @angular/forms, @angular/platform-browser)
            npm ERR!
            npm ERR! Could not resolve dependency:
            npm ERR! peer zone.js@"^0.10.2" from primeng_latest@11.2.3
            npm ERR! node_modules/primeng_latest
            npm ERR!   primeng_latest@"npm:primeng@^11.2.0" from the root project
            npm ERR!
            npm ERR! Fix the upstream dependency conflict, or retry
            npm ERR! this command with --force, or --legacy-peer-deps
            
            **Please suggest a solution to resolve this error, Thank you in advance.**
            
            **Dependencies in Package.json**
              "dependencies": 
                "@angular/compiler": "~7.2.0",
                "@angular/core": "~7.2.0",
                "@angular/forms": "~7.2.0",
                "@angular/http": "^7.2.4",
                "@angular/material": "^7.3.7",
                "@angular/router": "~7.2.0",
                "@types/d3": "^5.7.2",
                "bootstrap": "^4.4.1",
                "codemirror": "^5.58.2",
                "file-saver": "^2.0.0",
                "font-awesome": "^4.7.0",
                "highcharts": "^9.0.0",
                "material-design-icons": "^3.0.1",
                "moment": "^2.24.0",
                "ngx-spinner": "^7.2.0",
                "ngx-toastr": "^9.2.0",
                "primeicons": "^1.0.0",
                "primeng": "^7.0.5",
                "primeng_latest": "npm:primeng@^11.2.0",
                "rxjs": "~6.3.3",
                "zone.js": "~0.8.26"
              
            
            ...

            ANSWER

            Answered 2021-Mar-08 at 14:27

            Looks like it's a problem with Peer Dependencies try with npm install --legacy-peer-deps.

            Source https://stackoverflow.com/questions/66321327

            QUESTION

            How to avoid the Android keyboard is closed automatically after I click on an Input to type on it?
            Asked 2021-Jun-04 at 08:11

            My PWA had been working fine for several years until recently. Now, it seems there is a new problem with the keyboard because I cannot type anything at all.

            My bug, in my opinion, is related to another well-known issue: "Web apps are resized against our will when we open the keyboard." (I'm wondering how Twitter does since it doesn't resize when I do click on the input).

            These are some pieces of my code. I wrote them trying to prevent the app to be resized:

            HTML:

            ...

            ANSWER

            Answered 2021-Jun-04 at 08:11

            I kind of fixed it by doing the following:

            Source https://stackoverflow.com/questions/67800763

            QUESTION

            Flutter namedRoutes are not navigating to clicked screen but throw no error log
            Asked 2021-Jun-03 at 11:42

            long time lurker here My situation is that i've been trying to use namedRoutes with a custom 'NavLink' component to add to my drawer but the links are not navigating to the clicked screen. They do not throw error logs when i click them so i dont know what is happening.

            main.dart

            ...

            ANSWER

            Answered 2021-Jun-03 at 11:42

            Well, I see that you pop the screen right after you pushed it:

            Source https://stackoverflow.com/questions/67804223

            QUESTION

            Vuetify + Nuxt + locally add md icons
            Asked 2021-Jun-02 at 16:26

            How would one import the 'md' icons locally, similar to how they import the mdi ones in this post: How to import the mdi icons module inside nuxt.config.js in Nuxt

            Either the standard package or the custom repo https://github.com/jossef/material-design-icons-iconfont I'm using the nuxt-vuetify plugin. All my attempts have failed, e.g adding this:

            nuxt.config.js

            ...

            ANSWER

            Answered 2021-Jun-02 at 16:26

            I ended up solving it right after I posted it. In the end, the settings in the original questions are correct. One simply has to install the 'md' package from the original source or https://www.npmjs.com/package/material-design-icons-iconfont

            After that, it's just a matter of changing the global CSS import. E.g css: ['./node_modules/material-design-icons-iconfont/dist/material-design-icons.css'],

            A sidenote is that it seems to be possible to use both 'md' and 'mdi' by installing mdi/js for the treeshaken version & making imports manually. This way, you can use the default icons for all the components but still add more icons from MDI if needed. Since the 'mdi' bundle is around 330kb while the 'md' one is only around 80kb this saves quite a lot of space.

            Source https://stackoverflow.com/questions/67808532

            QUESTION

            Flutter:How to solve system can not find the path Specified
            Asked 2021-Jun-02 at 04:16

            I have been working on a flutter app and recently installed three firebase related pacakges firebase_core,cloud_firestore and firebase_storage. But after installation when I try to import them in a .dart file I am facing 'The system cannot find the path specified

            import 'package:quiver/core.dart';' error. So what should I do ,here is my pubspec.yaml file . I even tried adding quiver to the pubspec.yaml if that could fix the erro but it didn't.

