Analog | Experimental implementation of Angular components | Frontend Framework library

 by   rrdelaney TypeScript Version: Current License: No License

kandi X-RAY | Analog Summary

kandi X-RAY | Analog Summary

Analog is a TypeScript library typically used in User Interface, Frontend Framework, Angular applications. Analog has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Experimental implementation of Angular components
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            kandi-support Support

              Analog has a low active ecosystem.
              It has 20 star(s) with 0 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Analog has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Analog is current.

            kandi-Quality Quality

              Analog has no bugs reported.

            kandi-Security Security

              Analog has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Analog does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Analog releases are not available. You will need to build from source code and install.

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            Analog Key Features

            No Key Features are available at this moment for Analog.

            Analog Examples and Code Snippets

            No Code Snippets are available at this moment for Analog.

            Community Discussions

            QUESTION

            How to checkout a branch in Clearcase?
            Asked 2021-Jun-14 at 13:07

            I've been using git my entire development life, and just recently got assigned to an antiquated sourcebase that is unfortunately still using IBM Clearcase for Windows for its version control. I've been struggling to get a grasp on the basics, mostly because there are many things that don't have a clear analog to git, and there isn't much support available for Clearcase since nearly every business no longer uses it.

            My main problem is I can't figure out how to checkout a different branch. I've created a snapshot view of a VOB(so in git terms, a local repo cloned from a remote), and I believe I'm on the master branch. I'm looking at it in Rational ClearCase Explorer. I then open up the "Type Explorer", select the VOB I'm working with, and select "branch types". From here I can see every single branch that's been created.

            Let's say I want to check out branch "my_branch". I don't see any appropriate selection from the context menu upon right-click in this Clearcase explorer. The only options are "Clone", "Delete", "Rename" and "Properties". From cleartool, I run the command

            ...

            ANSWER

            Answered 2021-Jun-14 at 13:02

            Note: I have documented the main difference between Git and ClearCase in "What are the basic clearcase concepts every developer should know?" back in 2009.

            You do not "checkout" a branch.
            You list a set of config select rules with version selectors, like:

            Source https://stackoverflow.com/questions/67970258

            QUESTION

            Cannot get latest value when subscribing to the emitting Publisher
            Asked 2021-Jun-14 at 03:29

            I have a listener that is registered/deregistered whenever user logs in and out. I have something analogous to the following code,

            ...

            ANSWER

            Answered 2021-Jun-14 at 03:29

            What's happening here is a pretty subtle behavior.

            The expression x.$data evaluates to a Published.Publisher. When you subscribe to a Published.Publisher, it publishes its current value immediately, and then each time the Published property receives a new value, the publisher publishes the new value before the new value is stored in the property.

            This behavior is documented in the Published reference:

            When the property changes, publishing occurs in the property’s willSet block, meaning subscribers receive the new value before it’s actually set on the property.

            This means when you call x.setData(), the outer subscription receives the new value ("DATA") in v1, but x.data at that point still evaluates to nil. And when you create the inner subscription to x.$data, it immediately publishes its currently stored value, which is still nil.

            Source https://stackoverflow.com/questions/67963577

            QUESTION

            Python accepted socket connection not closing
            Asked 2021-Jun-13 at 18:07

            I've written a Pi Hardware Interface Server (phis) that uses http protocol to control the hardware connected to my Raspberry Pi (relays, analog measurements, etc). It processes simple requests and responds with plain text. It has been working flawlessly for years and I have written extensive browser-based interfaces to the system. Here's the basic structure:

            ...

            ANSWER

            Answered 2021-Jun-13 at 18:07

            Found the answer in this post ("Duh" moment the instant I saw it!)

            I had forgotten to close the connected and listening sockets in the forked child, which were inherited by the spawned daemon and stayed open as long as it runs. Here's the code I'm using to spawn a process that will be left running (daemonized):

            Source https://stackoverflow.com/questions/67924709

            QUESTION

            How Field.IsSortable works for Azure Search?
            Asked 2021-Jun-11 at 16:21

            In Azure Search you need to specify IsSortable in order to use the field in orderBy expressions. And by default, it is disabled for all fields.

            I'm wondering there are any details on how does it work and are there any analogs in Elastic Search?

            Does this attribute lead to the creation of some additional index or any space usage?

            UPDATE Elastic Search has doc_values mapping parameter that makes sorting/aggregation more efficient.

            By default, it is enabled for most types (see the type details)

            Adv:

            • more efficient sorting/aggregation

            DisAdv:

            • more space
            • less efficient direct access (10-20% degradation, but this can be obsolete info)
            ...

