orbit | Composable data framework for ambitious web applications | Frontend Framework library

 by   orbitjs TypeScript Version: v0.17.2 License: MIT

kandi X-RAY | orbit Summary

kandi X-RAY | orbit Summary

orbit is a TypeScript library typically used in User Interface, Frontend Framework, React applications. orbit has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Orbit is a composable data framework for managing the complex needs of today's web applications. Although Orbit is primarily used as a flexible client-side ORM, it can also be used server-side in Node.js.
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            kandi-support Support

              orbit has a medium active ecosystem.
              It has 2284 star(s) with 136 fork(s). There are 45 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 54 open issues and 246 have been closed. On average issues are closed in 257 days. There are 12 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of orbit is v0.17.2

            kandi-Quality Quality

              orbit has 0 bugs and 0 code smells.

            kandi-Security Security

              orbit has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              orbit code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              orbit is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              orbit releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              It has 119 lines of code, 0 functions and 351 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            orbit Key Features

            No Key Features are available at this moment for orbit.

            orbit Examples and Code Snippets

            The default body system .
            pythondot img1Lines of Code : 24dot img1License : Permissive (MIT License)
            copy iconCopy
            def example_2() -> BodySystem:
                """
                Example 2: Moon's orbit around the earth
                This example can be seen as a test of the implementation: given the right
                initial conditions, the moon should orbit around the earth as it actually does.
               
            Generate a two - dimensional orbit .
            pythondot img2Lines of Code : 18dot img2no licencesLicense : No License
            copy iconCopy
            def get_donut():
              N = 2000
              R_inner = 5
              R_outer = 10
            
              # distance from origin is radius + random normal
              # angle theta is uniformly distributed between (0, 2pi)
              R1 = np.random.randn(N//2) + R_inner
              theta = 2*np.pi*np.random.random(N//2)
              X  
            returns a 2d orbit
            pythondot img3Lines of Code : 18dot img3no licencesLicense : No License
            copy iconCopy
            def get_donut():
                N = 200
                R_inner = 5
                R_outer = 10
            
                # distance from origin is radius + random normal
                # angle theta is uniformly distributed between (0, 2pi)
                R1 = np.random.randn(N//2) + R_inner
                theta = 2*np.pi*np.random.ran  

            Community Discussions

            QUESTION

            How can I access pure threejs elements with react without react-three-fiber?
            Asked 2022-Apr-04 at 07:34

            Basically, I want to access my 3D model element as well as want to control the camera and other things like mesh, animation etc from another component. I'm using pure threeJs and react for this. I've added pure threejs code in the componentDidMount part of the react App class and I want to control suppose the camera part from componentDidMount from another component named CollapseButton. How can I access those camera,scene,materials from CollapseButton? Also when I click a button from CollapseButton I want to do a specific task with the threeJs part declared in the componentDidMount.

            In short: From CollapseButton I want to click a button and do a specific task on the pure threeJs part declared in ComponentDidMount. Click a button defined in CollapseButton> Call a function or do something on componentDidmount/threejs part

            Here is my App.js:

            ...

            ANSWER

            Answered 2022-Apr-04 at 07:34

            You can store a reference to your threeJS component in a React ref and expose it to your collapse button as a prop (or by a React context if you plan to use it in more than one component)

            As a prop:

            Source https://stackoverflow.com/questions/71732000

            QUESTION

            constrain the initial and final values of a GEKKO ```Var``` to a data-based curve
            Asked 2022-Apr-03 at 21:17

            I am trying to solve a low thrust optimal control problem for Earth orbits, i.e. going from one orbit to another. The formulation of the problem includes six states (r_1, r_2, r_3, v_1, v_2, v_3) and 3 controls (u_1, u_2, u_3) with a simplified point model of gravity. When I specify the full initial state and half of the final state, the solver converges and yields a good solution. When I try the full final state, the problem is over constrained.