            ...

            ANSWER

            Answered 2021-Jun-02 at 04:16

            I had this issue as well and came about several situations that could cause it.

            First one: It could be a broken path in your env variables. You can check all paths by doing a simple "echo %PATH%" in your terminal and removing those that don't point to a valid location.

            Second one: Make sure that your project path doesn't include an '&' as stated on this issue here: https://github.com/flutter/flutter/issues/41547

            Third one: Another one that I found is that after uninstalling Anaconda it left out an AutoRun key in the command processor registry (in your case it may have been Firebase).

            Check these places in regedit for broken links: Computer\HKEY_CURRENT_USER\Software\Microsoft\Command Processor Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Command Processor

            Source https://stackoverflow.com/questions/66414981

            QUESTION

            Version solving failing on running "flutter pub get" for Riverpod with the new Flutter 2.2.2 verison
            Asked 2021-Jun-02 at 00:22

            I have tried replacing the version of riverpod with the previous versions but nothing worked. I have also tried deleting the pubspec.lock file, running flutter clean command, etc but nothing worked. If anyone who is using flutter 2.2.2 is able to use riverpod(any version), then please help.

            pubspec.yaml file:

            ...

            ANSWER

            Answered 2021-Jun-02 at 00:22

            When using riverpod, you only need to include one dependency.

            It appears you are including riverpod and flutter_riverpod.

            Instead, use just flutter_riverpod.

            To make this very clear:

            valid pubspec.yaml for:

            pure-dart:

            Source https://stackoverflow.com/questions/67796881

            QUESTION

            Flutter - Cubit - loaded state - managing redirection to a page - 2 builds of the page are made
            Asked 2021-May-28 at 20:52

            Sorry for my english I'm French.

            I develop in Flutter (dart) and I experience a strange behavior in my code using Cubit (Bloc) when I want to redirect to a page after a form submission (with "Reactive forms" package, but also with classic form) and the step of the Cubit loaded state: I see 2 calls to the page (2 builds) which gives a sort of "flapping" effect which means that the final user sees the interface charging twice.

            It's my first application in Flutter.

            I created an application containing a login form: when the form is submitted I print another form.

            At the beginning of my application I was using "auto_route" package and I obtained a refresh of the page each time I clicked inside the text field after the login process. So I was not able to write anything inside the text field.

            I was thinking that the problem came from the "Reactive forms" package so I opened an issue to the github repository of this package: issue opened

            But as I didn't see where was the problem I came back to a much more basic development for my application and also a more basic method for managing the pages routing in order to explain my problem to the maintainer of the "Reactive forms" package, a really nice guy which really tried to help me.

            But even the maintainer does not understand why I have this problem.

            Now I reduced my more simple code in one page.

            For the moment I don't have the problem when I clicked inside the text field but I see that interface is built twice and the Cubit loaded state which maybe explains why I had the initial problem.

            So now I try to understand why the interface is built twice before debugging my original code.

            I think my main problem is that the Cubit loaded state is waiting a synchronous widget return but when I try to redirect to a another page it needs an asynchronous action (with "auto_route" package or more simply using "Navigator.push()" action).

            But I don't know how to call a Future inside a Cubit loaded state which wait a classic Widget.

            I tried this:

            ...

            ANSWER

            Answered 2021-May-28 at 20:52

            I believe that I have solved your problem. This problem lies within your BlocConsumer widget.

            The builder method of the BlocConsumer widget is called multiple times whenever the state of your AuthCubit changes. This results in myAuthBuildLoaded() pushing the page twice. That is what is causing the flickering effect. To avoid this, see the example below. The listener method of the BlocConsumer widget is only called once on every state change. That should revolve your problem.

            Source https://stackoverflow.com/questions/67739874

            QUESTION

            Does the most current version of flame support null safety?
            Asked 2021-May-21 at 22:03

            I am pretty new to the flame game engine but whenever I try to run my program it keeps saying that

            Error: Cannot run with sound null safety, because the following dependencies don't support null safety:

            • package:flame
            • package:ordered_set
            • package:box2d_flame

            I am just wondering if maybe I am not using the most current version of flame or if I need to temporarily disable null safety? Here is what my pubspec.yaml file currently looks like.

            ...

            ANSWER

            Answered 2021-May-21 at 19:36

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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