            ANSWER

            Answered 2021-Jun-10 at 21:11

            The Elasticsearch equivalent to IsSortable is adding a new field of keyword type with doc_values enabled to your index (assuming more recent versions of Elasticsearch). There is a storage cost to enabling sorting, but Azure Cognitive Search is smart about re-using the same storage for similar features, so if you've already set IsFilterable or IsFacetable, there's a good chance you won't incur much if any extra cost for IsSortable. I'm being vague here because it depends on the shape of your index and implementation details are subject to change. There is no substitute for experimenting with your own data.

            Source https://stackoverflow.com/questions/67909390

            QUESTION

            How to bind multiple ports in OpenShift pod YAML config?
            Asked 2021-Jun-10 at 18:25

            How to bind multiple ports of a pod to make them visible on the pod IP?

            Something analogous to Docker's docker run -p 1234:5555 -p 6789:9999 my_image

            The only example of YAML definition I've found in documentation and tutorials uses single port without binding:

            ...

            ANSWER

            Answered 2021-Jun-10 at 18:25

            spec.containers.ports is an array, which means you can specify multiple ports like so in your Pod definition:

            Source https://stackoverflow.com/questions/67924974

            QUESTION

            Time complexity of DFS on graph (O(V+E)) vs DFS on matrix (3^(M*N))
            Asked 2021-Jun-07 at 22:03

            Apologies if it sounds too illogical.

            While solving some of the competitive questions today, a weird thought came across my mind.

            We say time complexity of DFS is O(V+E) because we traverse the adjacency list only once i.e for every node we consider its edges.

            However when performing dfs on matrix of size MN. A matrix we can say, is a graph with MN vertices (every cell is a vertex) and there is an edge to its neighbouring cell ==> every vertex have 4 edges (lets ignore border cases for simplicity)

            Then while we do DFS

            ...

            ANSWER

            Answered 2021-Jun-07 at 22:03

            The complexity of O(V+E) holds good only if each node is visited once. In your code you visit a node and mark it as visited but after parent is done, you are marking it as not visited.

            So when the next child is processed, it will visit its parent again. If a parent has 4 children it will be visited by its children 1 extra time, making it 4 visits for each node and complexity is 4x4x...(MN) = 4^MN.

            You remove visited[i][j] = false, and you will see that a node once visited is never visited again and complexity is O(number of nodes) = O(MN)

            Source https://stackoverflow.com/questions/67878408

            QUESTION

            neo4j two fulltext searches in one subquery
            Asked 2021-Jun-07 at 20:28

            I am trying to find the highest scoring fulltext query from two nodes:

            ...

            ANSWER

            Answered 2021-Jun-07 at 20:28

            We can use the results of the first search to boost the score of the second, based on which movie node the actor node acted in.

            You haven't told us what you want to do with the scores mathematically, so for this example I'll just add them.

            Source https://stackoverflow.com/questions/67865822

            QUESTION

            aggregate data by more than one value in javascript
            Asked 2021-Jun-07 at 18:39

            I have an array of data where each entry is (year, month, day, field1, field2), e.g:

            ...

            ANSWER

            Answered 2021-Jun-07 at 17:28

            Not sure if this is what you're after. Two options. First will aggregate the counts (separately) associated with each date in an object. The second aggregates them together

            Source https://stackoverflow.com/questions/67875963

            QUESTION

            How to match Model attribute with params from post
            Asked 2021-Jun-07 at 05:52

            I'm new to rails so i'm not sure about the terms but here's the analogy. I want to create a new record for Persons but the params from post are different from the model. Thanks in advance.

            Persons Model:

            ...

            ANSWER

            Answered 2021-Jun-07 at 05:50

            QUESTION

            uniform1i switches to wrong texture unit
            Asked 2021-Jun-06 at 17:12

            I'm trying to convert an old OpenGL screen saver to WebGL. It's supposed to render a Möbius strip with numbers from "00" to "23" written along it like the numbers on an analog clock's face. This is what the original looks like:

            For reasons I don't fully remember now, the texture of the strip is divided into 4 separate files named hours?.bmp, where the ? stands for 0..3. Accordingly, I tried to load each file into a different texture unit as follows

            ...

            ANSWER

            Answered 2021-Jun-05 at 20:53

            gl.bindTexture binds the texture to the active texture unit. The active texture unit is a global state and can be changed with gl.activeTexture. Every time gl.activeTexture is called, the active texture unit is changed. This affects all subsequent calls to gl.bindTexture.
            The 2nd line in loadTexture is gl.bindTexture(gl.TEXTURE_2D, texture) and binds the texture to the randomly set texture unit.
            Use the texture unit 0 (gl.TEXTURE0) in loadTexture to load the texture. After loading the textures, bind them to specific texture units. Alternatively, you can pass a specific texture unit to loadTexture and use it when loading the texture.

            Source https://stackoverflow.com/questions/67853512

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Analog

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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