            My thought on how to remedy this is to allow the trajectory to depart the initial orbit at any point along the orbital curve and join the final orbit an any point along the final orbital curve, giving it more degrees of freedom. Is there a way to constrain the initial and final values of all 6 states to a cspline curve? This is what I have tried so far:

            ...

            ANSWER

            Answered 2022-Apr-03 at 21:17

            It is generally much harder for an optimizer to exactly reach a fixed endpoint, especially when it depends on a complex sequence of moves. This often leads to infeasible solutions. An alternative is to create a soft constraint (objective minimization) to penalize deviations from the final trajectory. Here is an example that is similar:

            Source https://stackoverflow.com/questions/71622083

            QUESTION

            p5.js how to correctly compute the 3D rotation of a point in respect of the origin
            Asked 2022-Feb-26 at 22:25

            I'm really struggling here and I can't get it right, not even knowing why. I'm using p5.js in WEBGL mode, I want to compute the position of on point rotated on the 3 axes around the origin in order to follow the translation and the rotation given to object through p5.js, translation and rotatation on X axis, Y axis and Z axis.

            The fact is that drawing a sphere in 3d space, withing p5.js, is obtained by translating and rotating, since the sphere is created at the center in the origin, and there is no internal model giving the 3d-coordinates.

            After hours of wandering through some math too high for my knowledge, I understood that the rotation over 3-axis is not as simple as I thought, and I ended up using Quaternion.js. But I'm still not able to match the visual position of the sphere in the 3d world with the coordinates I have computed out of the original point on the 2d-plane (150, 0, [0]).

            For example, here the sphere is rotated on 3 axis. At the beginning the coordinates are good (if I ignore the fact that Z is negated) but at certain point it gets completely out of sync. The computed position of the sphere seems to be completely unrelated:

            It's really hours that I'm trying to solve this issue, with no result, what did I miss?

            Here it follows my code:

            ...

            ANSWER

            Answered 2022-Feb-26 at 22:25

            I've finally sorted out. I can't really understand why works this way but I didn't need quaternion at all, and my first intuition of using matrix multiplications to apply rotation on 3-axis was correct.

            What I did miss in first instance (and made my life miserable) is that matrix multiplication is not commutative. This means that applying rotation on x, y and z-axis is not equivalent to apply same rotation angle on z, y and x.

            The working solution has been achieved with 3 simple steps:

            1. Replace quaternion with matrix multiplications using vectors (method #resize2)
            2. Rotating the drawing plane with Z-Y-X order
            3. Doing the math of rotation in X-Y-Z order

            Source https://stackoverflow.com/questions/71197127

            QUESTION

            How to handle user-defined data structure in Fortran90?
            Asked 2022-Feb-24 at 15:55

            in my program I defined a data type called Lyapunov_orbit that contains 8 fields, then I used it to read data from external .txt file (see below where I report only a few lines for convenience because the file has about 4000 lines). I need to perform some operations by using such structure (as to find minimum and maximum value of an array) but to handle it I had to declare an "auxiliary" variable called vec_J_cst because if I try to directly use my data strucutre, I get some errors (the structure-name is invalid or missing).

            Here is the .txt file:

            ...

            ANSWER

            Answered 2022-Feb-24 at 15:55

            The problem with the lines

            Source https://stackoverflow.com/questions/71250016

            QUESTION

            Assembly instruction to alter for spaceship movement (DEC to MOV)
            Asked 2022-Feb-23 at 23:21

            I have permission to modify this executable.

            A game called Emperor of the Fading Suns has spaceships in it. When you launch into orbit with a specific ship, said ship lose one movement point. Game\OllyDB DEC BYTE PTR DS:[EAX+2F] reduces movement points by one

            I want to alter this so that you have 0 movement points left.

            I have tried a lot of stuff, but the reality is that I simply don't have enough experience to understand what I need to overwrite (assemble) in order to achieve 0 movement point per takeoff. Changing out DEC with INC works.

