storyboard | For making ADVENTURES | Frontend Framework library
kandi X-RAY | storyboard Summary
kandi X-RAY | storyboard Summary
For making ADVENTURES
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of storyboard
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QUESTION
Is it possible to create a widget in iOS 14+ without using SwiftUI? When adding the target it doesn't give you the option between storyboard and SwiftUI like it does when creating a new project. Is it possible to build out a Widget using Storyboard or XIB?
...ANSWER
Answered 2021-Jun-14 at 19:09No, it's not possible to create a widget without using SwiftUI. Here's what Apple's documentation says:
To implement a widget, you add a widget extension to your app. You configure the widget with a timeline provider, and use SwiftUI views to display the widget’s content. The timeline provider tells WidgetKit when to update your widget’s content.
QUESTION
Lets say I have the following storyboard
structure
navigation controller
-> class A
-> class B
And seperate from the navigation controller
I have class C
.
Now I would like to navigate from class C´ to
class Band end up inside the
navigation controllerof which
class Bbelongs. So if I press back, I end up in
class A`.
I tried by creating a seperate class, subclassed from UINavigationController
ANSWER
Answered 2021-Jun-14 at 13:10I think you can use following -
QUESTION
i try to do this xaml code programmatically
...ANSWER
Answered 2021-Jun-13 at 11:24In code, this is done somewhat easier. You don't need to instantiate BeginStoryboard and Storyboard; these classes are designed to make it easier to use animations in XAML. In code, you can set the animation directly to the desired property. This requires significantly less code.
Example:
QUESTION
I was writing a code that would allow the user to select a picture from their photo library and display it in an image view. I followed a youtube tutorial (https://www.youtube.com/watch?v=yggOGEzueFk). But I can't access my variable while using extensions. In the extension in the imagePickerController function, I cannot choose 'imageView' and I get the error: Use of unresolved identifier 'imageView'. I am certain that they are connected with storyboard very well too.
...ANSWER
Answered 2021-Jun-01 at 19:12The variable imageView
is declared inside addingItemViewController
.
The extension that tries to access that is of ViewController
.
extension addingItemViewController
should fix the issue.
UPDATE
QUESTION
I successfully created a slider for user height in storyboard and the corresponding code to assign a value in the slider to each level of height but as you can see below, I had to manually copy & paste each new height variable to get it to work. I was curious how an expert would simplify this code? thanks!
*note - I removed the code for height 5'2 to 6'4 to not take up so much space.
'''
...ANSWER
Answered 2021-Jun-08 at 04:34You can use a switch statement like this.
QUESTION
I set system images for UIButtons and also in the tab bar. This works for iOS 14, but on iOS 13 the images are missing.
What could be the reason, for the system images to be missing on iOS 13?
Details:
I have a button with the image property set to "square.and.arrow.up" in the storyboard. (See screenshot below) The image appears on iOS 14, but not on iOS 13 (see screenshot below. Simulators overlapping)
Similar behaviour occurs for the tab bar items. (see other screenshot below)
Xcode is 12.5, MacOS 11.2.3, iOS Simulators 13.6 and 14.5. This happens on the devices too, not only in simulators.
The SF Symbols App claims that the icon is available since iOS 13+.
Any help is appreciated :-)
...ANSWER
Answered 2021-Jun-12 at 07:09It seems like a bug 🐞.
✅ Use this bug as a feature!Although it is a bug, it's a very good practice to always have a fallback for these kinds of ongoing stuff.
So try to export the symbol (File -> Export..) and import it as an asset to the assets catalog.
Note that although Xcode supports imported symbols, you may consider using a separated icon file (like a PDF) for older iOS devices.
Besides it is more reliable, it will bring some other benefits to your project:
1. Backward compatibilitySince it uses the embedded assets in the bundle, they can be used even in iOS 12 and below.
2. Forward compatibility!All versions of SF Symbols.app have come out as a beta app and Apple is constantly changing the conventions and rules and other aspects of creating and using these symbols.
For example, take a look at this naming convention:
As you can see, The name of this symbol is changed from iOS 15, and old codes will not show this in the future!
3. Wider supportYou can use these exported symbols where there is no direct support for using symbols (like UIApplicationShortcutItem
when it wasn't supported in the early versions and here is the full example)
So it is a good choice to always have backups of symbols and fall back to them if something went wrong...
QUESTION
I am programming a basic fps app on Xcode using Swift. The error comes in my Bitmap.swift file, which is meant to store pixels in a 2D array so that there's a way to represent an entire image in the app.
The code goes as follows:
...ANSWER
Answered 2021-Jun-12 at 04:51You have both a class
and a struct
named Bitmap
. I'm guessing the class
is erroneous, given your description of how you intend to use it.
Remove the class
wrapped around the struct
and remove convenience
, which is not used for struct
s:
QUESTION
I have an iOS view consisting of a collectionView with a headerView. The view displays fine, but when I rotate the device (iPad), the header elements get duplicated and don't fit correctly. The output window shows the following
...ANSWER
Answered 2021-Jun-10 at 16:42The problem is that 1024 and 1093 aren't the same number. You've constrained the width so that it must be 1024. You also say the leading edge should be pinned to some other view and the trailing edge also pinned to some other view, those things are 1093 apart. Can't have both.
QUESTION
ANSWER
Answered 2021-Jun-10 at 10:41Allowed memory to a widget is limited and I reduced the size of image files that I was using and it is working fine now.
QUESTION
I have a ToggleButton and an ItemsControl. The ItemsControl's items have a DataTemplate. How can I animate each of ItemsControl's items, when ToggleButton's check state is changed?
The codeIn the following code, you can see when the user clicks on the ToggleButton, the chevron rotates. I want the items in the ItemsControl to animate as well. I added a Storyboard with the key "ItemAnimation". I think somehow it should be triggered when the user clicks on the button.
...ANSWER
Answered 2021-Jun-08 at 14:11Using EventTrigger
across control (and data template) boundaries can be somewhat limiting. Data binding to the rescue!
The trimmed ViewModel.
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