            My beginning strategy went to this: MOV BYTE PTR DS:[EAX+2F], 0
            (I am a novice at assembly)

            Longer list of code for context:

            Thanks for the tip, I'm really excited about making this a function so I don't have words to describe how happy I am for anyone to tell me how to do this. If there is additional info required then I'll post a longer version and link to it.

            ...

            ANSWER

            Answered 2022-Feb-23 at 22:57

            The trick is to observe that the instruction at 457dd0 and 457dd6 are the same and can be combined.

            Source https://stackoverflow.com/questions/71241837

            QUESTION

            Tycho integration test are not run (but Unit tests are..)
            Asked 2022-Feb-11 at 10:25

            I have a multi module project with a plugin and fragment to test this plugin. The build is done through maven/tycho. Maven v.3.8.4 and Tycho v2.6.0.

            In the fragment I have 3 Unit and 1 Integration test, in the test folder:

            ...

            ANSWER

            Answered 2022-Feb-11 at 10:25

            First of all, you shouldn't add any specific configuration if you follow the default conventions. Moreover, parameters like src are not read by the tycho surefire plugin. Moreover, there's no need to create products or features for what you need. The reason why it's not working it's because of a bug: https://github.com/eclipse/tycho/issues/643

            On a side note, I've updated the RELEASE notes https://github.com/eclipse/tycho/pull/641 trying to document better the rationale behind the new goal (but, again, it does not work due to a bug)

            Source https://stackoverflow.com/questions/71000526

            QUESTION

            Getting the are the ISS is flying over using reverse geocoder
            Asked 2022-Feb-07 at 13:34

            I use the following code in order to get the city the iss is flying over. I used the code from the astro-pi tutorial(https://projects.raspberrypi.org/en/projects/code-for-your-astro-pi-mission-space-lab-experiment/2):

            ...

            ANSWER

            Answered 2022-Feb-07 at 13:34

            QUESTION

            How to add legend on matplotlib animations?
            Asked 2022-Jan-13 at 16:25

            I have a animation of an orbit written in python. I want a legend that the label is a time "dt". This time updates (increases) along the orbit. For example, in the first frame of the gif the legend should be "dt", in the second, dt + dt and so on. I tried something that didn't work. Maybe I'm not using the correct commands. The error that appearas: TypeError: __init__() got multiple values for argument 'frames' . Does someone know how to do this legend? The code is above.

            ...

            ANSWER

            Answered 2022-Jan-13 at 16:25

            To update the labels in your legend you can use:

            Source https://stackoverflow.com/questions/70691501

            QUESTION

            OrbiterControls not working properly in three.js app
            Asked 2022-Jan-11 at 11:52

            I'm trying to create a basic scene with an orbitercontrols that can rotate around the center, i.e. always looking at (0,0,0). I want it to behave like this https://threejs.org/examples/misc_controls_orbit.html exactly. But in my version if I click and drag to the left/right, the camera just spins in a circle always looking at (0,0,0). How can I fix this?

            ...

            ANSWER

            Answered 2022-Jan-11 at 11:52

            The code needed several modifications. Use the code below instead and compare it with yours to find out which parts did I change.

            Source https://stackoverflow.com/questions/70647198

            QUESTION

            Rotating a point around another rotating point - half working
            Asked 2022-Jan-02 at 16:13

            I'm trying to make a tiny solar system in java with simple orbits (no gravity or anything fancy).

            I want: A moon orbiting around a planet, orbiting around a sun.

            My issue: The "moon" has an eliptical orbit instead of an circular one.

            The code i use:

            ...

            ANSWER

            Answered 2021-Dec-23 at 02:24

            Your logic should be something like this. This applies one rotation angle to the distance between the moon and the planet, and another rotation angle to the distance between the planet and the sun.

            Source https://stackoverflow.com/questions/70456957

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install orbit

            You can download it from GitHub.

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